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That perk comes too late. By that time you already know many of the effects. It is obsolete and useless so late in the skill tree. Had to be the first and to justify the perk point in it.
Then look for Jebbalon's Agent Revealing Recipes, so you can actually get some use out of all those paper recipes.
Possibly some smithing or enchant recipes if you power game (usually the case only on legendary). But even then it is only a few recipes you need to know and prepare.
Also bear in mind alchemy is useful for thief builds. Mages and fighters need magicka and health restore respectively.
Then you would know that potion actually exists, and you could find the ingredients to do it.
As it is, you have to find 2 of every thing to all the possible recipes. If you can't know about it until you can make it, that sucks :) That's not how science works :)
You find the things you KNOW you need. We didn't have Plutonium until we could make an atom bomb, but WE KNEW we could make the atom bomb, and KNEW plutonium would be better, so then we created it.
Einstein told us how it works, so we already knew about it, and found the uranium needed, and after we knew we could do it, we created our own heavy element to make it better :)
I want to know what's possible for potions before I spend the time and effort to actually make it :)
It does not address your inventory issues, but it fixes alchemy exploits. Most notably there will be no random loot with fortify alchemy on them. Only the unique will be there like Muiri's ring.
It also does not allow potion spamming in combat. Now it takes 5 seconds to drink the next healing potion. Plus only one enhance potion can be in effect.
It does more things, you can read the mod page yourself, but overall it makes the game more difficult.
This is why Ordinator is a must-have for Skyrim today.
Ordinator Alchemy line gives you that perk very early. If you were playing an Alchemy-focused build you could reasonably get the perk on first level up.