The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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travisdead1 Feb 25, 2020 @ 4:48pm
What are good Alchemy mods?
Or really just any kind of interface that would let me put everything in container with 1 click. I can take everything out of a contain with 1 click, I want to put everything back in the container with 1 click.

And alchemical ingredients are the biggest problem. There are so many of them. I keep them all in the alchemical bag thing, but I have to place them all in my inventory to see all the different "recipes" I can make. Then, I have to put everything back in the alchemical bag, causing me to use 2 clicks for every reagent. 1 click to put "blue mountain flower" back into the bag, and a 2nd click to place ALL blue mountain flowers into the bag. And you have to do that with every ingredient.

It would let me put 1 of every ingrediant BACK INTO the alchemy bag, but I have to take ALL of them out to see what I can make with them. It is very annoying.
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Dova Sos (Banned) Feb 25, 2020 @ 4:53pm 
If you had the option to see all recipes WITHOUT the ingredients being at your disposal, then what ? You still need to get them and worse even browse for specific ones. Is better as it is, just R take all.
WaywardZeppelin Feb 25, 2020 @ 5:17pm 
A mod called Legacy of the Dragonborn has a system in the player home that automatically takes all the ingredients, then puts them all back when you're finished. This mod is a whole museum for rare and unique items located in Solitude, once you've collected 50 items for the museum (which can be accomplished by level 15 or sooner) a courier will approach you with a letter from the curator and the key to the player home. As for recipes, search for an app on your phone called "Brotherhood Alchemist" which allows you to toggle ingredients and effects to get exactly the potion you want, as well as many potions you didn't know you could make. (such potions have effects and value listed, as well as what ingredients will make it)
Dova Sos (Banned) Feb 25, 2020 @ 5:23pm 
There is much to be desired from alchemy how it was done in Skyrim. Overly complicated, too much variety, can lose tons of time in it. Much to be desired by the devs regarding alchemy
Dova Sos (Banned) Feb 25, 2020 @ 5:26pm 
IMO the perk that gives the ability to see the first two effect of an ingredient had to be the very first skill in the Alchemy tree. Unfortunately the devs made that perk too much higher in the skill tree and kinda ruined the enjoyment of alchemy.

That perk comes too late. By that time you already know many of the effects. It is obsolete and useless so late in the skill tree. Had to be the first and to justify the perk point in it.
Last edited by Dova Sos; Feb 25, 2020 @ 5:34pm
jreese46 Feb 25, 2020 @ 6:00pm 
Go to nexus. Look for CD Cooley's Better Container Controls - one click storage, with a customizable config file, to tell certain things to stay in your inventory, if you want.

Then look for Jebbalon's Agent Revealing Recipes, so you can actually get some use out of all those paper recipes.
Dova Sos (Banned) Feb 25, 2020 @ 6:19pm 
Honestly all you need is just a few recipes. Paralyze and invisibility. All the rest are tons of them in the open world and in dungeons. You won't even use them (like increase light armor 15%) meh

Possibly some smithing or enchant recipes if you power game (usually the case only on legendary). But even then it is only a few recipes you need to know and prepare.

Also bear in mind alchemy is useful for thief builds. Mages and fighters need magicka and health restore respectively.
travisdead1 Feb 26, 2020 @ 4:25am 
Originally posted by Dova Sos:
If you had the option to see all recipes WITHOUT the ingredients being at your disposal, then what ? You still need to get them and worse even browse for specific ones. Is better as it is, just R take all.


Then you would know that potion actually exists, and you could find the ingredients to do it.

As it is, you have to find 2 of every thing to all the possible recipes. If you can't know about it until you can make it, that sucks :) That's not how science works :)

You find the things you KNOW you need. We didn't have Plutonium until we could make an atom bomb, but WE KNEW we could make the atom bomb, and KNEW plutonium would be better, so then we created it.

Einstein told us how it works, so we already knew about it, and found the uranium needed, and after we knew we could do it, we created our own heavy element to make it better :)

I want to know what's possible for potions before I spend the time and effort to actually make it :)
travisdead1 Feb 26, 2020 @ 4:30am 
Thanks to all of you for giving me names of mods that would help what I wanted help with :)
Dova Sos (Banned) Feb 26, 2020 @ 8:20am 
Okay if you want mod suggestion I will tell you one such. It is called Skyrim Alchemy Fixed.

It does not address your inventory issues, but it fixes alchemy exploits. Most notably there will be no random loot with fortify alchemy on them. Only the unique will be there like Muiri's ring.

It also does not allow potion spamming in combat. Now it takes 5 seconds to drink the next healing potion. Plus only one enhance potion can be in effect.

It does more things, you can read the mod page yourself, but overall it makes the game more difficult.
Mochan Feb 26, 2020 @ 10:13pm 
Originally posted by Dova Sos:
IMO the perk that gives the ability to see the first two effect of an ingredient had to be the very first skill in the Alchemy tree. Unfortunately the devs made that perk too much higher in the skill tree and kinda ruined the enjoyment of alchemy.

That perk comes too late. By that time you already know many of the effects. It is obsolete and useless so late in the skill tree. Had to be the first and to justify the perk point in it.

This is why Ordinator is a must-have for Skyrim today.

Ordinator Alchemy line gives you that perk very early. If you were playing an Alchemy-focused build you could reasonably get the perk on first level up.
Last edited by Mochan; Feb 26, 2020 @ 10:13pm
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Date Posted: Feb 25, 2020 @ 4:48pm
Posts: 10