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If you don't like the framerate that's probably more of an engine problem. The game's engine was designed 8 years ago and it may not matter how powerful your rig is when there's just limitations in the engine.
There is one note, about your grass mods, did you follow the instructions how and in what order they must be installed?
SFO is more demanding then Verdant.
The data in VRAM has to be decompressed for the GPU to work on it. That is not to say the VRAM does not hold compressed data aswell.
It sounds like you are running out of processing power. You would have to check whether you are CPU limited or GPU limited. Skyrim does not seem to use more than 1 CPU core, the game will never get close to using 50% of your CPU. I suppose you could have another program sapping GPU power, like a sneaky mining program.
How long did you play before you checked how much RAM the game used? I have had the vanilla game use slightly under 4 GB of RAM.
"The game is made for 30 fps, can run in 60." There is nothing to back up this claim. And it is silly sounding claim, made for 30 runs at 60 and the default settings are for 60 hmm.
All is about the Havoc in the game.
You need to read up on that. "Old know how" about skyrim you will find around 2 zillions of treads about it.
Havok's default simulation rate is the industry standard of 60 FPS, or 64 or was 64.
Bethesda is a PC game developer first, their engine was built with PC gaming in mind, consoles came later.
Skyrim Playstation VR runs at 60 FPS. Read https://www.polygon.com/2016/3/17/11256142/sony-framerate-60fps-vr-certification
Many developers cap the frame rate of console games to 30 even if the system can do better, but if it can't do 60 they cap it because they think console gamers would rather have a more consistant frame rate than a fluctuating frame rate. Or they may cap it at 30 FPS to cut down on how bad the screen tearing looks or if using V-sync to get potentially less jutter in frame delivery. They do this despite consumers asking them to stop or provide an option for higher frame rate, Some games do have an option for a higher frame rate.
The frame rate being capped at a particular value does not mean the game was entirely designed around that frame rate or such timing as that frame rate. It would be very foolish to program a game this way and I can't think of one that has been coded that way, though there are many games coded in a similar manner.
Also there is a mod for the Xbox One X and PS4 versions of Skyrim special edition to raise the cap to 60 FPS.
And again the default settings on the PC version are for 60 FPS. The game's frame rate limiter only does 60 FPS.
If there are so many threads about the subject then why can't anyone provide a link to one of them.
And Skyrim was not ported from console to PC.
Side note: Verdant is not compatible with the complete SFO version. Make sure you're using the trees only-version of SFO if you want Verdant grass. Otherwise, I can recommend 3D Trees and Plants[www.nexusmods.com]
Looks amazing with Verdant.
Thansk for the reply, however I already tried running the vanilla game with only an ENB and running the modded game version without an ENB. In both cases it started lagging looking at certain places, and in both cases the RAM usage seemed to be capped for some reason at around 2 GB, but the VRAM usage was lower. The same Framerate Drops ocurred though (the textures seemed to have little impact on the framerate as well). The same would probably happen in Vanilla, except it uses less than 2 GB Ram in vanilla. As for the CPU, last time I checked it didn't go above 34%. I also made sure all cores were checked in task manager when the game was running. I tried allocating more RAM to the game by typing the Heapsize command in the advanced startup options in steam, but that change anything eather. It could be a problem with the PC, since minecraft seems to be lagging for my brother also, but games like shadow of war seem to run on ultra when rendered at 4k at a steady 60 fps, whilst I play skyrim on 1080p. I am contacting the company about these problems but checking in just in case. It should also be noted that kingdome come also drop under 50 fps in cities at medium - high settings for some reason. Tanks for the help.
Native Skyrim vsync is rather terrible, the Nvidia vsync works better.