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Really, even without mods which ease the process, I recall only needing around 200 hours to hit that level on the Xbox 360 release of the game and less on the Steam version.
Once one has enchanted all of one's gear to boost alchemy and brewed up hundred of enchantment enhancing potions, hitting level 200 from level 100 only takes a few hours.
But hitting Legendary and reset over and over is not "the way ment to be playing", or? Its the same as letting a Giant hit your Shield to boost your Level. There is no longer a benefit from it for the actually gameplay, just for the stats.
If "the way ment to be played" is - do quests, farm stuff for the quests until all is done - no one ever should get way past 100... I'm at 39 and if I would just follow the story now it would be done before 50 easy.
If "the way ment to be played" is - using the game mechanics to outlevel the mechanics, a Giant is the same as doing smithing or alchemy over and over again to reach higher level... the sky is the limit than.
Using the "basic" gameplay methods, I've never reached more than 100, just because it gets boring. Doing smithing for the second, third or fourth time? No thanks :)
For testing out how "far one could go"? There will be no legit limit. Only your breath and time limits it... and I dont see a reason why "using crafting" should be legit while "using arms skills" should be "not" legit.