The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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AngryBloke93 23 DIC 2018 a las 17:54
How to read crash logs
I recently learned how to create crash logs, however I am unable to read them properly to understand what mod is exactly causing a crash. This is the last paragraph in the crash log:

[12/23/2018 - 11:06:23PM] Error: Cannot unequip a None item
stack:
[ (00000014)].Actor.UnequipItem() - "<native>" Line ?
[Active effect 5 on (00000014)]._Ph_DSpSoB_Main.SwapStaff2() - "_Ph_DSpSoB_Main.psc" Line 812
[Active effect 5 on (00000014)]._Ph_DSpSoB_Main.OnAnimationEvent() - "_Ph_DSpSoB_Main.psc" Line 390


[12/23/2018 - 11:06:24PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[12/23/2018 - 11:06:45PM] [DLC2PillarBuilderActorScript < (050177DB)>]OnPackageStart()
[12/23/2018 - 11:06:48PM] [DLC1VampireSleepScript <DLC1VampireSleep (03008E3B)>]PlayerActivateBed() IsCoffin =False


[12/23/2018 - 11:06:52PM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Form < (000139C0)>], itemCount=10
[12/23/2018 - 11:06:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount
[12/23/2018 - 11:06:52PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0

If someone could help me decipher this it would be much appreciated!
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MysticMalevolence 23 DIC 2018 a las 20:29 
Skyrim doesn't natively have crashlogs. Papyrus log (which is what it looks like you've got here) is not a crash log; it will not help you with crashes. It only logs Papyrus script actions, and is really only useful for mod authors.
It only reveals crashes if you're crashing because of Papyrus, which is pretty much just edge cases.
DPMR 23 DIC 2018 a las 23:39 
If your looking for crash events in the native game, look no farther. You can't do anything about crashes caused by the native game. Altho you can aliviate these issues with mods such as USSP and memory tweeks.

If the game has made an bad call to Windows you can find these in Windows viewer, but again you can't control why the native game made such a call.

I am guessing you are looking for mod crashes. For this you need to use Mo2, Loot and xEdit. These also won't give you a crash report per say, but will warn you about conficts with the mods.
AngryBloke93 24 DIC 2018 a las 13:25 
I am using loot currently but it is not coming up with any error to help me determine the issue. Any suggestions on what I can do here?
MightyJean 24 DIC 2018 a las 19:11 
Post your sorted load order from LOOT, people here will probably notice something wrong somewhere.
DPMR 25 DIC 2018 a las 2:28 
Also with your load order you need to tell us your issue, crashing, not loading or what.

Also about crash reports(if they could even be retrived) would only tell you the ML address in which the fault occured. This info is usless because you don't have the games sourse code.

This is the real reason there is no such thing as crash reports. To get the line you crashed at would require you to be monitoring the code at the time. (which as I mention is not available)

The game itself has such a tool(in-game console) but when you crash so does it.
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Publicado el: 23 DIC 2018 a las 17:54
Mensajes: 5