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Did you change it or is it a modder error?
Changing plugin names can cause issues with quite a few things, All good mods should have properly labelled masters otherwise its clear nobody has tested it.
I wouldn't.
What file is the master?
If the mod has a misspelled master, Than the error is in the mod.
Which should also crash on load due to the missing file, So it was not tested. Which begs the question why do you want it so bad for 1? And why are you willing to ruin the (assumed functional) master file in order to get it working for 2?
The proper way would be to change the master spelling in the mod, Not the master itself. I would also do some serious testing if you decide to get it working. There could be many other things broken from changing that master's name.
Fully agree whit Blackshadow.
There could also be one other reason, that the mod he is trying is old and the master plugin the mod is trying to find is antique and not used anymore and replaced by one new mod whit one different name, that happens.
Often when one modder wants to clearly show that the mod have gone to one new level and have more things in it.
And are not compatible anymore whit older mods.
Read the description on that download file, Have you replaced lightingduringstorm.esp with the updated version?
Looks like the author at some point renamed the plugin, Which broke compatability for patches that were already made. Then reverted the change.
The master list is in the header of the esm/esp/esl file you need to change it there.
edit: Just so everyone knows the game itself will not load any plugins with missing masters
You cannot just rename or delete master files and expect it to fix anything.
Its looking for records to overwrite which you do not have installed.
Naming a blank plugin won't fix it, deleting stuff in the header in xEdit will not either.