Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And yes, you CAN summon stuff. There's a bug in the vanilla game though where your spell absorption will sometimes absorb your conjuration spells since they're counted as spells being cast on you. The unofficial patch fixes this though.
The stone is the best for fighting dragons, because even the stone alone negates 50% of the damage from their breath attack. This is actually the main reason why so many people take it, and its practically a necessity if you have mods that buff dragons. Honestly, once I do start the main quest, I often find that I need to rush over to the atronoch stone just so I don't get creamed anymore.
As for mage characters, honestly it works fine. Your total magicka is factored into the equation for your magicka regen. The extra magicka doesn't completely negate the loss of course, but its not as bad as it would seem. Besides, with extra magicka to use regen is less important, and the spell absorption means you can cast spells all day when fighting a dragon (or another mage). Its really nice. And besides, you can easily negate the regen penalty with even the lowest-level mage robes in the game. Though I do admit, it does work a bit better if you don't use magic, but then you don't get all of the benefits since now you're doing nothing with that extra magicka.
As for making yourself immune to magic, you CAN do that but you need to wear miraak's robes to do that, meaning you won't have an armor rating (unless you use dragonskin of course, which is an op combo btw). Besides, 80% magic resist is more than sufficient to survive dragon breath. For that, you need the lord stone, but until you get enough magic resist to hit the cap, the atronach stone is still better. Obviously, 50% spell absorption beats 25% resistance in terms of damage taken.
And yeah, it has drawbacks, but honestly most of the stones aren't really worth it. Most of the ones that are good are the xp stones, which obviously aren't too useful once you max your skills. The lord and atronoch stones are the only non-xp stones worth considering in the endgame. There's really nothing else worth considering at any stage in the game. Well, I guess the serpent stone MIGHT be useful in the early game since it takes a bit for you to get an invisibility spell, but once you do, what's the point in that stone? And the steed stone can help with encumbrance, but honestly I've never really found a reason to use it in place of the atronoch or xp stones. Besides, it doesn't take too many perks in either of the armor trees to replicate its effect on you. And later in the game the extra carry weight means nothing, since you've either been leveling your stamina or you're playing a cloth mage that doesn't walk around with much (unless you're also an enchanter or alchemist, and don't have enough sense to sell off all the junk you craft).
There's a reason why there's more than one overhaul that changes the standing stones. Sadly, I don't like any of them because they always seem to make standing stones TOO important, like your character revolves around them and most of their abilities come from the stone. Also, I just find it strange to be able to summon an army of ghosts or something like that just because my character was born on a certain day.
Are you sure conjuration has been fixed ? I have the unofficial patch but still using a summoning staff recharges my magicka only, e.g. the spell gets absorbed.
Unless I am so unlucky that each time I get the 50% chance triggered...
Why are you questioning my observations ? In fact you are completely wrong. The Atronach stone is more valuable early game than late game. Do I need to explain to you why ?
Game is piss easy even on Legendary, you're better off just keeping Warrior stone full time until Smithing is 100.
Special exception for Werewolf and Vampire Lords of course.
Lord stone is better Early game, since it isn't chance related. On legendary, some of the nastier spells dual cast will ash you instantly with no resist. It's better to KNOW you will survive with 20% HP than HOPE you will survive with 100%. Lord stone also has the added bonus of adding a free 50 armor. Not super useful, but not bad.
At higher level, as Obi pointed out, you have access to no shortage of gear that makes any discussion on "Optimal Build" moot.
Atronach stone isn't too bad if loaded onto the Aetherium Crown though, so you can slip it on for situational uses. Though it depends on what you're willing to sacrifice for more survival on a game so easy, the elderly can play it.
That ♥♥♥♥♥♥ that said warriors will always outdamage assassins again, dear god, I guess it's just time to block you.
Lategame the Lord stone and the Guardian stone are when they really start to shine because gaining level late in the game becomes harder.
But, depending on which skills you specialize in, gaining skills faster in pertinent combat skills keeps you in line with higher tier enemies.
Also, keep in mind, xp gain is linear, not exponential. For instance, every item you craft with enchanting gives you the same xp no matter soul used, enchanting skill, or even resulting item value. Yeah, there's some that do take things into account like item value (smithing and alchemy) or how much damage a weapon deals, but honestly the xp still doesn't take your skill rank into account. Any given weapon will give you the same xp no matter your level or even the smithing level of said weapon (well, technically having a smithed weapon slows down skill gain, because you don't have to hit things as many times to kill them). I would do the math based on how much xp you need to max enchanting, but of course you can't use UESP without installing some insidious program now, so I can't get that value. If remember right, xp required to max a skill is typically measured in the hundreds of thousands, obviously here, a 50% bonus makes quite a huge difference. And the earlier you get to that 50%, the better. Essentially, that bonus would cause you hit the level cap about 0.33333% faster.
Not that this all probably matters to you honestly, since you just seem interested in refuting anything that's obvious, no matter what anyone says. The sole reason I bother to reply at all is to keep false information from spreading.