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But you're asking for historically accurate dragonbone armor is kind of funny.
I find IA options pretty much all suck. There are a handful that I used to use, via turning off all of the others in the MCM, but at this point I don't even bother with it. Same with IW, except you can't even turn off the ones you don't like in that mod.
Just use a basic armor and smith it up. You can hit the armor cap with Steel Plate without any shenanigans, just 100 Smithing skill, IIRC.
I am particularly fond of the Gondorian armor from the Lord of the Rings movies, which is quite practical:
https://www.nexusmods.com/skyrimspecialedition/mods/4554
(I suggest the cloakless variants.)
Unfortunately that's about all there is on the Special Edition Nexus right now.
There are a few on oldrim's Nexus, but I would need a moment to find them, and they would need to be ported. And I don't know of any wide-scale 'practical' armor replacers.
EDIT: Alternate Scaled Armor is nice:
https://www.nexusmods.com/skyrim/mods/56826
(I imagine tail accomodation would have to be adjusted for by the armorsmith. given that orcs don't have tails, orcish armor wouldn't have it by default.)
what the schnitzel
Only good helmet we have is the dawnguard one, and the armor itself is kinda a brigandine, but the rest of the armor is open-face heavy metal skull and horns and spikes studded hell bent for leather bdsm harness bullcrap and sleaveless showin off the guns in -60 degree weather nonsense. Cool if you want to be a barbarian.
So like, hundreds of years prior, Morrowind of all places had fluted full plate armor. Go figure. More inconsistencies.
Also Dawnguard is like kinda mid-late game, and it's not even top tier. The spikey gnarled turd ooga booga armors are.
there is no problem with that, the armors differ from province to province. The Nords just make different plate armors then the bretons or the imperials.