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I would say post your load order if you have mods, but it all sounds very minor truth be told.
0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
254 FE 0 ccbgssse010-petdwarvenarmoredmudcrab.esl
254 FE 1 ccbgssse014-spellpack01.esl
254 FE 2 ccqdrsse001-survivalmode.esl
5 5 unofficial skyrim special edition patch.esp
6 6 bsassets.esm
7 7 bsheartland.esm
8 8 bs_dlc_patch.esp
9 9 SkyUI_SE.esp
10 a unofficial skyrim survival patch.esp
11 b static mesh improvement mod se.esp
12 c dd - enhanced blood main.esp
13 d immersive roads.esp
14 e cutting room floor.esp
15 f icepenguinworldmapaddon-noclouds.esp
noemptytag.esp
16 10 better horses.esp
17 11 dwemer goggles & scouter.esp
yukikaze.esp
18 12 barenziahquestmarkers.esp
19 13 velvetrobesandcloaks.esp
20 14 chesko_lorebasedloadingscreens.esp
21 15 icepenguinworldmap.esp
22 16 boshd.esp
23 17 horse follow whistle.esp
24 18 cloaks&capes.esp
wetandcold.esp
25 19 dr_bandolier.esp
piyarznetherscalearmor.esp
26 1a lagrie_bloodvalkeryarmor_female.esp
27 1b lamposts of skyrim.esp
28 1c ebonite sword of morrowind.esp
29 1d waves.esp
30 1e forgottencity.esp
31 1f prometheus_beastskeletons.esp
32 20 apocalypse - magic of skyrim.esp
33 21 unreadbooksglow.esp
34 22 arcania all in one.esp
dcr_kingcrusadermegapack_sse.esp
35 23 bspatch.esp
36 24 lefthandrings.esp
37 25 dragoncarvedarmorset.esp
38 26 skyland balanced.esp
39 27 FastTravelCost.esp
40 28 Amulet of the Divines.esp
41 29 DynamicAutoSort.esp
42 2a dragon priest armor.esp
43 2b nh.esp
44 2c Immersive Citizens - AI Overhaul.esp
45 2d relationship dialogue overhaul.esp
46 2e RDO - CRF + USSEP Patch.esp
RDO - USSEP Patch.esp
47 2f alternate start - live another life.esp
48 30 Bruma - Alternate Start.esp
49 31 open cities skyrim.esp
50 32 Immersive Citizens - OCS patch.esp
51 33 Bashed Patch, 0.esp
I'd appreciate anyone looking at it just to solve the mystery, but yeah, it's really minor. So far things are crash free.
I've wanted to reinstall all my mods through MO2 or NMM anyway - I'm still on the character I had pre-skse64 install, so there are still mods floating around that were installed by the Bethesda mod manager. I'd rather make a clean start, without the free clutter from the creation club and inactive mods. I'll stick with this character until it gets completely unstable and then start on a blank slate, fresh install for the next one.
10 Tamriel Kilos(?) is nothing...as long as respawning Nirnroot doesn't glow with the strength of 200 suns I'm happy...now those were dark Xbox 360 days.
Duh! For some reasons the Unofficial Skyrim Survival Patch was ticked on - I totally missed it. I must've accidentally miss-clicked in NMM or something for it to be running. That would explain why this just suddenly pop-up.
Anyway, back to a constant weight. Thanks guys!
keep in mind that the unofficial patch you avoid all the time is the one from arthmor. this here is just a different unofficial patch from someone else for something else.
@OP
keep in mind that the Unofficial Skyrim Survival patch was made to resolve conflicts between the survivial addon and USEEP
And the bug that bound arrows have weight too I think is kinda minor in comparison to have to mods fighting conflicts with each other.
Blasphemy! It’s was human error - The Patch is still pure and divine!
Yeah, I know. Usually that part of the patch isn't active and neither is survival mode (its disabled in the Bethesda ”manager”).
Obviously, deactivating big mods mid game is not best practice. I am kinda surprised this mod jigsaw is holding together as well as it is with no ctd or launch issues. I've had unmodded Morrowind saves give me more trouble.
This ”glitch” just totally took me by surprised, because I couldn't figure out where it was coming from.
Like I said, once this character completes her RPG journey or the save becomes totally unplayable, I’ll do a clean install of everything using a single manager.
Even though lore states that conjuring opens the doors to Oblivion, and it enters you as much as you enter it, so when you summon that ephemeral bow, it's logical that you would also lose a little in the way of mortal restraints such as carry weight. IIRC, the actual Daedric Bow is 12 units of weight? As bound weapons are Daedric, you're getting a bonus of about that much for the duration.
But then again it was also logical that Fortify Restoration potions should fortify Restoration effects without argument or limit.
It also follows logic that we don't care about your complaints regarding the Unofficial Patch.