The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Ver estadísticas:
cfs111 9 OCT 2018 a las 5:20 p. m.
A place to discuss Modded Skyrim SE guide
I am making a guide for SE and need a place for discussion. The guide is currently beta and only visible to friends.

READY FOR TESTING --- TESTERS NEEDED

Changelog in post 1 of this thread.

https://steamcommunity.com/sharedfiles/filedetails/?id=929828423



Section Progress Report

Posted guide sections may or may not be updated to match the guide's current state. If you wish to install and test the guide as I build it and are not on my friends list, send me an invite and I will add you.

1. Getting Skyrim SE and Your System Ready --- Completed

2. Install Mod Organizer 2 --- Complete

3. Installing xEdit and Cleaning the Master Files --- Complete

4. Install the Tools --- Complete

5a. UI / Initial Fixes --- Complete -- Testing

5b. UI / Initial Fixes --- Complete -- Testing

6a. Bug Fixes / Tweaks --- Complete -- Testing

6b. Bug Fixes / Tweaks --- Complete -- Testing

7a. World Space / Immersion --- Complete -- Testing

7b. World Space / Immersion --- Complete -- Testing

7c. Worldspace / Immersion Complete -- Testing

8a. Textures / Effects --- Complete -- Testing

8b. Textures / Effects --- Complete -- Testing

8c. Textures / Effects --- Complete -- Testing

9. Lighting / Weather --- Complete -- Testing

10a. Character Creation --- Complete -- Testing

10b. Character Creation --- Complete -- Testing

11a. Animations / Magic --- Complete --Testing

11b. Animations / Magic --- Complete -- Testing

12a. NPCs / Followers --- Complete -- Testing

12b. NPCs / Followers -- Complete -- Testing

12c. NPCs / Followers -- Complete -- Testing

13a. Clothing / Armor / Weapons --- Complete -- Testing

13b. Clothing / Armor / Weapons --- Complete -- Testing

13c. Clothing / Armor / Weapons --- Complete -- Testing

14a. Final Patches --- Complete -- Testing

14b Final Patches --- Complete -- Testing

15. Setting Up MCM --- Complete

16. Updates / Updating --- Not started

Appendix A. Converting a Mod to Form Version 44 --- Complete

Appendix B. Converting a Mod to ESL flagged ESP or .esl --- Complete

Appendix C. Sorting Master Files within a Plugin --- Complete

Appendix D. Creating a FNIS Patch --- Complete

Appendix E. Creating a Bashed Patch --- Complete

Appendix F. Setting Metadata for a Plugin in LOOT --- Complete

Appendix G. Bodyslide --- WIP
Última edición por cfs111; 14 DIC 2018 a las 8:07 a. m.
< >
Mostrando 1,006-1,020 de 1,227 comentarios
cfs111 14 ENE 2019 a las 6:12 p. m. 
6.6 beta 1/14/19 Added mod Hide and Seek section 12
GreenPea 14 ENE 2019 a las 6:23 p. m. 
I matched up the fGamma but no change.

Which mod adds the layer of fog floating around in the game? That is a possible cause of this. My old one has it but the new one does not.
cfs111 14 ENE 2019 a las 6:33 p. m. 
Well, I think that is vanilla. To test try Remove Interior Fog
https://www.nexusmods.com/skyrimspecialedition/mods/11983/
GreenPea 14 ENE 2019 a las 8:25 p. m. 
I used this mod instead, the one you listed was for the more distant fog.
Interior Floating Fog Remover
https://www.nexusmods.com/skyrimspecialedition/mods/4298/?tab=files

Enhanced Lighting for ENB (ELE) modifies the lighting significantly. It's a love/hate mod. I like some of the effect but I don't like the way it treats distant lighting. This makes the areas it does light far more dramatic. It also seems to take some details out while enhancing others.

https://steamcommunity.com/sharedfiles/filedetails/?id=1625307917

https://steamcommunity.com/sharedfiles/filedetails/?id=1625309300

Circlet of light, Ring of light and Candlelight all have about the same brightness. When used together they do not stack the light (same intensity). Quicklight is much less intense. I think the biggest takeaway here is Circlet, Ring or Candlelight in an ice cave with the fog rolling around is a problem.

Enhanced lighting adds to the problem. You can't see in the distance so you need a light but if you use a light it is blinding.

I am going to try one more area where I saw a problem.





Hyen《A》 ♧ 14 ENE 2019 a las 9:27 p. m. 
Does anyone here use NPC Visual Transfer Tool for Mod Organizer 2? I'm having trouble getting it to work so if anyone is willing to help please let me know.
cfs111 15 ENE 2019 a las 5:28 a. m. 
@Greenpea it is quite possible that ele is the issue. If so then it should be possible to switch to elfx. You would remove ele and Relighting Skyrim then install elfx without weathers option. You will need to check for patches and as always be sure to reinstall Quinn's auto patcher. I did not use elfx because my potato has performance issues with it.

@Hyen I have never used that mod sorry.
Hyen《A》 ♧ 15 ENE 2019 a las 5:35 a. m. 
That's a bummer.
Ilja 15 ENE 2019 a las 5:39 a. m. 
Publicado originalmente por Hyen《A》♧:
Does anyone here use NPC Visual Transfer Tool for Mod Organizer 2? I'm having trouble getting it to work so if anyone is willing to help please let me know.

A bit OT. However, I took a look.

It seems to me that mod just has PAS-files. Installing it through MO2 and then selecting relevant PAS from Data table should be the way to go.
- Right click the file and select "Add as Exectuable..."

I haven't tried that - I do not currently have SSE installed - but I can't see any other way for it to work.
Hyen《A》 ♧ 15 ENE 2019 a las 6:15 a. m. 
Publicado originalmente por Ilja:
A bit OT. However, I took a look.

It seems to me that mod just has PAS-files. Installing it through MO2 and then selecting relevant PAS from Data table should be the way to go.
- Right click the file and select "Add as Exectuable..."

I haven't tried that - I do not currently have SSE installed - but I can't see any other way for it to work.
How do you even install it via MO2? When I did it said there are no data files inside. Therefore it will be grayed out if I ignore the warning. The mod author also did say to put the files from the mod into the SSE Edit's Script files. Which I did.

You mean to say if I installed the mod only with the pas files, then right click the mod I can add it as executable? Gonna try it out now.
Última edición por Hyen《A》 ♧; 15 ENE 2019 a las 6:17 a. m.
Ilja 15 ENE 2019 a las 6:28 a. m. 
Publicado originalmente por Hyen《A》♧:
Publicado originalmente por Ilja:
A bit OT. However, I took a look.

It seems to me that mod just has PAS-files. Installing it through MO2 and then selecting relevant PAS from Data table should be the way to go.
- Right click the file and select "Add as Exectuable..."

I haven't tried that - I do not currently have SSE installed - but I can't see any other way for it to work.
How do you even install it via MO2? When I did it said there are no data files inside. Therefore it will be grayed out if I ignore the warning. The mod author also did say to put the files from the mod into the SSE Edit's Script files. Which I did.

You mean to say if I installed the mod only with the pas files, then right click the mod I can add it as executable? Gonna try it out now.

I noticed that there was LE version. I just tested and it is working correctly.

Except that file that needed to be set as executable wasn't PAS, but BAT-file.
Hyen《A》 ♧ 15 ENE 2019 a las 6:33 a. m. 
Oh you mean the RunNPCVisualTransfer.bat needs to be set as executable in the MO2? But how do I set it as executable?
Install the mod via MO2.
Open the Modify executables dropdown.
Look for the installed mods folder in the appdata section and look for the bat file.
Set as executable.
Is that it?

And if I already did that do I need to copy another set of the pas files into the SSE Edit Scripts folder? Or is that just redundunt?
Última edición por Hyen《A》 ♧; 15 ENE 2019 a las 6:33 a. m.
Ilja 15 ENE 2019 a las 7:00 a. m. 
Publicado originalmente por Hyen《A》♧:
Oh you mean the RunNPCVisualTransfer.bat needs to be set as executable in the MO2? But how do I set it as executable?
Install the mod via MO2.
Open the Modify executables dropdown.
Look for the installed mods folder in the appdata section and look for the bat file.
Set as executable.
Is that it?

And if I already did that do I need to copy another set of the pas files into the SSE Edit Scripts folder? Or is that just redundunt?

I have no idea if Martimius has changed something, but both versions seem to include TES5.pas. In that case you shouldn't need to manually move any files, if you install the mod through MO2 - where files go in to isolated folder and TES5.pas can locate them.

Unless something was changed during conversion, then just installing the mod, setting the Data folder and accepting the fact that MO2 does not locate gameplay files should be enough.

The Data tab is on the right panel of MO2. Not the executable tab. The Data tab.

Locate the BAT-file from the file list. Right click it to add it as executable (like you would do with BodySlide or any other modlike tool installed directly through MO2.) Command prompt for the mod appears in to your Executable dropdown menu after that.
Hyen《A》 ♧ 15 ENE 2019 a las 7:26 a. m. 
Okay thanks a bunch Ilja. Right now I just finished the steps and testing to see if it works.

Edit: It worked!! My friend thank you so much!! Finally I'm able to run the script and actually see the mod actually replacing more than one character. Thank you.
Última edición por Hyen《A》 ♧; 15 ENE 2019 a las 7:57 a. m.
GreenPea 15 ENE 2019 a las 8:06 a. m. 
The brightness in the game options was not working. I have no idea why. I saw the fGamma was different in the .ini's so I changed that. I also loaded without ELE. At some point the brightness started working again. It's a very odd problem, far more visible at certain times than others.

I'm not sure about all the options when installing ELFX. Any chance you could advise me? It talks about SMIM meshes, hiding candle smoke, etc. I think it's a keeper for me. Thanks again for the help. It looks great so far, I don't know what happened to the interior fog. I am not running any mods to get rid of it and yet it's gone. Maybe ELFX cleaned it up.

https://steamcommunity.com/sharedfiles/filedetails/?id=1625639018
Última edición por GreenPea; 15 ENE 2019 a las 8:07 a. m.
Mephitic 15 ENE 2019 a las 8:14 a. m. 
I use ELFX and choose exteriors but not weather. I don't use enhanced ice because I have another mod that modifies ice. I don't use the enhanced or hardcore options, they make things too dark for me. Use SMIM meshes and lanterns (if you have SMIM installed). Personally, I don't choose No Cancle Smoke or the Torches options.
< >
Mostrando 1,006-1,020 de 1,227 comentarios
Por página: 1530 50

Publicado el: 9 OCT 2018 a las 5:20 p. m.
Mensajes: 1,227