Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
The left "pain" is the order you choose to install the mods in. That's all it is. A way to see the order your merges will load in, nothing more. It's the part of NMM you've never had access to. All you ever see in NMM is the right pane. The order the game loads the plugins.
Now that Archive invalidation is ancient history, MO2 loads the BSAs exactly the same way NMM or Vortex do. At the time of installation.
In essence the Left pane would let you see at a glance your merged file installation order, and correct it on the fly without needing to reload if something changes. Not voodoo, just a better way of presenting the data.
The real voodoo is in having an empty data folder at all times, Simple to back up, simple to restore, and the use of profiles you can change on the fly, with seperate saves. It's just... More Better LOL
Ohhhhh, Shiny. I never realized that Charles thank you. You can make the assets available before the game loads the mod... It's obvious in hind sight but I never looked at it that way before. That is a useful trick to know.
It even tells me exactly what is being overwritten should I wish to dig deeper
Also, I am a bit lazy and do not want to maintain a guide with multiple instructions for different mod managers. Just way too much work and would require me to maintain 2 or more mod managers managing the same game, a nightmare in and of itself considering Vortex and NMM install the mods into the Data folder.
Ninja'd :)
So when I install a mod that changes the texture of a gun and then later on install a mod that changes loads of other textures, including the gun, then I just move the gun mod below the new mod ... If it wasn't for MO then I wouldn't know how to do it quickly and probably wouldn't care anyway.
It's like in F4 .... The rust colours are a little too red but I'm also standing next to a 2 headed cow with a super mutant running towards me ... Having rust that's a couple of shades too bright doesn't cause me a lot of grief because ... Well ... That cow has 2 heads and no-one seems to mind that.
Oh ... And I still think that a BSA is a moterbike ... So I try not to worry about that either ... There's two types of mods in my world ... Mods with an esp and mods without an esp ... MO shows me both of them and let's m move them around and keeps my data folder all clean and shiny.
If I filled it up with mods they'd just be in alphabetical order as far as I'm concerned.
Not only that .... Esl's are pixie magic just dropped into the mix to confuse me ... Luckily, someone will always write a guide.
Actually I tried Vortex and was dissapointed with the way it handled over writes.
Where did you find the LH ships and towers mods? Nexus search (poor as it is) came up empty for me and I couldn't even find them by author. I am loving the dungeons mod and want to try others.
It may not be to your taste but I've installed Covered Carriages[www.nexusmods.com] and it is better than vanilla but I'm missing the oldrim option for removing the shinyness of the cover.
[edit] just saw Edouy's post -- that's very sad indeed.