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If you don't have the all-around Resist Magic enchant, just do fire/ice. Very few casters use lightning against you, but lots of them will use fire. Necromancers and undead ones use ice. Balance between those two until you do get Resist Magic works fine.
Resist Magic itself is a much lower potency than the specific resistances, but you can get a healthy amount fairly early on that will make your game a good bit easier. If you want, you could setup two sets of armor as well. One with fire, one with ice. That way you can swap in/out depending on the dungeon you are headed towards. I personally never have, preferring to just balance it as best I can. Frequently the dungeons and such will house multiple different types of spellcasters so you can't always focus on one.
If you are still having problems, the Daedric quest for Peryite has an excellent reward. The shield Spellbreaker. It will form a Ward that gives 50% (I think, correct me someone please) resistance to magic when used to block spells. Not positive of the actual stats, but it's a lifesaver against magic users. Might consider doing that quest if you can. Kesh can tell you more.
Last resort, Alchemy. It is extremely easy to find resist fire, ice, shock, magic ingredients out in the world. You can make potions from those. If you don't specialize, they won't be very potent, but as I said before, an extra 10-20 percent will help you greatly. Especially in conjunction with some resistance gear. Layer those resists and you'll find it quite easy to survive.
I usually put Resist Fire, Resist Ice, and Resist Lightning on pieces of Armour. I know Mringasa says lightning using enemies are rare, but I find when I run into them they are either bosses or a string of them, making one Resist Lightning enchantment worth it,
Do the quest "Book of Love" and train alteration for the magic resistance perks.
Absorption is a lot harder to consistently cap than resists though. It's pretty easy to just get enchants on your gear and perk Alteration and pretty much be done with it.
Anyhow, why not simply get both? Doubling up on defenses can't hurt, much.
Yeah except then you have to play as a Vampire and you have to know to grind Restoration and get Necromage before turning into one and...
Or I could just wear some enchanted gear. Yeah, that second one is pretty easy.
The Atronach stone is a waste of a slot imo, but I use EnaiSiaion's mod for the Stones so that generally rules it out in favor of something with more flexibility. Magic users in Skyrim are pretty easy to avoid their spells, and get into melee range with quickly. Even at higher levels, they don't scale too well with the player.
As for leveling Alteration for a single perk, kinda useless for a warrior type imo. If you were going for some sort of robe/clothing wearing RP playthrough, it would be worthwhile for the skin spells though. General useage for a Sword and Boarder it's pretty meh. Better to use those points/Perks for Enchant, Smithing, Alchemy or even Stealth if you wanted a bit of skullduggery.