The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

View Stats:
Nvidia Control Panel VSync not working?
I always turn off VSync in Games and turn Adaptive VSync on in the Nvidia Control Panel .It worked for skyrim before but now it doesnt anymore?

It works fine for other games just not Skyrim.It jumps to like 100+fps and will probably cause problems with the Engine.

Anyone ever had this and can help?
< >
Showing 1-7 of 7 comments
Hole Diver Aug 24, 2018 @ 4:00am 
there is a mod that fixes engine issues when over 60 fps
CHUBBS PETERSON Aug 24, 2018 @ 4:34am 
Originally posted by Redguard Freeman:
there is a mod that fixes engine issues when over 60 fps
There is?
Ive always assumed all Bethesda Games runs all crazy over 60fps.

Whats the mod?
avenger Aug 24, 2018 @ 8:05am 
Vsync that affects skyrim from NVidia prefs are hidden, and the setting can be accessed using NVidia Inspector (or NVidia Profile Inspector, the same program).
Skyrim requires extra to removing the FPS cap, or you'll get all sorts of trouble in the game, so please do your research before you simply remove FPS cap from skyrim (be it original or SE).

Basically, you have to adjust the value of the Havok engine to match the target FPS you want. It is advised that it is important to keep the FPS all the time to the target FPS you set (hava a fast GPU and adjust graphics settings accordingly to keep at max FPS you set). But some people reported having great fluctuations (from 40 to 120) of FPS and still not noticing havoc breaking around.

I still didn't try the settings here, but I did my homework and guessed the right calculation for the havok engine given the values people provided in the reddit discussion.

The value you give to the havok engine (sorry, I don't remember the ini string, besides, there are others you should add, so you should do a little google to get to the right settings) it should be 1/<FPS>. So, if your target is 120FPS, it should have 1/120, or rather 0.00833.

There are lots of discussions here about vsync that people say that there's no solution, disregard them. It was discovered in 2016 (about when SKSE was released) a solution for the issue.

You can also properly cap FPS if you use rivatuner, msi afterburner, evga's precisionX... But I tend to believe (for nvidia) the lightweightest option would be the NVidia Inspector. It also allows you to lock the FPS just for SKSE (instead of making a global cap). But maybe the global cap is what you need, as you set it up for every game. :)
avenger Aug 24, 2018 @ 8:10am 
Here's a good guide showing riva tuner and nvidia inspector ways of setting that:
https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/12/

Okay, here's the "official" reddit discussion on the high-fps-fix. There are also some mods which just add the ini settings for some presets. well, I don't really fancy mods, although I also want mine to stick at some 110fps (which is the reason I learned the math for the havok engine value).
https://www.reddit.com/r/skyrimmods/comments/5aao95/possible_fix_to_allow_skyrim_to_run_on_120fps/
avenger Aug 24, 2018 @ 10:14am 
I have just tried here with SKSE; I have just to add the blockFramerate=0 to teh Display section, and I get my skyrim at my display's FPS and no issues. It seems after people located the issue they set up a dynamic HAVOK.fMaxTime. I tried starting a new game and the boom and weirdnesses issue didn't happen at all.

My display is at 110Hz (at 120, it starts to display green pixels, poor one). I got an evga 1080ti kingpin, and I am using nVidia Experience overlay. It displays the FPS all the time during the game and gives the option to record. Resolution is 2560x1440. It sticks at 105-108 FPS in the OSD; I don't really see it reach 110+ FPS.

I also noticed changing either the iVSyncPresentInterval or adding/removing the HAVOK.fMaxTime setting does not do anything. I believe since the Display.blockFramerate= setting, they removed or inutilized the others. It always caps at my raw screen FPS.
smr1957 Aug 24, 2018 @ 10:18am 
And if you use those "fixes" to set your game above 60 FPS, you wil fix it right into the scrap heap. The problem is not the visual aspect, the game gets broken under the hood - where you can't see - until it is too late. This is an old issue, and those alledged fixes had been extensively researched and discussed by many of us who actively give advice and study the game - and they will break your game.
Last edited by smr1957; Aug 24, 2018 @ 10:21am
avenger Aug 24, 2018 @ 10:40am 
I see statements on the reddit above about people playing down to level 80 from scratch in that settings and no problems other than the bugs skyrim already has... hehe

Do you suggest these are like, scams or things like that? The change seems to work fine to me.

By the way, I only get the FPS at 105-108 if I play skyrim in windowed fullscreen. If I switch it to nun-windowed fullscreen, it caps down at 60fps. I'm just testing at 1440p, which is my native resolution. I really notice the responsiveness change between the two FPS (that "skipping" feel while turning around is much lesser at ~110fps).

I backed up my save at this point so, not much to fear. The reddit above stated to back up in upper case so...

EDIT: btw thanks for taking your time to post your advice here, I see you're involved with the unofficial skyrim patchset; I'm running vanilla SKSE btw, but when something breaks I search for that in the list of USSE bugs. :)
Last edited by avenger; Aug 24, 2018 @ 10:43am
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Aug 24, 2018 @ 3:45am
Posts: 7