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https://www.nexusmods.com/skyrimspecialedition/mods/1239
Grey Mane Rifle.
https://www.nexusmods.com/skyrimspecialedition/mods/1240
If i wanted a comment on the definition of lore friendly... then I would have asked for comments on the definition of lore friendly. I used this term to convey that I want it to "belong" to that period of time in this universe.
While were on the topic, lets discuss your statement "And there are no firearms in the lore." Are you aware of the entire story from start to finish? No you are not. No one is really sure on the entire story from start to finish. There are huge story and history gaps everywhere. With that said the dwemer, being the most technologically inclined race thus far in the game, might have developed them at some point late in the dwemer wars. We dont know, it doesnt write about them but we dont know for sure.
Now if you have any firearm mod suggestion described in the intial question, please share other wise keep your mouth shut.
There is supposedly a cutscene in the 90s Redguard game that hints at cannon fire, but it could just as well be magic-based explosions or dwarven bombs.
Anything that simultaneously has knights in full plate, fireball-flinging mages in robes, and mostly-naked barbarian beefcakes charging with a double-bladed axe the size of an elephant forfeits any connection to realism.
Don't shy away from the AK.
Nope; sorry, but Brandy is right and you're not; as of Skyrim (Since the next TES game could change everything since Beth isn't exactly good about keeping their lore consistant.); ANY firearms, flinklock or otherwise aren't "lore friendly"; heck, by your standards, one could claim that cellphones and cars are "lore friendly" since we aren't specially told that they didn't exist.
Also, a logical arguement could be made that had the Dwarves invented flintlocks or other firearms, not only would the Nords have discovered them by now, but they would be featured in the magitech robots still guarding their ruins.
True; but the fact remains that flintlocks were not used by the dwarves; we get to see their magitech/steampunk robots and not a single flintlock amongst them. ... This means that a mod that introduces widespread flinklock tech is simply not lore friendly.
OPs arguement that we don't know the entire story doesn't hold water, if dwarves had started down that technological path they would have progressed much further. They would have seen the potential and developed it rapidly.
They instead focused on Crossbows, as you explore in Dawnguard story.
If OP wants Dwemer themed weapons fair enough, but in no sense would they ever be Lore friendly! These terms have defined meanings, and people ignoring them just leads to language becoming meaningless.
The Dwemer crossbow designs from Dawnguard would have been more for the automatons. Even then, all you're getting is better ammo. You can Dwemer-plate a standard crossbow any day of the week, or craft one out of Dwemer scrap, which is basically what Sorine gives you.
The bolts for them are no different from the various enchanted arrows of TES IV: Oblivion (or the exploding arrows from Rambo).
As these are now lore as of Dawnguard, and black powder is not, there is no lore precedent for firearms of that nature. At most, you could have the head of a staff mounted on a pistol-like grip, or some sort of projectile launcher which ejected large flammable gas (as found in numerous caves which can be ignited) or poison pellets that exploded on impact, about the size of a golf ball.
However, the technical ability to extract, compress, and bottle those flammable gases is questionable at best. You'd need to find a Dwarven device that did it, and know how to run it without blowing yourself up.
You only get one shot at getting that right, which is why the prospect of it being a reality is very slim. The machine blows up, you blow up, and there's a large crater in the ground where the gas pocket you were tapping into used to be. The fireball would be seen for miles, and the explosion felt for more.
Fallout 4, on the other hand, has dozens of firearms to choose from, as well as blunt instruments, and armor mods.
If they created one, it would probably need a power supply that you would carry on your back, tubing to connect to the gun, and some sort of magazine to store ammo.......
I don't know about you, but I think a Dwemer flame thrower is more likely than a Dwemer gun, since we know Dwemer oil is flammable.