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Not really because you don't know you are going to get a contract to kill Meede until well after you've joined.
Also a decent argument could be made that killing the current weak emperor is paving the way for a stronger leader.
He teetered between chaotic-good and chaotic-evil for a while after joining the Thieves Guild, ultimately landing firmly in the chaotic-evil column after becomming a werewolf.
Once he joined the Dark Brotherhood, he progressed from chaotic-evil to lawful-evil (assuming lawful-evil is the more sinister of the two because it demands a level of conscious awareness of one's actions and subsequent consequences).
Finally, upon realizing he was the Dragonborn and that it was his destiny to save the world, my Imperial aligned himself with the lawful-good and spent the rest of the game conforming to this role.
Just as lawful good isn't any more moral than chaotic good is either.
Lawful good probably wouldn't mug someone because its illegal and wrong.
Chaotic good problably wouldn't mug someone because it's wrong. ... They might rob from a tax collector to give to the needy however.
Lawful evil probably wouldn't mug someone because the risk of punishment isn't worth the reward. ... They might rob from someone if they were sure they wouldn't get caught.
Chaotic evil probably wouldn't mug someone if they thought the "victim" might be tougher than they are.
There he remained until discovering he was the Dragonborn.
Whatever alignment can be applied to that development, so be it.
vanilla vampires did suck.
Walk up, blade, spell, sweetroll to the face. Pay your gold and of you go on another adventure.
The system works!
And if you kill for reward (money for example) you are evil.
Your self justifications are irrelevant, nothing can make those actions good, you committed murder.
You might redeem yourself at a later date, but that evil is always going to be there.
(please note I'm talking about your character, not you personally)