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Mages actually do the best on the higher difficulties since they can just use Conjuration to obliterate all of the enemies.
I think the concept is to start on a reasonable difficulty and then increase the difficulty as the game gets too easy.
Myself, I chose certain levels ahead of time I would increase difficulty, so you knew it was coming and could prepare. ( I also ended up using a mod that further increased the difficulty multipliers )
If you do it right, you maintain a challenge through the game and dont run into the "Punished for being good/using a strong character build".
On any normal difficulty you end up a god half way through the game and it gets REALLY boring.
End game being a well designed Sword n Shield is hard to keep challenging since its almost impossible to die, and you can kill the game in a few hits if you dont pour on extra difficulty with combat mods.
At times I would prefer an equal trade off and do 3x damage as well as recieve it but then again that has it's own flaws and just makes the game too easy for the player.
Mages that focus on Conjuration do well on higher difficulties as stated above but if you want a character that focuses on stealth kills for example then you might want to lower the starting difficulty to build up on otherwise it becomes tedious let alone drawn out until you get more of the required gear/skills etc despite the skils leveling faster which won't do no good really without proper gear later on for harder enemies.
Not sure why you'd cheat to make the game easier and then up the difficulty?
Truth is if you start on legendary it makes everything an insane damage sponge, its more about that than the damage you take, which mainly just limits what you can do until you progress.
Either way the better experience is going to come from starting around expert, then every 5-10 levels bumping the difficulty to maintain challenge.
I see, you are saying you cant believe how much damage that does, vs I cant understand how much damage is being done.
In reality it varies on build, but as I said with a standard Sword and Shield setup even on legendary you are incredibly hard to kill end game and usually takes something like a special dragon and dragon lord ganging up on you etc.
And that with combat mods that make it harder and so forth.
Console testing tends to give funky results for doing what you are trying.
In the end if you are experienced with the game and know how to build a character, you can be running legendary by lev 20-25 without too much trouble.
Legendary Difficulty evens the odds. The trick in the beginning of the game is not to fight every bandit/draugr/troll, but to pick your battles.
If it's unacceptable, then don't play on Legendary. Problem solved. It's not like mechanics are changed when you move the difficulty slider, it's just damage out and damage in modifiers. So if the highest level is stupid to you, don't use it.
Yeah, that works for some people. I still hate smacking things 50 times with a pool noodle, so I just roll at Adept or Expert with combat mods and use house rules to keep myself from stacking the deck too heavily. Just another option instead of min-maxing and running at Legendary.
Ideally, I would like to see smarter enemies. Enemies that will keep searching when you have sneak-killed one of their buddies, instead of muttering ‘it must have been nothing’ after 20 seconds, an archer seeking cover when hurt, and so on.
A difficulty setting that would make enemies smart and call for back up would be interesting.
Yeah, but first Bethesda would have to be able to program that and... I have serious doubts about their ability (and ambition) to do just that.
Imagine TES6 would have very smart NPC AI, then every 9y on this planet would Q.Q on the forums because the game is too hard and in the end the AI will get stomped in the ground because the sales are more important
I'm pretty sure that's why they don't make an actual good AI and/or combat system. Like, 99% sure. Their programmers obviously aren't monkeys at a keyboard, they know what they are doing... yet they pump out basic tripe regularly now. The combat systems actually drag the game down instead of improving it, and I really don't see them addressing that.