The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Quevik Jul 10, 2018 @ 2:00pm
Best dragon AI mods
If anyone would be so kind, could i please get a recommendation of a good dragon combat modifier for the special edition? I like the dragon fights well enough when they're in the air and perching from time to time, but landing at 30% for the rest of the fight is just ....meh.

Thank you very much.
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Showing 1-15 of 15 comments
DrNewcenstein Jul 10, 2018 @ 7:46pm 
Dragon Combat Overhaul works with SkyrimSE - extract the BSA.
Deadly Dragons
Bellyache's New Dragon Species

Set the Assault options in both Deadly Dragons and DCO to 3 Dragons, and the Assault timers to 24 hours minimum and 48 hours max, with 100% chance of Assault, and set Reinforcements Chance to 100% when they reach 90% health.

Mirmulnir will show up for the first dragon encounter at the Western Watchtower with 2 friends, and each one will summon 3 more, and each one will summon 3 more, and each one will summon 3 more.
You'll have a sky full of dragons that drop lightning generators, sun flare generators, frost cloud generators, flame jets form the ground, and accelerate time so a day passes in a second, where Assault is triggered again and you get 3 more dragons who summon 3 more dragons who summon 3 more dragons that spawn Draugr Deathlords, Wraithmen, Dwemer Constructs, and who may turn any person in the area into a Werewolf permanently, including your followers, or who can effect Instant Death on anyone, including Essentials.
Quevik Jul 10, 2018 @ 8:42pm 
Thank you very much guys. I really appreciate it.

Took a look at the two you linked speedfreak1972, seem very similiar to DCO, which is kinda what i'm looking for. Though one seemed kinda unstable.

That said, hearing that DCO can be ported might prove to be my answer. All i have to do is extract the BSA and it's good to go? Glad to hear that. Will need to find a save game scalpel if i do though, I remember DCO has a habit of baking bad scripts from time to time.

Thank you very much.
Quevik Jul 10, 2018 @ 8:55pm 
Originally posted by smr1957:
http://steamcommunity.com/sharedfiles/filedetails/?id=799206374

Tyvm.

While i know how to mod oldrim well enough for stable, I'm completely new to the SSE.
smr1957 Jul 10, 2018 @ 8:57pm 
And as to bad scripts - all a save game cleaner does is clean obsolete entries and orphaned scripts from the game, it does not clean Papyrus script data from Papyrus, which is not possible. Actual script data will remain in the save file, causing Papryus to constantly check it and creating errors.

In addition, if a mod is going to potentially cause problems, do not use it - no matter how good it sounds or looks - you will just be causing yourself trouble. This from someone with completely stable games in both Oldrim and SSE, modded more heavily than literally anyone else. If a mod may cause problem - do not use it.
smr1957 Jul 10, 2018 @ 8:57pm 
Good luck, enjoy, and have fun!
mpd1958 Jul 10, 2018 @ 9:55pm 
I'm using Diverse Dragons.
Lord Eistee Jul 11, 2018 @ 1:18pm 
Originally posted by DrNewcenstein:
Dragon Combat Overhaul works with SkyrimSE - extract the BSA.
Deadly Dragons
Bellyache's New Dragon Species

Set the Assault options in both Deadly Dragons and DCO to 3 Dragons, and the Assault timers to 24 hours minimum and 48 hours max, with 100% chance of Assault, and set Reinforcements Chance to 100% when they reach 90% health.

Mirmulnir will show up for the first dragon encounter at the Western Watchtower with 2 friends, and each one will summon 3 more, and each one will summon 3 more, and each one will summon 3 more.
You'll have a sky full of dragons that drop lightning generators, sun flare generators, frost cloud generators, flame jets form the ground, and accelerate time so a day passes in a second, where Assault is triggered again and you get 3 more dragons who summon 3 more dragons who summon 3 more dragons that spawn Draugr Deathlords, Wraithmen, Dwemer Constructs, and who may turn any person in the area into a Werewolf permanently, including your followers, or who can effect Instant Death on anyone, including Essentials.

This seems pretty much OP
SpeedFreak1972 Jul 11, 2018 @ 1:20pm 
dco is also a problem to my knowledge it isn't available anymore
Quevik Jul 11, 2018 @ 2:58pm 
Originally posted by SpeedFreak1972:
dco is also a problem to my knowledge it isn't available anymore

I didn't see it in the SSE section of NMM but i still have it for oldrim. I loved it for that but I'm hesitant about porting it given how much scripting it uses. I might toy around with it but I've already grabbed the 2 you recommended to test out as well.
DrNewcenstein Jul 11, 2018 @ 7:23pm 
Originally posted by smr1957:
If a mod may cause problem - do not use it.


*ANY* mod "may cause problems". It cannot be avoided because Skyrim is an unstable game running in an unstable game engine running in an unstable operating system.


Originally posted by Nemos Papii:
This seems pretty much OP

Oh, it's OP A/F. You can be killed quickly, slowly, or anywhere in-between. When dragons cause shockwaves that send you tumbling laterally for a half-mile, hitting every rock along the way, and then another lands next to you before you've stopped tumbling, and then another, and then as you're getting up, they take off, causing another shockwave that sends you tumbling, you have a very good chance of being bounced from Whiterun to Rorikstead. If you live that long. Not to mention you pass through other creature spawns, and if you have Immersive Creatures, you could end up face-down in the middle of a Sabre Cat and 4 Cubs, or a Rabid Cave Bear and 5 Rabid Cubs, or a pack of Plague Wolves who inflict Silence on you so you can't even use Become Ethereal to catch a breath.


Originally posted by Quevik:
I loved it for that but I'm hesitant about porting it given how much scripting it uses. I might toy around with it but I've already grabbed the 2 you recommended to test out as well.

I use Dragon Combat Overhaul - Dragonborn-32597-9, so if that's the one you have, it's good to go, just drag and drop the scripts and the ESP.
It's as stable in SE as it was in Oldrim.
smr1957 Jul 11, 2018 @ 8:25pm 
If you mod incorrectly, then yes, "Any" mod may cause problems. The mods I use, do not. As to stability, actually, Skyrim is not really an unstable game; neither my large load in Oldrim, or my small load in SSE have any stability issues whatsoever - but that is because I take the time to mod properly, and do things right.
Quevik Jul 12, 2018 @ 9:10am 
Originally posted by DrNewcenstein:
I use Dragon Combat Overhaul - Dragonborn-32597-9, so if that's the one you have, it's good to go, just drag and drop the scripts and the ESP.
It's as stable in SE as it was in Oldrim.

Excellent news, thank you very much.

Originally posted by smr1957:
If you mod incorrectly, then yes, "Any" mod may cause problems. The mods I use, do not. As to stability, actually, Skyrim is not really an unstable game; neither my large load in Oldrim, or my small load in SSE have any stability issues whatsoever - but that is because I take the time to mod properly, and do things right.

Not sure about the SSE cause i havn't used it yet but I did quite well modding skyrim, even with some heavily scripted items. Used Obis, immersive creatures, sands of time, wet and cold, frostfall, dragon combat overhaul, tons of population mods and about 150+ others. I just needed to make sure i made a solid TES5Edit patch.

The only issue i had was from DCO occasionally baking a bad script, as mentioned above. After a series of dragon attacks, I'd start having CTDS from time to time but using the save game scalpel to remove the affending script took care of it. (DCO's cleanup sometimes left a script with an unattached reference. As long as I checked for and removed them from time to time, no ctds.)
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Date Posted: Jul 10, 2018 @ 2:00pm
Posts: 15