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No, there is no viable reason to pick 2H over 1H/S. The only reason to do so is for the asthetics of the game play. The look if it as you will. I have to admit though that some of the kill cam animations are pretty cool for 2H weapons.
I think you missed something on your weight comment though. Taking the top tier dragonbone equipment for comparison, all 2h melee weapons weigh less than a sword and shield. they might weigh a lot more than the sword, but if you're carrying 2, or a shield, it adds up.
They are more situational tools than main weapons. You might get good use out of them in the Civil War when siding with the Stormcloaks. Imperial commanders/legates are crushed like tin cans licketypsplit.
I recall seeing a mod out there that speeds up Two Handed attack animations with options on how fast you want them. I haven't researched the precise effect that has on 1H vs 2H DPS but that's a starting point. Also I can't recommend Ordinator enough, I haven't even started playing Two Handed with that but a look at the tree was enough to have me seriously consider not going Sword And Board. So that's a thing.
tl;dr : Vanilla doesn't give any good reason to. Mods might if you're up for that.
A shield will reduce incoming damage more, but to increase the block skill requires standing there like a dolt allowing enemies to strike you dozens of times, meaning you take much more damage than you would by simply killing them quickly.
I've used Sweep plenty of times, and it's very satisfying to ragdoll several fools at once. It's quite common to fight many melee opponents so they certainly do "cluster" near you.
Since you mention maximizing weapons via crafting, even if you played on Legendary you should still be doing sufficient damage, and my second point becomes even more relevant when you're receiving triple damage.
In previous games they divided weapons into bladed, blunt and bows, with perks relating to those qualities rather than one handed and two handed. In this game them divided them into one handed, two handed and bows(crossbows were added later), but neglected to add the differences that would have made this approach worthwhile. Thus the onlyy reasons to do it are fairly cosmetic.
#1 That'll ruin the fun/experience in itself.
#2 You can win/beat the game any way (no matter your playstyle) basically, & if you don't compare weapons/stats/etc directly you won't even 'notice a difference' in the first place.
Create your own char & lore, & go from there - everything else is counter productive (fun-wise, in the long run).
That's just my opinion though.
Also skill points can be "refunded" anyway.
"After Miraak is defeated (Dragonborn DLC only), all the perks in a skill tree can be removed to be used elsewhere at the cost of one dragon soul. This can be done at anytime provided dragon souls are available."
And if you want more perk points in general, there are also mods for such.
(I also suggest using weapon/enchantment mods, by the way).
Also this;
https://www.nexusmods.com/skyrimspecialedition/mods/1137
I know you said you don't wanna use mods (but honestly they just improve the game SO MUCH overall, would make no sense to not add/use them). Especially the Unofficial Patch (https://www.nexusmods.com/skyrimspecialedition/mods/266/).