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The logic, if that's what it is, falls apart when you get to weapons, which get the same strength enchantment irrelevant of size.
Hope that helps, but essentially you get different strength enchantments for different types of armour piece (gloves/gauntlets, helmets, boots, shield or torso).
I would never have thought of enchanting barkeep clothes
That makes perfect sense but what I am seeing is that one type of head piece is enchanting higher than another. As I mentioned, the thalmor hood would always enchant higher than any other hood or helmet.
I was doing the alchemy/enchantment loop thingy so I had figured I might as well enchant items I had stolen and couldnt sell yet instead of armor pieces I could just sell. Especially since the enchanted piece would be useless to me 10 minutes later in the loop.
I'm guessing it's something we'll never know, all you can do is note which items give you more enchantment for your soulgems.
There may be no rule behind it. As the game was being developed a lot of inconsistencies found their way into the code simply because things were changing all the time and the devs didn't always get back to every little thing that might have been given a temp value during development and testing; especially something as inconsequential as barkeep clothes. Ditto with mods - there can be inconsistencies for multiple reasons. maybe