The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Boge Jun 20, 2018 @ 4:46pm
My characters face keeps changing.
I jumbled up something with ECE, Racemenu, and XP32SE

I finally got a good looking character. I'm not sure what I did, but now when I load certain games saved with the good face, they don't look right, big flat nose and all. The odd part is, I have a couple of saves where my character looks right. If I load that save first, then load the other save, my character looks fine until I exit the game and reload it directly to that save.

Can someone help me understand what's going on?
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fauxpas Jun 20, 2018 @ 7:15pm 
Originally posted by Boge:
I jumbled up something with ECE, Racemenu, and XP32SE

Sounds like you answered your own question. :steammocking:

Snark aside for a moment, those mods are really finkle and unless you've gotten them installed exactly right they'll cause all sorts of issues.


Also, did SKEE ever get fixed? I ask because the last version of the XP Skeleton I saw requires it in order to work properly even though the mod author admits it'll break your saves. ... Or are you using the older, more stable version without the MCM weapon forms menu?
Boge Jun 20, 2018 @ 10:59pm 
I tried using the old one, but belt fastened quivers didn't seem to be working until I switched to the new one (now that's not working again). I figure it's something to do with these mods, but I don't know exactly the way I need them installed, what order installation, and what load order. If I load ECE after Racemenu, I get errors. If I load XP32SE before or after, I get varied results, neither seem to be optimal.
smr1957 Jun 20, 2018 @ 11:07pm 
Racemenu is not working and should not be used. Use ECE and version 4.20 of XPMSSE. Not ideal, but that's the way it has to be for now.
Boge Jun 21, 2018 @ 10:43am 
Originally posted by smr1957:
Racemenu is not working and should not be used. Use ECE and version 4.20 of XPMSSE. Not ideal, but that's the way it has to be for now.

I actually just tried this last night and oddly one of my saved games had my quiver positioned on my hip. I'm not sure if it's because it was set that way with the newer XP32MS or what, but it might work out for me. My character's face was right as well. We'll see.
Boge Jun 21, 2018 @ 10:37pm 
Okay, problem with the old one is if I want to change up some animations, FNIS doesn't want to work with 4.20. So I end up with the T-shaped no animations happening.
smr1957 Jun 22, 2018 @ 2:35am 
Originally posted by Boge:
Okay, problem with the old one is if I want to change up some animations, FNIS doesn't want to work with 4.20. So I end up with the T-shaped no animations happening.
FNIS works fine with 4.20 - your problem lies elsewhere. You need to tell us what FNIS is saying is wrong.
Last edited by smr1957; Jun 22, 2018 @ 2:41am
Boge Jun 22, 2018 @ 8:04am 
Sorry. I meant to. It appears to work as normal, but once it runs (Gender specific animations and arm fix checked) it shows:

FNIS Behavior V7.4.5 6/22/2018 9:01:42 AM
Skyrim SE 64bit: 1.5.39.0 - C:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files...
1 GENDER modifications for Animations\male
16 GENDER modifications for Animations\female
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

0 animations for 1 mods successfully included (character)


If all I switch is the 4.20 version for the latest 4.32 version, it shows:


FNIS Behavior V7.4.5 6/22/2018 9:03:03 AM
Skyrim SE 64bit: 1.5.39.0 - C:\Games\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files...
1 GENDER modifications for Animations\male
16 GENDER modifications for Animations\female
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

164 animations for 2 mods successfully included (character)
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Date Posted: Jun 20, 2018 @ 4:46pm
Posts: 7