The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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TyyGUy91 Feb 2, 2018 @ 3:44pm
any way to remove the fortify alchemy/smithing/enchanting/etc cap
as the title says, i would like to remove the cap currently on how powerful you can craft gear.
i can't get for example potions to give me any higher than a 31% bonus to enchanting/smithing/etc.

it is a hard cap imposed by the game. to test this, I even downloaded a mod that gives a ring that fortifies potion strength by 10000% and my potions of fortify enchanting still only yield a 31% bonus.
with no cap, even at lvl1 enchanting with a 10000% cheated bonus i should be creating godlike potions. instead i am seeing 1% higher than what i can produce with no bonus on vanilla.

Is there a mod or a fix that can remove this hard cap and allow me to create potions/enchantments/etc without restriction?
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Showing 1-9 of 9 comments
Jjp7123 Feb 2, 2018 @ 4:27pm 
There is one mod I know that can change this. It's called Skytweak, but it's not available for special edition yet. https://www.nexusmods.com/skyrim/mods/33395/

TehSpoopyKitteh Feb 2, 2018 @ 4:30pm 
Or...you can reset your skill in those categories and go for legnedray status 2 times over...
TehSpoopyKitteh Feb 2, 2018 @ 4:34pm 
Originally posted by Jjp7123:
There is one mod I know that can change this. It's called Skytweak, but it's not available for special edition yet. https://www.nexusmods.com/skyrim/mods/33395/
I do beleive that is Old Skyrim nexus..that mod won;t work for Skyrim Special Edition

https://www.nexusmods.com/skyrimspecialedition/mods/

By the by...I have a feeling you posted using mobile.
Superior Feb 2, 2018 @ 4:37pm 
Use a console command to set your level to 9000.
TehSpoopyKitteh Feb 2, 2018 @ 4:38pm 
Originally posted by Dylan the Cartographer:
Originally posted by The Spoopy Kitteh:
Or...you can reset your skill in those categories and go for legnedray status 2 times over...
I think you missed the point.
They want to remove the cap on fortify enchantments and potions--not on levels.
Even if legendary skills offered a bonus to these things (as far as I'm aware they don't), the cap would still be present.
No,...I did not miss the point. The game engine, if you have it way too high, sets it to negative. That is why there is a percenmtage cap.
Last edited by TehSpoopyKitteh; Feb 2, 2018 @ 4:47pm
Doombringer Feb 2, 2018 @ 6:01pm 
If you have the unofficial patch this is fixed, but (spoiler warning):
1. Make maxed fortiy alchemy gear.
2. Make fortify restoration potion.
3. Drink fortify restoration potion.
4. Unequip then re-equip fortify alchemy items.
5. Repeat steps 2-4 until you can make silly potions.
6. Make silly fortify enchanting and smithing potions.
7. Drink fortify enchanting potions and make fortify alchemy/smithing gear.
(You can now repeat steps 2-4 again or just make silly gear, then smith up rediculous bonuses on it.)

If you go too far the numbers will overflow and end up negative, but I think the cap is slightly over +2billion hitpoints on +hp enchants or whatever...

Note: In the improve weapon interface it only shows the last 3 digits for the damage, so if it goes from 782 to 499, leave the interface and check your inventory - it is probably going from 362,782 to 864,499 or the like (instead of going down).
Last edited by Doombringer; Feb 3, 2018 @ 2:56am
TyyGUy91 Feb 2, 2018 @ 8:19pm 
Originally posted by Doombringer:
If you have the unofficial patch this is fixed, but (spoiler warning):
1. Make maxed fortiy alchemy gear.
2. Make fortify restoration potion.
3. Drink fortify restoration potion.
4. Unequip then re-equip fortify alchemy items.
5. Repeat steps 2-4 until you can make silly potions.
6. Make silly fortify enchanting and smithing potions.
7. Drink fortify enchanting potions and make fortify alchemy/smithing gear.
(You can now repeat steps 2-4 again or just make silly gear, then smith up rediculous bonuses on it.)

If you go too far the numbers will overflow and end up negative, but I think the cap is slightly over +2billion hitponit on +hp enchants or whatever...

Note: In the improve weapon interface it only shows the last 3 digits for the damage, so if it goes from 782 to 499, leave the interface and check your inventory - it is probably going from 362,782 to 864,499 or the like (instead of going down).

thanks, this might help.

I dont really want crazy numbers. i just wasted a lot of time trying to craft gear to fortify my destruction and magic regen before realizing that my enchanting was topping out and limiting me to VERY low enchantments (my home made gear would not even equal wearing one expert robe in terms of regen and magic cost reduction).

I just want to get high enough to feel like the time and effort i spent boosting alchemy and enchanting were actually worth it. not to mention balancing out the levels i gained doing so... nothing worse than hitting level 30 because of non-combat skill leveling, then running into high level enemies with terrible combat stats, then finding out you can't enchant/smith anything good enough to make up the difference
Chaotic Harmony Feb 2, 2018 @ 9:23pm 
Originally posted by Adolf ♥♥♥♥♥♥♥:
Originally posted by Doombringer:
If you have the unofficial patch this is fixed, but (spoiler warning):
1. Make maxed fortiy alchemy gear.
2. Make fortify restoration potion.
3. Drink fortify restoration potion.
4. Unequip then re-equip fortify alchemy items.
5. Repeat steps 2-4 until you can make silly potions.
6. Make silly fortify enchanting and smithing potions.
7. Drink fortify enchanting potions and make fortify alchemy/smithing gear.
(You can now repeat steps 2-4 again or just make silly gear, then smith up rediculous bonuses on it.)

If you go too far the numbers will overflow and end up negative, but I think the cap is slightly over +2billion hitponit on +hp enchants or whatever...

Note: In the improve weapon interface it only shows the last 3 digits for the damage, so if it goes from 782 to 499, leave the interface and check your inventory - it is probably going from 362,782 to 864,499 or the like (instead of going down).

thanks, this might help.

I dont really want crazy numbers. i just wasted a lot of time trying to craft gear to fortify my destruction and magic regen before realizing that my enchanting was topping out and limiting me to VERY low enchantments (my home made gear would not even equal wearing one expert robe in terms of regen and magic cost reduction).

I just want to get high enough to feel like the time and effort i spent boosting alchemy and enchanting were actually worth it. not to mention balancing out the levels i gained doing so... nothing worse than hitting level 30 because of non-combat skill leveling, then running into high level enemies with terrible combat stats, then finding out you can't enchant/smith anything good enough to make up the difference

Then take that modded ring off and use the method he described above; 2,300,000 is your magic number for HP,DAM or other values. It's a bit more or less eaither way but it corresponds to the 32-bit integer they use to store those values (I'm suprisied this is the case in SSE)

In simplictic terms it's a buffer overflow; you reach a number so high there is nothing after it. The computer MUST do something however; so it goes into the negative numbers.
Karvik Feb 3, 2018 @ 2:01am 
Originally posted by Jjp7123:
There is one mod I know that can change this. It's called Skytweak, but it's not available for special edition yet. https://www.nexusmods.com/skyrim/mods/33395/
Hopefully it gets transferred too, it was pretty neat to use it to fix magic scaling to make it not become too weak as you leveled up and stay usable.
Last edited by Karvik; Feb 3, 2018 @ 2:01am
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Date Posted: Feb 2, 2018 @ 3:44pm
Posts: 9