The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Save Transferring
I've managed to transfer saves from Skyrim to SE no problem in the past, and have put a decent 20 hours into the SE (Only recently got back into Skyrim and wanted to give the SE a second try), but I find the lack of mod support on the Nexus pretty disturbing compared to vanilla Skyrim.

So, I would like to know if there is any way at all to transfer saves from SE back to the original Skyrim. I've done very brief investigative work and found no 'saves' folder, and was just wondering if it was at all possible before I actually comb through the files.
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Showing 1-12 of 12 comments
Rez Elwin Jan 31, 2018 @ 11:20pm 
That isn't possible, you cannot go back to Oldrim after your saves are Special Edition(afied?)
Question though what mods in Oldrim that you cannot live without you would actually play on the inferior engine?
Coq Enthusiast Jan 31, 2018 @ 11:29pm 
I figured as much. :feelsbadman:
And there's just some armor and animation mods I miss from Oldrim. It's not even that SE isn't fun or that the mods aren't enough - the optimization and updated graphics are phenomenal, and the mods that I have now and never tried on Oldrim (such as Falskaar, Immersive Armors, and Frostbite) are all incredibly fun - it's simply a manner of nostalgia and wanting more mods (ran about 150 back in the day) than what are provided to me through the SE nexus (currently running only about 20).
One in particular is Dual Sheath Redux, which changed all the animations for the better. I tried several replacements, but they were all fairly mediocre in comparison or would bug some spells/powers out.
There's also a few additions I would like towards Immersive Armors, but the links provided on SE nexus all bring me to the Oldrim nexus, and it's kinda heartbreaking when you say "Hey, this sounds pretty dope" and it ends up for Oldrim.
But regardless, my complaints and preferences are fairly petty and nonsensical. Appreciate the prompt answer, and sorry for the novel
Rez Elwin Jan 31, 2018 @ 11:44pm 
I don't have a problem running mods on SE, have over 150 myself. Several are even Oldrim mods as some do work like retextures and *armors* . For instance I use Evil Mastermind on my Main Character, no problems whatsoever.
https://www.nexusmods.com/skyrim/mods/25476
Could have sworn I also had dual sheath running at one point, SKSE54 alpha is working as well as FNIS and XPMSSE.

But in the end it is of course your choice, you didn't copy your saves right you just moved them? Because if they were copied you should still have them.
TehSpoopyKitteh Jan 31, 2018 @ 11:54pm 
Three things...you can't transfer modded armors or items back to Old Skyrim. You cannot transfer mods from Skyrim SE to Old Skyrim You will need to rename the save file as well for it to work right.

The only items that will transfer between the two games are all the item assets coming from the base game and DLC (assuming you have all the DLC installed).
Last edited by TehSpoopyKitteh; Jan 31, 2018 @ 11:57pm
TehSpoopyKitteh Jan 31, 2018 @ 11:58pm 
Originally posted by Rez Elwin:
I don't have a problem running mods on SE, have over 150 myself. Several are even Oldrim mods as some do work like retextures and *armors* . For instance I use Evil Mastermind on my Main Character, no problems whatsoever.
https://www.nexusmods.com/skyrim/mods/25476
Could have sworn I also had dual sheath running at one point, SKSE54 alpha is working as well as FNIS and XPMSSE.

But in the end it is of course your choice, you didn't copy your saves right you just moved them? Because if they were copied you should still have them.
Make backups before copying them or transferring them...
Rez Elwin Jan 31, 2018 @ 11:59pm 
Originally posted by The Spoopy Kitteh:
Two things...you can't transfer modded armors or items back to Old Skyrim. You will need to rename the save file as well for it to work right.

You can't transfer at all to oldrim, SSE saves become incompatible once changed to the 64 bit format.
Coq Enthusiast Feb 1, 2018 @ 2:36pm 
Oh I never wanted to transfer my mods in conjunction with my saves - just my save progress is all. I created vanilla SE saves before I started looking to see if it was possible, but my Oldrim saves were from 2012, and i have had several PC swaps that caused me to just never reinstall Skyrim in any way until recently. Also, I wanted to start completely fresh on SE, hence why I didn’t transfer any saves from Oldrim to SE.

I used SKSE54 and it was pretty buggy, and being as I’m not even remotely a modder, I didn’t want to mess with it. As much as I love Race Menu and Dual Sheath and plenty of other mods, i wasn’t gonna try to deal with something I didn’t know how to fix.

The only reason I was asking if I could transfer saves was so that I could start up on Oldrim from my SE progress. I’ve finished the game several times on Oldrim, but with the addition of The Cutting Board mod, I was having a blast visiting new places and playing new quests I had never played before. Again, was hoping to keep that progress, but I can also just console command through the main missions that I’ve beat and level myself accordingly via commands. No big deal; whole point of this Forum was just to ask if it was at all possible. Appreciate your guys’ responses!
Last edited by Coq Enthusiast; Feb 1, 2018 @ 2:39pm
Sinsling Feb 1, 2018 @ 2:43pm 
How was skse64 buggy? I don't get what people are doing to break it.
Coq Enthusiast Feb 1, 2018 @ 3:08pm 
Originally posted by Sinsling:
How was skse64 buggy? I don't get what people are doing to break it.
Not for Oldrim - that runs fine, as I'm pretty sure it's finished - for SE. It's only an alpha, and I used t oscrew around with ini values in the game and in mods, but that made my game pretty wonky at one point (when dragons would flap their wings while flying or landing, the whole sky would turn the color of the dragon). Also, there were some mod conflicts as far as I can tell from the forums, and SkyUI was buggy too (pictures of items would overlap, names of objects would simply be invisible, etc.).
If I can't control my game from ini settings, I turn into a whiny kid and don't want to play anymore. This is why I'm debating going back to Oldrim, because 64 runs so smoothyl in comparison.
Idk, we'll see.
Coq Enthusiast Feb 1, 2018 @ 3:35pm 
Wasn't aware of this (only 19 endorsements and 1k downloads), but I'd much rather just play it on Oldrim than have to manually port it over through NMM or 7zip.
Personally, there's truly no difference between Oldrim and SE besides updated graphics, which I could just get by reinstalling an ENB.
Last edited by Coq Enthusiast; Feb 1, 2018 @ 3:36pm
Sinsling Feb 1, 2018 @ 3:45pm 
Engine differences. Lulz.

Also, skyui runs fine. You may be using or saw pictures from an old version on an older alpha build.

Also, you manually tweaking your inis to oblivian and back is not the fault of mods.
Last edited by Sinsling; Feb 1, 2018 @ 3:47pm
Coq Enthusiast Feb 1, 2018 @ 3:52pm 
Originally posted by Sinsling:
Engine differences. Lulz.

Also, skyui runs fine. You may be using or saw pictures from an old version on an older alpha build.

Also, you manually tweaking your inis to oblivian and back is not the fault of mods.
Very well aware of all of this, and the SkyUI glitches happened to me. I'm aware there are others, but the ones I described actually happened to me. They're not game breaking, but they're just inconvenient.
In conjunction, I never blamed the mods for the inability to handle me toying with ini settings. I just know that some mods work with ini setting on Oldrim, and some flat out don't work on SE. That's my point, and it is no fault of the modders or mods themselves, it's just an inconvenience for a paradoxical lazy-micromanager such as myself.
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Date Posted: Jan 31, 2018 @ 11:03pm
Posts: 12