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In my oppinion this is even scumier than the cc.
But not really sure where you're coming from. Naturally when a big company who has sold tens of millions of copies of their hit product makes a rather radical shift in their marketing strategy, they draw a lot more attention than some lone person who's trying to grab a dime or two from Pateron pledges or other means of donations.
Sure enough, it's the same thing in the end. Pateron pledge-gated mod content is equal to paid mods, there's nothing to debate there.
Some people who have gated their mods behind a paywall have received quite some flak though. Those stories just don't get that much publicity but they're there, if you know where to look.
Unless legal rights are enforced in relation to making a profit from someone else's IP, there's nothing to stop people from trying to make some buck out of their work though. It might seem stupid and short sighted to pay for player-made custom content but then again, loot boxes and microtransactions are a thing too. So is Creation Club!
It could also be seen from a different light - if you're pouring your time day and night in order to create something, why shouldn't you be allowed to get paid? Money's not dirty in itself. It's simply a tool to measure the value of things.
Not that I support paid mods, quite the opposite, but I can understand why some people take the paid mod route. Also, greed is a thing.
It's up to the individual to vote with his/her wallet, so to speak. Buy your mods if that's what you want, nobody's stopping you. The rest of us, happily browse the depths of the interwebs and find all kinds of curious things.
Unlike neuralnetwork I support paid mods. Time is quite valueable. If you want an endless access of high quality mods, great storylines, and the company who owns the IP doesn't mind. Then pay the people for their work. I do not expect anyone to work a job to pay their bills and then work a second one providing me with something for free.
I can understand why some people take the free mod route, they don't care how long it takes to design something, quality of it, or the hours they take away from something to improve their lives. Or maybe they do, entitement is a thing as well.
Many of us enjoy the fruits of others free labour and don't mind saying thank you by paying for things. Not to mention if someone enjoys modding and can make a living off of it, then I have a never ending supply of content.
While anybody is free to make paywalled content - within legal rights - there's always the question about getting worthwhile value for your purchase. Mods are typically made by amateurs, students and such like and thus the quality varies dramatically from mod to mod. Therefore, giving access to half-done Patreon plege-locked mod preview is shady to say the least.
Mayhaps the author is good at what he does and deserves to get paid for his time and effort. Mayhaps he's a fraud and incompetent and makes products that are buggy and half finished. You really can't tell beforehand and if no information about the author's credibility can be established.
That's something Bethesda tried to fix with their CC, at least on paper. By having curated content, presumeably stuff within Creation Club is guaranteed quality and money well spent in theory. The reality is not quite that however, as can be seen from unofficial bug fixes released for CC based content.
Modding culture has this inherent idea that it is and is supposed to be fan-made stuff out of love and passion for the (whichever) game. That's why people are typically so up in arms whenever someone talks about paid mods. It goes against the core concept of modding. Against the unspoken rules.
In the end, time is indeed a valuable asset though, like Zinde said. Try to get a professional 3D artist to create a new sword for you in Skyrim and see how he reacts when you demand that he should do it for free.
Still, going to paid mod route is dangerous as I see it. If money becomes the underlying principle, it will kill creativity fast. Modders won't be so helpful towards each other anymore as people begin to compete in order to create better and better mods while seeing other content creators as rivals, instead of supportive community.
Moreover, pushing mods towards the paywall end will ultimately diminish the interest in mods in general. Microtransactions and such like do bring profits, but I have a hard time imagining Skyrim being this popular after all this time should majority of the mod content be accessible only via extra purchases.
Free modding increases the popularity and longevity of games and indirectly brings more money to the company behind the vanilla game. That's probably the biggest reason I prefer to keep modding away from the money.
I understand both sides, I just prefer the "love and passion" end of the spectrum. I'm soft that way.