The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Akane 25/mai./2018 às 12:17
How Much Health Would One Need to Survive the Fall of Kagrenzel
The plumet we take after we are tricked by the trapdoor of Kagrenzel is the longest fall in the entire game, but the method to surivive it is to simply fall in the water at the bottom or use Become Ethereal to, well... become ethereal.

But lets say the water at the bottom of Kagrenzel was solid rock, how much health would one need to survive such a fall? Has anyone ever spammed legendary skills and amassed enough health for such a feat before without the use of mods?
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Warm Fuzzies™ 25/mai./2018 às 15:31 
Escrito originalmente por Sinsling:
The data limit likely bounds both HP and levels, however the level hits the cap much lower because each lvl takes up proressively more data. Once it hits this the overflow point, at worst tour game will crash and at best. You simply won't be able to gain more levels.

The actual engine limit crash is caused by data past the hard caps returning negative numbers. Im not sure exactly how the Resto/Alchemy/Enchant HP boost interacts on that level.

It is safe to assume though that both HP and Levels have their own separate hard caps, simply due to the fact that spending all level up points on health would put you above the actual level cap value.


I've no clue what the actual HP cap is. I just know that any value higher than 8 digits causes an instant crash as soon as you try to enchant the gear.

Come to think of it....that might actually be a limitation on the data value that the enchant system can handle, not the HP.

I suppose the only real test one could do for that would be to use the console to set player level to 1, set health to 99,999,990 and assuming you dont instantly crash, then gain a level and spend the point on health, pushing it to 100,000,000.
Warm Fuzzies™ 25/mai./2018 às 15:43 
I would like to point just this one thing out. Even if you level to 65,535 there is a single enemy in the game that will out level you, and will have more HP than you even if you dump all points into HP.

Magic Anomaly.

Base Health = 100+(PC-0.6)×20.4

Base Level = Player Level x 1.75

At a player level of 65,535, it would have 1,337,001.76 HP and would be level 114,686.


So, I suppose the real question then becomes, would the game crash upon spawning a NPC above the engine limit level cap, or is that limit for the player only?
Última edição por Warm Fuzzies™; 25/mai./2018 às 15:44
Docsprock 25/mai./2018 às 20:10 
Ok, now you need to place a rock at the bottom of Kagrenzel and test it out.
Akane 25/mai./2018 às 20:47 
Escrito originalmente por Docsprock:
Ok, now you need to place a rock at the bottom of Kagrenzel and test it out.

There are no mod controls on the switch.
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Publicado em: 25/mai./2018 às 12:17
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