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The actual engine limit crash is caused by data past the hard caps returning negative numbers. Im not sure exactly how the Resto/Alchemy/Enchant HP boost interacts on that level.
It is safe to assume though that both HP and Levels have their own separate hard caps, simply due to the fact that spending all level up points on health would put you above the actual level cap value.
I've no clue what the actual HP cap is. I just know that any value higher than 8 digits causes an instant crash as soon as you try to enchant the gear.
Come to think of it....that might actually be a limitation on the data value that the enchant system can handle, not the HP.
I suppose the only real test one could do for that would be to use the console to set player level to 1, set health to 99,999,990 and assuming you dont instantly crash, then gain a level and spend the point on health, pushing it to 100,000,000.
Magic Anomaly.
Base Health = 100+(PC-0.6)×20.4
Base Level = Player Level x 1.75
At a player level of 65,535, it would have 1,337,001.76 HP and would be level 114,686.
So, I suppose the real question then becomes, would the game crash upon spawning a NPC above the engine limit level cap, or is that limit for the player only?
There are no mod controls on the switch.