The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Ghost 23 Thg05, 2018 @ 7:56am
100s of Mods without crashing?
Does anyone know how to accomplish this?
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Ghost 23 Thg05, 2018 @ 7:58am 
I use Loot for load order
I use wrye bash for bashed patch
I use SSE Edit for fixing dirty files

What else do i need to do to play 100s of mods without crashes cause i know this can be done. a few have said in forums
SMIFFY 23 Thg05, 2018 @ 8:02am 
You read the mod instructions before trying to install them.
Lần sửa cuối bởi SMIFFY; 23 Thg05, 2018 @ 8:03am
Sinsling 23 Thg05, 2018 @ 8:05am 
https://steamcommunity.com/app/489830/discussions/0/2828702372997628701/

Knowing the material in the above thread will easily get you over 100 mods.
100s, plural? How many hundreds?
The game will not run more than 255 plugins. To accomplish this, plugins need to be merged.
Sinsling 23 Thg05, 2018 @ 8:24am 
Nguyên văn bởi Dylan the Cartographer:
100s, plural? How many hundreds?
The game will not run more than 255 plugins. To accomplish this, plugins need to be merged.


Nguyên văn bởi Danario36:
I use wrye bash for bashed patch
It would appear the op is already aware of this. Plus, not all mods require active plugins.

BTW Danario, which mod manager are you using?
Sinsling 23 Thg05, 2018 @ 8:35am 
At least give this one a fair chance? He looks legit, let us see how long it lasts.
SMIFFY 23 Thg05, 2018 @ 8:39am 
What Sinsling just said.
Ghost 23 Thg05, 2018 @ 8:45am 
@Sinsling I am using Nexus Mod manager.

And yes i am legit lol

@Dylanthecarpenter i know someone who apparantly has over 700 mods and is fine.

@Smiffy Yes i do but what i know about conflicts is that the LOOT does sort out the load order, looked at 3 mods and all 3 were already sorted by loot (the instructions was to put them below in the load order)

Sinsling 23 Thg05, 2018 @ 8:52am 
Nguyên văn bởi Danario36:
@Sinsling I am using Nexus Mod manager.

And yes i am legit lol

@Dylanthecarpenter i know someone who apparantly has over 700 mods and is fine.

@Smiffy Yes i do but what i know about conflicts is that the LOOT does sort out the load order, looked at 3 mods and all 3 were already sorted by loot (the instructions was to put them below in the load order)
For managers, I'd strongly advise changing. Nmm is now an unsupported manager with some kinks that can make heavy modding problematic in some cases.

I'd assume you are referring to seeing smr's 1000+ mod build. He is playing sle, and has meticulously hand edited the vast majority of his mods to be compatibility with one another, spending 1000s of hours in editing programs and 1000s of hours play-testing to check for errors.

Start small, work big. Aim for 200 mods working smoothly over an extended game. Then try for 250. Then 300, and so on.
Mringasa 23 Thg05, 2018 @ 9:09am 
Find the core mods you want, and will use every playthrough. Build your mod list around that to ensure the best compatibility. Anything that requires a lot of effort to make compatible with your Core, ditch it. Do not get crazy trying to put mods together. Play the game a bit, find places you want to adjust and modify. Then look to a second build.

50-100 mods for your initial build is great. Once you can get those stable, then look to add more if you want. 200-300 mods is generally a good comfort point for most people. You can do a LOT with a medium build like that. 300+ and you're looking at a lot of work, one slip-up causing massive headaches and frustration.

Use Mod Organizer 2 or Vortex. NMM is a dinosaur and should be junked. Vortex is still in Alpha, I think, but it works well from what I've heard. I prefer MO2 though, so I'm biased AF. Using either of them is almost a requirement for a large, stable mod build for newer modders. NMM is a train wreck waiting to happen.

Just to be clear, when you are building a larger mod list, you have to stop every so often and play for a while to make sure what you've done is stable. 5, 10, 20 mods, whatever you are comfortable with for testing. You might find you have 0 issues in 90% of the worldspace, then go to Solitude and your game crashes like a plane because of a mod. Testing and more testing will eat a lot of time up when you're putting together a build.
Chef 23 Thg05, 2018 @ 9:40am 
mringasa's comment is exactly right. I'm currently running around 340 and mostly stable. It required some learning to get to that point. Also, a bunch of time editing and patching things in xEdit and merging plugins.

It can be done, and the best place to start is reading through the pinned topics at the top of the forum.
Lần sửa cuối bởi Chef; 23 Thg05, 2018 @ 9:41am
ONISAIBOT 23 Thg05, 2018 @ 10:05am 
It's easy if you know what you are doing, this includes, but is not limited to:
- Awareness of the Load Order of each individual mod
- Avoidance of mods that might be incompatible with one another
- Knowing how many performance eaters your PC can handle at once

At the end of the day, it's just the same as you operate your Computer, you don't want any obsolete software that may lower your overall performance, aswell.
Mringasa 23 Thg05, 2018 @ 10:12am 
Ah, another thing. You need to have the hardware to do it. Not so much PC power, you have to have that for the base game, but space considerations. My current build has a 60GB mod folder, that doesn't include the base game + DLC. So If you're thinking of modding heavily, a 100GB SSD isn't going to cut it. Make absolutely certain you have a solid amount of drive space.

Just some simple replacers and a few bits of armor will run up 30-40 GB quickly. I run my games off my 2TB HDD, so I have plenty of room. If you are tight on space, consider keeping your builds small until you can get something bigger.
Ghost 24 Thg05, 2018 @ 3:40am 
Yes SMR is the person I’m talking about. I’m guessing he is using SSE edit to fix the conflicts but I have tried doing that. Is it simply checking for conflicts on Edit and just overwriting them?
SpeedFreak1972 24 Thg05, 2018 @ 3:44am 
also another thing not every mod has an esp/esm plugin for instance texture packs
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