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回報翻譯問題
Spellbreaker is an amazing shield. A 50pt magic ward that refreshes for free each time you raise the shield and a huge base defense which results in a high dmg% blocked with only a few perk points.
Well no it is not suppose to, you have to take the perks for that.
Best bet though is enchanted jewelery and other equipment slots to cover your weaknesses in regards to magic. Even adding a paltry 10-15% resistance will increase your durability a solid amount.
Skyrim doesn't do locational damage, but archers can target your head 99% of the time with ease.
Headshots should be 1-hit death, or at the very least a permanent paralyzing blow. Neck shots should be a slow bleeding death.
Shields and Armor both should have more realistic arrow response, meaning iron arrows should not penetrate anything above leather and fur. "Light" arrows like Forsworn, Elven, and Glass should shatter against heavy armors like Dwarven, Ebony, and Daedric. Steel negates steel.
However, the "logic" behind the ineptitude of shields and armor is some ludicrous sense of "balance" and an infantile concept of not wanting the player to be "over powered".
Good Shield gameplay should emphasize well-timed use of the shield, knowing when to not block, and capitalizing on parries to punish the enemy.
Smilodon changes a lot of combat-related things, among which Shields' blocking formula (50% +0.075/shield armor instead of 45% + 0.2/shield armor). It also makes blocking Power Attacks less effective, to ecourage for more dodging of those. Finally, it adds a Timed Block feature, for 20% better blocking provided you're rising your shield within one second of a parry.
Ordinator changes the Block tree in many ways. Notably, it provides its own Timed Block perk that'll take over Smilodon's feature when bought, and is basically the same but better. It's got some perks that synergize with Timed Blocks, for better damage following those. And importantly, it's got a Perk that lets you Timed Block destruction spells. And that's just one of the three branches of the Block perk tree.
Finally, with Zim's Immersive Artifacts, you can go grab Spellbreaker from the Shrine of Peryite and have yourself a magic shield that blocks 100% spell damage!
Once you get the elemental resistance and block runner perks you can also max out elemental resistances with ease(50% from the shield, 30% from either the Alteration tree or a leveled Shield of Solitude). Block runner also lets you move at jogging speed in sneak mode; albeit due to an oversight on the part of Bethesda. If you get the Spellbreaker shield then you also nullify enemy Shouts and lower level spells completely.
As has been mentioned before, opening combat with a shield bash and managing the staggers can trivialize one on one combat. You don't need mods to make blocking more powerful, as it already has maximum usefulness in vanilla.