The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Halkenburg 2018 年 5 月 6 日 上午 9:29
are there any mod that makes shields usefull ?
there is a mod on the nexus making shield bigger (no more ♥♥♥♥ arrows)


is there a shield mod with an actual magic spells blocking ? I don't care if it makes ward spell useless, a shield is supposed to block everything hitting it to begin with

there is even a mod making ward acting like an actual shield, why is that ?
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bigdale 2018 年 5 月 6 日 下午 1:48 
There is a perk adding 50% magic resist to shields. Also they do block arrows that hit them but the shield is smaller than your body. I think what you are looking for is a wall.

Spellbreaker is an amazing shield. A 50pt magic ward that refreshes for free each time you raise the shield and a huge base defense which results in a high dmg% blocked with only a few perk points.
GrimCat 2018 年 5 月 6 日 下午 5:30 
A shield is supposed to block everything that hits it? Try blocking bullets.
Brandybuck 2018 年 5 月 6 日 下午 6:27 
Shields are already useful. Try again.
DPMR 2018 年 5 月 6 日 下午 7:10 
引用自 נתנאל
a shield is supposed to block everything hitting it to begin with

Well no it is not suppose to, you have to take the perks for that.
Mringasa 2018 年 5 月 6 日 下午 7:55 
Ordinator and some of the mods that overhaul a number of the unique shields work well together to make Block a nice skill tree. Ordinator especially. Summermyst by the same author also adds some interesting enchantments you can put on your gear to assist in blocking and such as well.

Best bet though is enchanted jewelery and other equipment slots to cover your weaknesses in regards to magic. Even adding a paltry 10-15% resistance will increase your durability a solid amount.
DrNewcenstein 2018 年 5 月 6 日 下午 10:43 
Magic is magic. It's not so much a physical projectile as it is the distortion and manipulation of reality. Non-magical shields can only block so much.

Skyrim doesn't do locational damage, but archers can target your head 99% of the time with ease.

Headshots should be 1-hit death, or at the very least a permanent paralyzing blow. Neck shots should be a slow bleeding death.

Shields and Armor both should have more realistic arrow response, meaning iron arrows should not penetrate anything above leather and fur. "Light" arrows like Forsworn, Elven, and Glass should shatter against heavy armors like Dwarven, Ebony, and Daedric. Steel negates steel.

However, the "logic" behind the ineptitude of shields and armor is some ludicrous sense of "balance" and an infantile concept of not wanting the player to be "over powered".
bigdale 2018 年 5 月 7 日 上午 12:33 
The shield tree is quite powerful, particularily once you get the move faster with shield up perk. Even early on in the game with 150-200 stamina you can stun lock most enemies in a bash loop (bash, hit twice, bash again) that is effective even on legendary.
Dustin Dalby 2018 年 5 月 7 日 上午 2:41 
I'll chime in to recommend Ordinator + Smilodon.

Good Shield gameplay should emphasize well-timed use of the shield, knowing when to not block, and capitalizing on parries to punish the enemy.

Smilodon changes a lot of combat-related things, among which Shields' blocking formula (50% +0.075/shield armor instead of 45% + 0.2/shield armor). It also makes blocking Power Attacks less effective, to ecourage for more dodging of those. Finally, it adds a Timed Block feature, for 20% better blocking provided you're rising your shield within one second of a parry.

Ordinator changes the Block tree in many ways. Notably, it provides its own Timed Block perk that'll take over Smilodon's feature when bought, and is basically the same but better. It's got some perks that synergize with Timed Blocks, for better damage following those. And importantly, it's got a Perk that lets you Timed Block destruction spells. And that's just one of the three branches of the Block perk tree.

Finally, with Zim's Immersive Artifacts, you can go grab Spellbreaker from the Shrine of Peryite and have yourself a magic shield that blocks 100% spell damage!
Duneman 2018 年 5 月 7 日 上午 5:39 
I dunno why people would think shields are bad. The shield cuts 80% of incoming physical damage, then armor cuts 80% of the remaining damage, for a total reduction of 96%. So you can take 25 times the number of hits compared to being struck while walking around in clothing. If 3 hits would kill you in clothing, it'll take 75 hits to do so while you're blocking and armored.

Once you get the elemental resistance and block runner perks you can also max out elemental resistances with ease(50% from the shield, 30% from either the Alteration tree or a leveled Shield of Solitude). Block runner also lets you move at jogging speed in sneak mode; albeit due to an oversight on the part of Bethesda. If you get the Spellbreaker shield then you also nullify enemy Shouts and lower level spells completely.

As has been mentioned before, opening combat with a shield bash and managing the staggers can trivialize one on one combat. You don't need mods to make blocking more powerful, as it already has maximum usefulness in vanilla.
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張貼日期: 2018 年 5 月 6 日 上午 9:29
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