The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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xkinsey Apr 9, 2018 @ 10:50am
How do the mod searches work?
At the moment I'm content with using the in-game modding (Tool?) rather than learning how to use nmm, mostly because of stubbornness and a little bit because of laziness. I have SSE on my Xbox one and have a few mods that I'd like to have on PC. But when I search for them They don't seen to be there. And when I want to search for a broad topic the results are inconsistant. I'd assume it's because The mods I have on Xbox aren't on the PC version which is fine. But say if I want mods that change/update certain cities, let's say Whitrun, I search "Whiterun" and hardly ever do I actually get something relating to Whiterun.

Do the searches refer to the name of the mod? Tags? I would really like to know. Or maybe the searches are just crap which wouldn't surprise me.

[Edit] And by the way does anybody reccomend that I use NMM? The only other game I've modded is GTA V with OpenIV and that was kind of difficult to learn.
Last edited by xkinsey; Apr 9, 2018 @ 11:12am
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Showing 1-6 of 6 comments
Sogreth Apr 9, 2018 @ 10:59am 
I started with only using the in-game mods. But honestly, NMM is so easy to use. I was a little hesitant at first too, but after I actually got it, and saw just how simple and easy it was, I ended up deleting all of my in-game mods, and redownloading them through NMM, just so I could keep them all together.

Nexus has a HUGE library for mods too. The in-game doesn't really have very many.

And for searching, I think it's just name. But again, the in-game doesn't have many mods to begin with.
Last edited by Sogreth; Apr 9, 2018 @ 11:00am
xkinsey Apr 9, 2018 @ 11:08am 
Originally posted by Sogreth:
I started with only using the in-game mods. But honestly, NMM is so easy to use. I was a little hesitant at first too, but after I actually got it, and saw just how simple and easy it was, I ended up deleting all of my in-game mods, and redownloading them through NMM, just so I could keep them all together.

Nexus has a HUGE library for mods too. The in-game doesn't really have very many.

And for searching, I think it's just name. But again, the in-game doesn't have many mods to begin with.

Okay then thanks. I'll try using it later tonight.
xkinsey Apr 9, 2018 @ 11:09am 
Originally posted by Dank Rafft:
I recommend using Nexus but not Nexus Mod Manager. If you insist on using NMM at least use the recent version and not the totally outdated one on the Nexus page. You can find all the version here: https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases
IMO the best mod manager for SSE is Mod Organizer 2: https://www.nexusmods.com/skyrimspecialedition/mods/6194

What's the difference between them?
xkinsey Apr 9, 2018 @ 11:20am 
Originally posted by Dank Rafft:
The primary difference is the way how they handle mod installation. NMM throws everything into your game's data folder and if a file already exists it asks for overwrite. Sometimes, after uninstalling a mod there are files left even though the mod was uninstalled.
MO2 on the other hand uses virtual install. Every mod gets its own folder and then you just manage priorities when two mods contain the same file. No overriding, no residuals in your game folder when you uninstall a mod. Your data folder will be clean all the time.
Yeah I'm not sure then because I've seen a lot of people saying NMM is easier to use for people who are new to modding. Which I am. But on the other hand What you said about MO2 obviously sounds more convenient.

The thing is though I'm not that into modding so I usually double check and think about the mods I'm using and the only time I ever really uninstall mods is when I want to start a fresh game. In which case I can just use the "Verify integrity of game cache" option which is very easy. So I think in my case using NMM will be wiser.
smr1957 Apr 9, 2018 @ 11:21am 
See the pinned topic - a lot of helpful and necessary information, there:
Skyrim SE: Guides and Resources by Ilja
http://steamcommunity.com/app/489830/discussions/0/340412122413706606/
VERY IMPORTANT if you wish to successfully mod your game
xkinsey Apr 9, 2018 @ 11:47am 
Originally posted by Dank Rafft:
Originally posted by British Tiger:
Yeah I'm not sure then because I've seen a lot of people saying NMM is easier to use for people who are new to modding. Which I am. But on the other hand What you said about MO2 obviously sounds more convenient.

The thing is though I'm not that into modding so I usually double check and think about the mods I'm using and the only time I ever really uninstall mods is when I want to start a fresh game. In which case I can just use the "Verify integrity of game cache" option which is very easy. So I think in my case using NMM will be wiser.
True, NMM is easier to get into for first time modders but when I compare the time needed to resolve issues with NMM compared to the time to get the hang of MO2 MO2 easily wins. It's so much more convenient and time-saving to manage your mods in MO2 and you have a lot of additional tools to tweak things.
Damn. It really is hard deciding when you've never used both. I'd rather spend time trying to fix a problem then spend time learning how to use something. Also I have tried NMM once for Fallout 4 and couldn't get it to work at all so that kind of left with a bad taste for NMM, but I still think I'd rather try using NMM. Because the more I try to fix problems the easier it becomes. But with MO2, I'd have no idea how to use it and if I do encounter a problem It would probably be harder I'd assume at least.
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Date Posted: Apr 9, 2018 @ 10:50am
Posts: 6