The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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DerEider Jun 13, 2018 @ 8:24am
Skyrim Special Edition Bijin Warmaidens, Wives & NPCs mods set & Achievements Mod Enabler PROBLEMS
I started to try finishing Skyrim LE; after 6+ years I thought maybe I should finish those 'chievos. However, now I can't get it to launch with a cursor included :steamfacepalm:. But that's not my current concern ... Just some background.

So I'm moving on to a friendlier {?} SSE with fresh fields to plow. I realize I'm talking "piker" level here, but I now am running with 107 mods installed & 120 plugins. I want a light load for the first try. And I haven't learned about all that bashing & smashing stuff yet.

BTW, has anyone tried "Achievements Mod Enabler"? I cannot get it to work. I've tried t install using each of the 2 methods in the Description ? The description confuses me. It says it may be installed with just SKSE64, but in trying that it forces using the dll installer anyway ?? Notably the Gold Dragon Claw won't register. I did the first 2 'chievos without any mods at all.

Another btw, I've tried to use the 3 Bijin Warmaidens, Wives, and NPC mods with & without the All-in-One option. I always get lady NPCs with "invisible" heads & hands {really nice sets of teeth though :steammocking:}. Suspect a mod conflict, but I'm not using other NPC mods. Maybe CBBE ? :steamsad:
Last edited by DerEider; Jun 13, 2018 @ 8:27am
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Showing 16-25 of 25 comments
DerEider Jun 13, 2018 @ 9:43am 
Originally posted by DerEider:
Originally posted by Sinsling:
Looks like aslal is disabled though.
In order to run the "revised" Original Opening Scene, it said ASlal had to be disabled ?
I will reverse this now that I'm clear of the opening.
Sinsling Jun 13, 2018 @ 9:44am 
Originally posted by DerEider:
Originally posted by Sinsling:
Nmm has issues that are going to cause problems as you remove mods from your load order. If nmm is where you feel safe, it may be a good idea to think about trying out vortex.
Was waiting for non-Beta, HOWEVER I will check it out for a go :coolsquare:
That could be awhile and you are technically using a beta manager anyways. :p
DerEider Jun 13, 2018 @ 9:47am 
Originally posted by smr1957:
Just a very quick scan gives me this:
Hothtrooper44_Armor_Ecksstra.esp should load before Hothtrooper44_ArmorCompilation.esp
The Hoth Trooper isn't active for now. Will activate later in the play-through.
BUT I have changed their order, THANKS
DerEider Jun 13, 2018 @ 9:48am 
Originally posted by Sinsling:
Originally posted by DerEider:
Was waiting for non-Beta, HOWEVER I will check it out for a go :coolsquare:
That could be awhile and you are technically using a beta manager anyways. :p
:coolsquare: :tu1:
DerEider Jun 13, 2018 @ 9:52am 
Originally posted by neuralnetwork:
Looking at your load order it seems that all Bijin plugins and the AIO are disabled.

Like Chef said, make sure the 3 Bijin mods themselves are active, then enable only the AIO plugin. Oughta work out fine.

Though, you mentioned CBBE and I think Bijin is built on UNP. There might be some conflict with the different bodies. Should still show up, just with messed up textures at worst so it's probably not related to that directly. Bijin is standalone stuff too so they should be fine on their own.
Fixed the Bijin mod order per your advice.

Using CBBE only because I'm familiar. Will try out UNP for a change :steammocking:
I just hate those ugly vanilla scivvies :votetomops:
Last edited by DerEider; Jun 13, 2018 @ 11:32am
smr1957 Jun 13, 2018 @ 9:53am 
Originally posted by DerEider:
Originally posted by smr1957:
Just a very quick scan gives me this:

RDO should load after Alternate Start
DONE ... but will it survive another "LooT job"?

LooT put RDO so high in the LO, and ASlal is so low by design ??
One of the many things that LOOT gets wrong. Refer to RDO's description page for correct load order.
smr1957 Jun 13, 2018 @ 9:57am 
By editing in xEdit, it is possible to fix things so that they load differently, however, I would not recommend it for you at this point.

RDO needs to load after ASLAL due to changes that are made to dialogue. While LOOT is a good tool, it does get things wrong, which is just another reason to do as you did by posting your load order so others could check it.
neuralnetwork Jun 13, 2018 @ 10:03am 
Originally posted by DerEider:
Fixed the Bijin mod order per your advise.

Using CBBE only because I'm familiar. Will try out UNP for a change :steammocking: I just hate those ugly vanilla scivvies :votetomops:
Happy to help but I'd stick with CBBE.

As Bijin is standalone you can use it with CBBE setup just fine. All you need is some extra mods or little tweaking so the Bijin girls will use CBBE textures. I recommend the CBBE body since it's more modern, updated for SSE whereas UNP is getting kind of outdated.

UNP is perfectly fine and there's a lot of variety in the mod department for it but CBBE is catching up and in the long run you'll probably have easier time with that one. If you're familiar with Bodyslide, you can even reshape your CBBE bodies to look like UNP which is kinda cool.
DerEider Jun 13, 2018 @ 11:19am 
Originally posted by neuralnetwork:
Originally posted by DerEider:
Fixed the Bijin mod order per your advise.

Using CBBE only because I'm familiar. Will try out UNP for a change :steammocking: I just hate those ugly vanilla scivvies :votetomops:
Happy to help but I'd stick with CBBE.
Roger !
DerEider Jun 13, 2018 @ 11:23am 
Originally posted by neuralnetwork:
Edit: Oh, yeah. The enabler. Just do this:

-Install SKSE64
-Download AchievementsModsEnabler_SKSE64
-Install AchievementsModsEnabler_SKSE64 like a normal mod
-Profit
SKSE64 is installed & is working as far as I can tell. The "non-Betheda" Inventory & barter/trade system is a relief.

Had to manually copy/ paste Achievement Enabler files to make the install look like the image in the Description ... Now to see if it works.
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Date Posted: Jun 13, 2018 @ 8:24am
Posts: 25