The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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piiimen May 19, 2018 @ 9:00pm
Ordinator
Is that balance or overpowered? I want that mod for becoming true necromancer but after see the perk i fear become overpowered at low level
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Showing 1-15 of 16 comments
Surmene May 19, 2018 @ 9:19pm 
I don't know how useful it is in terms of necromancy. At this point I wouldn't use any other perk mod. I tweaked the melee and archery trees a bit to improve them personally.
piiimen May 19, 2018 @ 9:21pm 
Originally posted by Surmene:
I don't know how useful it is in terms of necromancy. At this point I wouldn't use any other perk mod. I tweaked the melee and archery trees a bit to improve them personally.

You can use skeleton army just like enemy necromancer

But the buff kinda to high what i fear enemy become too easy one hit and make game not fun
Surmene May 19, 2018 @ 9:24pm 
You have to collect all the needed bones in order to create skeletons. I've used the melee mostly and I didn't find them too useful. Their hp didn't seem any better than a vanilla follower.
piiimen May 19, 2018 @ 9:27pm 
Originally posted by Surmene:
You have to collect all the needed bones in order to create skeletons. I've used the melee mostly and I didn't find them too useful. Their hp didn't seem any better than a vanilla follower.

So this mod balance? Btw how about apocolpyse and that mod change Mundus stone effect and race bonus..is that balance and effect npc to?
Mringasa May 19, 2018 @ 10:23pm 
Ordinator, Apocalypse, Andromeda, and Summermyst I use in my build. They are my "core" for changes that I build around every time. At Master level, it is challenging but balanced properly. I use the 1 extra perk point per 5 levels with Ordinator. It feels more balanced to me that way.

I don't think NPCs use Apocalypse spells, but the expansion on the vanilla ones is excellently done and feels balanced. The Standing Stone modification actually nerfs a few of them, but makes them feel better overall. I use more than just 1 or 2 now as they each work well into a build.

Summermyst is the big one to me. Adding those different enchants, especially into the leveled lists, will have you getting smacked around by various enemies a lot more than just the usual fire damage or frost damage. Some of them are vicious, but they add a nice bit of extra challenge to the combat.

Ordinator perks, you have to get used to them. They aren't as overpowered as the some of the vanilla ones, but there are some that aren't too lore-friendly. Personally I love them and will never use another Perk mod.

I would suggest if you are going to use Ordinator, grab the rest of the ones by EnaiSiaion as they all play well together (Think Ordinator needs one patch for Apocalypse) and they complement each other nicely.
piiimen May 20, 2018 @ 1:16am 
Originally posted by Mringasa:
Ordinator, Apocalypse, Andromeda, and Summermyst I use in my build. They are my "core" for changes that I build around every time. At Master level, it is challenging but balanced properly. I use the 1 extra perk point per 5 levels with Ordinator. It feels more balanced to me that way.

I don't think NPCs use Apocalypse spells, but the expansion on the vanilla ones is excellently done and feels balanced. The Standing Stone modification actually nerfs a few of them, but makes them feel better overall. I use more than just 1 or 2 now as they each work well into a build.

Summermyst is the big one to me. Adding those different enchants, especially into the leveled lists, will have you getting smacked around by various enemies a lot more than just the usual fire damage or frost damage. Some of them are vicious, but they add a nice bit of extra challenge to the combat.

Ordinator perks, you have to get used to them. They aren't as overpowered as the some of the vanilla ones, but there are some that aren't too lore-friendly. Personally I love them and will never use another Perk mod.

I would suggest if you are going to use Ordinator, grab the rest of the ones by EnaiSiaion as they all play well together (Think Ordinator needs one patch for Apocalypse) and they complement each other nicely.


What about wildcat? Should i get it too? Or does it make combat like dark souls and unplayable?
Stormsong May 20, 2018 @ 1:22am 
Wildcat is very customizable. If you don't want much more than smarter AI, you can turn just about everything off. On the other end of the spectrum you can turn on most of its features, grab something like Mortal Enemies and then while it won't be Dark Souls, a missed swing may still cost you your life.
Kemalist(mdx³) May 20, 2018 @ 1:45am 
Originally posted by ✤︎ Riza ✤:
Is that balance or overpowered? I want that mod for becoming true necromancer but after see the perk i fear become overpowered at low level

and ofc you have all the perkpoints, magica and misc stuff after some hours of gaming right?
if you directly go and skill up summoning and get some ez levels sure, you will be able to summon alot, but hf gettin 1 shoted by some bandit arrows.

edit: ordinator for me got boring after all the hours.
if you need something new and more "balanced" try aetherial traveler.
Last edited by Kemalist(mdx³); May 20, 2018 @ 1:46am
Stormsong May 20, 2018 @ 2:01am 
Originally posted by VS The Meatrubbing Boi:
Originally posted by ✤︎ Riza ✤:
Is that balance or overpowered? I want that mod for becoming true necromancer but after see the perk i fear become overpowered at low level

and ofc you have all the perkpoints, magica and misc stuff after some hours of gaming right?
if you directly go and skill up summoning and get some ez levels sure, you will be able to summon alot, but hf gettin 1 shoted by some bandit arrows.

edit: ordinator for me got boring after all the hours.
if you need something new and more "balanced" try aetherial traveler.
Huh... I'd never heard of that mod before. It would disrupt a lot of things in my core build, but it seems like something that would be fun to throw into a test profile. Thanks for bringing it to my attention!
Last edited by Stormsong; May 20, 2018 @ 2:02am
Kemalist(mdx³) May 20, 2018 @ 2:37am 
youre welcome ;)
In my build i use aetherial traveler + forgotten magic + summermyst as core
MysticMalevolence May 20, 2018 @ 4:21am 
Personally I would consider it very well balanced against itself, but you can become overpowered in the later game, which is why I use it with Morrowloot Ultimate. It definitely has anlot of for-fun perks, and a lot that really change up how you play the game (like vancian magic).
Kemalist(mdx³) May 20, 2018 @ 7:52am 
yes, but in that regard, t3nd0s mod was much better but its oldrim, Skyre was it if I´m not mistaken ;)

but with wildcat + some enemy health and skills/resistence mods the game will be truly awesome.
76561197971992647 May 20, 2018 @ 9:48am 
play on legendary with 4x damage either way NPC/player, and keep your health at around 150-250 so you dont get 1 tapped, games no fun when you die instantly.

master level is the next best thing but makes it a bit spongey, 3-4 hits to kill at start versing stormcloaks w/ iron sword, legendary is usually 1 hit power 2 hit standard attack.

next best bet with ordinator in mind is to have you do 3x dmg to npc and they do 4, then theres a reason to use smithing upgrades and such, cant remember what mod but it makes poison reduce health to the point they knockout, and keeps them knocked out until the poison wears, neat little thing so poisons arent stupidly overpowered, but each to their own flavour i suppose
Last edited by 76561197971992647; May 20, 2018 @ 9:52am
76561197971992647 May 20, 2018 @ 9:53am 
the main issue with having npcs do more damage is mages will 99% be 1 hit kills, esentially any mofo with projectile spells is 1 tapping you unless you have atleast 150hp on legendary damages
Kemalist(mdx³) May 20, 2018 @ 10:05am 
the balancing in es is just bad when it comes to the settings.
enemies just get more hp.
I remember an encounter in Oblivion: used like 150 steel arrows on 1 enemie and guess what: he got me in the end.
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Date Posted: May 19, 2018 @ 9:00pm
Posts: 16