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You can use skeleton army just like enemy necromancer
But the buff kinda to high what i fear enemy become too easy one hit and make game not fun
So this mod balance? Btw how about apocolpyse and that mod change Mundus stone effect and race bonus..is that balance and effect npc to?
I don't think NPCs use Apocalypse spells, but the expansion on the vanilla ones is excellently done and feels balanced. The Standing Stone modification actually nerfs a few of them, but makes them feel better overall. I use more than just 1 or 2 now as they each work well into a build.
Summermyst is the big one to me. Adding those different enchants, especially into the leveled lists, will have you getting smacked around by various enemies a lot more than just the usual fire damage or frost damage. Some of them are vicious, but they add a nice bit of extra challenge to the combat.
Ordinator perks, you have to get used to them. They aren't as overpowered as the some of the vanilla ones, but there are some that aren't too lore-friendly. Personally I love them and will never use another Perk mod.
I would suggest if you are going to use Ordinator, grab the rest of the ones by EnaiSiaion as they all play well together (Think Ordinator needs one patch for Apocalypse) and they complement each other nicely.
What about wildcat? Should i get it too? Or does it make combat like dark souls and unplayable?
and ofc you have all the perkpoints, magica and misc stuff after some hours of gaming right?
if you directly go and skill up summoning and get some ez levels sure, you will be able to summon alot, but hf gettin 1 shoted by some bandit arrows.
edit: ordinator for me got boring after all the hours.
if you need something new and more "balanced" try aetherial traveler.
In my build i use aetherial traveler + forgotten magic + summermyst as core
but with wildcat + some enemy health and skills/resistence mods the game will be truly awesome.
master level is the next best thing but makes it a bit spongey, 3-4 hits to kill at start versing stormcloaks w/ iron sword, legendary is usually 1 hit power 2 hit standard attack.
next best bet with ordinator in mind is to have you do 3x dmg to npc and they do 4, then theres a reason to use smithing upgrades and such, cant remember what mod but it makes poison reduce health to the point they knockout, and keeps them knocked out until the poison wears, neat little thing so poisons arent stupidly overpowered, but each to their own flavour i suppose
enemies just get more hp.
I remember an encounter in Oblivion: used like 150 steel arrows on 1 enemie and guess what: he got me in the end.