The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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White Jan 18, 2018 @ 3:28am
Looking for a mod for Skyrim SE that lets blacksmiths work etc.
I found some that require SKSE that is in alpha as far as I know. Every time I reach the point in game where I feel like I have to level smithing / enchanting I instantly lose interest in playing.
Why cant a master smith work for me for materials + gold?
Also Faandal (?) the dude next to the Whiterun Jarl... could enchant my stuff and the medicine sales woman (also whiterun that always thinks I'm sick) could maybe brew potions?

Anyone know a mod like this? I really hate leveling smithing/enchanting because it takes the fun out of the game. Also crafting the "X set of armor" for me and Inigo is never even close to being enough for the next rank.
I use the Ordinator perks too but I don't even understand the smithing in that one.
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Showing 1-15 of 20 comments
Sinsling Jan 18, 2018 @ 4:42am 
Ironically, I never have this problem, because I just level the craft perks slowly as I go. Don't even really bother with building my own armor sets until like lvl 45+.

If you want to make your life considerably easier, you could try ars metallica. It lets you break down a number of items into metal bars. If playing with ordinator, level up smithing and get the dwarven smithing perk. Hit up one dwarven ruin, bring all the metal junk back, break it down and BAM, you have a crap load of dwarven bars. Combine with some iron bars and spam the ♥♥♥♥ out making dwarven gear to cap your smithing.
White Jan 18, 2018 @ 4:48am 
Originally posted by Sinsling:
Ironically, I never have this problem, because I just level the craft perks slowly as I go. Don't even really bother with building my own armor sets until like lvl 45+.

If you want to make your life considerably easier, you could try ars metallica. It lets you break down a number of items into metal bars. If playing with ordinator, level up smithing and get the dwarven smithing perk. Hit up one dwarven ruin, bring all the metal junk back, break it down and BAM, you have a crap load of dwarven bars. Combine with some iron bars and spam the ♥♥♥♥ out making dwarven gear to cap your smithing.

Problem is, I can level up the smithing with such things just fine but getting level ups from it is stupid and whenever I do level them up I end up feeling like my character just died.
This is even worse for enchanting because the whole system just seems stupid to me.
But the enchantments are what make things feel even more powerful in this magical world of skyrim... So yeah the stuff you get from it is great but the process itself disgusts me so much I just deleted a character I poored 30~ hours into this past week.
Sinsling Jan 18, 2018 @ 5:02am 
*shrug*

Guess I can't really understand it. 1-2 hrs of grinding in skyrim to make max tier equipment vs 40-50 hrs in an mmo to even make a profit.
Sinsling Jan 18, 2018 @ 5:06am 
Btw, skse64 runs fine so far. If you really want those mods, its not too hard to get up and running.
Sinsling Jan 18, 2018 @ 5:47am 
Is that mod sse friendly?
Gummiel Jan 18, 2018 @ 6:44am 
Originally posted by CrispyWalrus:
https://www.nexusmods.com/skyrim/mods/51024


Originally posted by Sinsling:
Is that mod sse friendly?
I jsut quicked looke dit up seems it does have an SSE port already https://www.nexusmods.com/skyrimspecialedition/mods/12885 (no idea what the mod does, never heard of it before now :P)
Sinsling Jan 18, 2018 @ 6:50am 
Seems to do exactly what you are asking for based on it's description. Pay a skilled blacksmith/enchanter, let them do the work, get the item.
Last edited by Sinsling; Jan 18, 2018 @ 6:51am
White Jan 18, 2018 @ 6:57am 
Yeah I saw this one and it requires SKSE. Which could potentially mess up my game. I guess I'll have to just console command it -_-
Sinsling Jan 18, 2018 @ 7:01am 
Skse won't mess up your game, it is just a script extension as far as I know. The mods that run through it might though.
Sinsling Jan 18, 2018 @ 7:05am 
If you want to get fancy with it, you might be able to launch skse64 through nmm instead of from your Skyrim folder. I launch through nmm but still have skse64 in my Skyrim directory. All you have to do to launch through nmm with the current version of skse64 is rename the skse64 to skse.
Gummiel Jan 18, 2018 @ 8:03am 
Originally posted by Sinsling:
If you want to get fancy with it, you might be able to launch skse64 through nmm instead of from your Skyrim folder. I launch through nmm but still have skse64 in my Skyrim directory. All you have to do to launch through nmm with the current version of skse64 is rename the skse64 to skse.
Personally I just added the skse64_loader.exe to steam as a "non-steam game"
Sinsling Jan 18, 2018 @ 8:17am 
Originally posted by Enso Gummiel:
Originally posted by Sinsling:
If you want to get fancy with it, you might be able to launch skse64 through nmm instead of from your Skyrim folder. I launch through nmm but still have skse64 in my Skyrim directory. All you have to do to launch through nmm with the current version of skse64 is rename the skse64 to skse.
Personally I just added the skse64_loader.exe to steam as a "non-steam game"
I prefer checking that all my external mods are loaded and active in nmm before launching skse. Just a step to help me make sure my game doesn't explode.
Gummiel Jan 18, 2018 @ 8:59am 
Originally posted by Sinsling:
Originally posted by Enso Gummiel:
Personally I just added the skse64_loader.exe to steam as a "non-steam game"
I prefer checking that all my external mods are loaded and active in nmm before launching skse. Just a step to help me make sure my game doesn't explode.
I wasn't really saying your way was wrong either, was merely giving an alternative. the reason I prefer this way would be if I do need to edit something, then I need to open LOOT after again to get it sorted, and since NMM dont update the loadorder listed ther euntill you restart it I find it easier to just close it after I started loot and dont ahve to reopen it again after the sorting. NMM in fact does take surprisingly long to load, even on an SSD it is not exaclty instant, and if you dont have an SDD but use a mechanical HDD, its actually is really long to load NMM.
Also a lot of ppl wouldn't feel comfortable renaming files like that(that is not really an issue for me, but for the less tech-savye ones it usually is)
Last edited by Gummiel; Jan 18, 2018 @ 9:00am
Sinsling Jan 18, 2018 @ 9:12am 
I'm guessing nmm load times become a problem when you have a huge mod list? Mine starts up right away (~1s).
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Date Posted: Jan 18, 2018 @ 3:28am
Posts: 20