The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Saphayla Apr 21, 2019 @ 3:54pm
SKSE.ini in Special Edition
Just a quick question, is there a reason to include the INI file for SKSE in the Special Edition version of the Script Extender, and if so, can I follow the version described below, or are some of the settings there unnecessary with the 64-bit version of SKSE?

https://steamcommunity.com/app/72850/discussions/0/540740500921363665/
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Zsrai Apr 21, 2019 @ 5:29pm 
Originally posted by ★Kelvy★:
It is old, SKSE64 has changed a bit from the previous versions
Use SKSE64.
Install the DLLS etc. straight into game main folder in steam.
The SCR folder no need to do anything with that.
The DATA folder there two ways of installing it.
1. Copy and paste the folder into game's data folder in steam (rename it SKSE Scripts)
2. Zip the folder to archive (here same page of SKSE) rename it SKSE Scripts. Manaully use a mod manager to find and install it as a plugin activate it and install.
Second is better for fixing SKYUI/MCM issue.

I like how this didn't address the OP's question in the slightest. Read before you copy/paste next time.

Originally posted by Saphayla:
Just a quick question, is there a reason to include the INI file for SKSE in the Special Edition version of the Script Extender, and if so, can I follow the version described below, or are some of the settings there unnecessary with the 64-bit version of SKSE?

https://steamcommunity.com/app/72850/discussions/0/540740500921363665/

Why would you use an ini from a different version of a program? You don't need to tweak the memory load at all in 64 bit Windows either.
Saphayla Apr 21, 2019 @ 5:45pm 
Originally posted by Zsrai:
Why would you use an ini from a different version of a program? You don't need to tweak the memory load at all in 64 bit Windows either.
That's exactly why I made this thread. On one hand, making the INI file has become standard practice for me when installing SKSE, but on the other hand this is a 64-bit version of the Script Extender in a 64-bit version of Skyrim, so I wasn't sure what to do and what not to do. Thank you for clarifying some things.
Grumpy Apr 21, 2019 @ 5:48pm 
most of the memory stuff is not needed anymore in SE, so it looks way shorter than in LE

https://www.nexusmods.com/skyrimspecialedition/mods/1651
(in case you want the lazy route)

:hardhat:
Last edited by Grumpy; Apr 21, 2019 @ 5:48pm
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Date Posted: Apr 21, 2019 @ 3:54pm
Posts: 3