The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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POCKET SAND Apr 20, 2019 @ 3:32am
NMM (Nexus Mod Manager) Download status says "Incomplete"
On my NMM, I went to download a mod the other day and it said "Incomplete" under the status. It gives no error message, nothing. Only incomplete. I am confused and have nothing to go on, other than it has happened to me with three different mods in the past two days, and none of them are related in any way that I know of. This is the first time this has happened to me.

If anyone knows of a way to fix this, please, let me know! I can't download my Escanor's Rhitta Axe mod if I don't fix it somehow!! D:
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Showing 1-13 of 13 comments
JDaremo Fireheart Apr 20, 2019 @ 3:43am 
First off, get rid of NMM. It was replaced by Vortex.
This mod? https://www.nexusmods.com/skyrimspecialedition/mods/25198
It's only 2Mb, so it must be your connection or something. Or it might be NMM.
It's old and not updated anymore.

Uninstall all your mods, and replace NMM with Vortex.
Last edited by JDaremo Fireheart; Apr 20, 2019 @ 3:45am
POCKET SAND Apr 20, 2019 @ 3:47am 
Originally posted by JDaremo Fireheart:
First off, get rid of NMM. It was replaced by Vortex.
This mod? https://www.nexusmods.com/skyrimspecialedition/mods/25198
It's only 2Mb, so it must be your connection or something.

NMM works well for me, it's simple, I looked up whether to get Vortex or not, decided not to. It's not necessary that I know of, so I'll be keeping it until the day comes that I am forced to swap.

Like I said, three mods have done this that are all different sizes, not to mention if it was my connection, my internet would be bogging down and I would be having other difficulties.

Great answer, by the way.
JDaremo Fireheart Apr 20, 2019 @ 4:06am 
The big difference between the two other than being updated, NMM won't be, is that Vortex and Mod Organizer 2 use a Virtual Folder System and Do Not install mods to your Game's Data Folder and thus never running the risk of corrupting your install.
NMM, also doesn't always revert over-written files when you remove a mod. With Vortex and MO2, you never have to worry about that.

That said, Try Manually Downloading the mods and then Importing them to NMM.
Last edited by JDaremo Fireheart; Apr 20, 2019 @ 4:06am
POCKET SAND Apr 20, 2019 @ 4:21am 
Originally posted by JDaremo Fireheart:
The big difference between the two other than being updated, NMM won't be, is that Vortex and Mod Organizer 2 use a Virtual Folder System and Do Not install mods to your Game's Data Folder and thus never running the risk of corrupting your install.
NMM, also doesn't always revert over-written files when you remove a mod. With Vortex and MO2, you never have to worry about that.

That said, Try Manually Downloading the mods and then Importing them to NMM.

Thank you very much for the information, I'll think about it... I just don't want to have to go through all that trouble of locating every single one of my mods on the nexus and then re-downloading them. Also, thanks for going through all of this trouble for me to help me. It's greatly appreciated.

I've never downloaded a mod manually, this should be fun.
SpeedFreak1972 Apr 20, 2019 @ 4:23am 
Had that too a couple of times in the past never found a real solution other than start using MO2. edit If you are a premium member try to switch download server sometimes it helps.
Last edited by SpeedFreak1972; Apr 20, 2019 @ 4:26am
POCKET SAND Apr 20, 2019 @ 4:42am 
Originally posted by JDaremo Fireheart:
The big difference between the two other than being updated, NMM won't be, is that Vortex and Mod Organizer 2 use a Virtual Folder System and Do Not install mods to your Game's Data Folder and thus never running the risk of corrupting your install.
NMM, also doesn't always revert over-written files when you remove a mod. With Vortex and MO2, you never have to worry about that.

That said, Try Manually Downloading the mods and then Importing them to NMM.


I got three things from themanual download. Two files, one that is named "rhitta.bsl" and one named "rhitta.esp" the other is a file with the picture of an oblivion daedric rune on it, and it is named "rhitta" and at the bottom, when I click on it, it has "Bethesda Softworks Archive" in the details. It gives the downloaded date, and the size. I don't know if I should move all three of these into the data folder in Skyrim special edition, or if I should just move the .bsl and .esp files there. I also don't know what to do from there, to put them in NMM?
Last edited by POCKET SAND; Apr 20, 2019 @ 4:43am
NMM can port over all mods and stuff over to Vortex seamlessly and tbh Vortex is way better than NMM.

Plus as others have said, NMM is discontinued, I get it, each to their own but Vortex is a lot better.

In reference to what you said last post, never used that mod myself but read the mod description on manual install, normally extracting to data folder and running Loot does it.

Or :P, you can use Vortex and let it do it for you.

Your call matey hehe.
POCKET SAND Apr 20, 2019 @ 4:58am 
Originally posted by SHADOW2KK:
NMM can port over all mods and stuff over to Vortex seamlessly and tbh Vortex is way better than NMM.

Plus as others have said, NMM is discontinued, I get it, each to their own but Vortex is a lot better.

In reference to what you said last post, never used that mod myself but read the mod description on manual install, normally extracting to data folder and running Loot does it.

Or :P, you can use Vortex and let it do it for you.

Your call matey hehe.


Lol, I'll give Vortex a try then. IF it doesn't work, I'm coming back, though. XD

Do I need to transfer my SKSE64 archive into Vortex btw?
Last edited by POCKET SAND; Apr 20, 2019 @ 4:59am
mikk011 Apr 20, 2019 @ 7:22am 
I still use NMM for some games. If you would like to continue using it I would recommend getting the most recent community-supported version from Github which solved some issues that I had been having (https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases/tag/0.65.11). When I use it I do manual downloads to windows, then use the "Add mod from file" button.

Disclaimer: Even though NMM is still receiving community support and thus is not as dead as some people portray it, the writing is on the wall. For this game, since I already had a vanilla installation I took the opportunity to learn MO2. It has its own downsides but does the job.
kekkomartin Apr 20, 2019 @ 7:33am 
Originally posted by DovahkiinMagypsy:
Originally posted by JDaremo Fireheart:
The big difference between the two other than being updated, NMM won't be, is that Vortex and Mod Organizer 2 use a Virtual Folder System and Do Not install mods to your Game's Data Folder and thus never running the risk of corrupting your install.
NMM, also doesn't always revert over-written files when you remove a mod. With Vortex and MO2, you never have to worry about that.

That said, Try Manually Downloading the mods and then Importing them to NMM.

Thank you very much for the information, I'll think about it... I just don't want to have to go through all that trouble of locating every single one of my mods on the nexus and then re-downloading them. Also, thanks for going through all of this trouble for me to help me. It's greatly appreciated.

I've never downloaded a mod manually, this should be fun.

Download and save the archive for the mod, then on NMM's mod page there is a button to add mod from file. click that, point it to the archive, and NMM will install it as you're used to.
Fairy Apr 20, 2019 @ 8:13am 
Originally posted by DovahkiinMagypsy:
Originally posted by SHADOW2KK:
NMM can port over all mods and stuff over to Vortex seamlessly and tbh Vortex is way better than NMM.

Plus as others have said, NMM is discontinued, I get it, each to their own but Vortex is a lot better.

In reference to what you said last post, never used that mod myself but read the mod description on manual install, normally extracting to data folder and running Loot does it.

Or :P, you can use Vortex and let it do it for you.

Your call matey hehe.


Lol, I'll give Vortex a try then. IF it doesn't work, I'm coming back, though. XD

Do I need to transfer my SKSE64 archive into Vortex btw?
Vortex isn't perfect but it works 100x better than NMM ever did. NMM put me through hell left and right. Vortex took some getting use to on learning and understanding the features and how to work with it but it's working out pretty well so far. Still issues with it but updates seem to be coming out frequently to fix em.
It handles mods better and makes your mods and saves easier to manage.
Last edited by Fairy; Apr 20, 2019 @ 8:15am
Originally posted by Fairy:
Originally posted by DovahkiinMagypsy:


Lol, I'll give Vortex a try then. IF it doesn't work, I'm coming back, though. XD

Do I need to transfer my SKSE64 archive into Vortex btw?
Vortex isn't perfect but it works 100x better than NMM ever did. NMM put me through hell left and right. Vortex took some getting use to on learning and understanding the features and how to work with it but it's working out pretty well so far. Still issues with it but updates seem to be coming out frequently to fix em.
It handles mods better and makes your mods and saves easier to manage.

Aye very true, had some issues with NMM myself back in the day, had a issue with Vortex as well, but was inexperienced at it at that point, now, it is a pleasure for modding your game.

@OP, I did not transfer SKSE to Vortex, I done it the old fashioned way, which works fine, so not sure, I do not know if Vortex would unpack the .pex and the 3 .dll files etc to the right places hehe.

Hope Vortex works out for you however.
★Kelvy★ Apr 20, 2019 @ 6:55pm 
For a start you unpack SKSE DLLs etc straight into your game folder.
If you can manually download mods to Vortec then you can download the SKSE Data folder.
Just zip it and use the mod manager to find, load and activate it. (Will eliminate SKYUI issue using its MCM.)
Or you can download the SKSE Data folder into games Data folder.
In either case rename them as SKSE Scripts
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Date Posted: Apr 20, 2019 @ 3:32am
Posts: 13