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However, that requires more from the actual display device than the game engine. If you're getting display issues, it's not the game engine. It's either your potato, your potato's GPU being split to multiple devices at once (multi-monitor and/or separate sound system), or the display device itself is not as good as you were led to believe.
Re-Downloaded a damaged file and the game ran at normal speed.
https://steamcommunity.com/app/489830/discussions/0/3247565033770211019/
as someone who was a new product engineer in the professional video market dor much of his career. I can say without a doubt, that none of this is true
1) 60hz was because your electric was 60hz and it was an easy clock for time of early TV (PAL TV was 50hz for the same reason in Europe)
2) 59.94 made locking to color burst easy and it was close enough to 60hz for your old B&W TV
3) Moves are 24 fps because that is just above the minimum for your eye to see motion (as jerky and flickering as it is) instead of a bunch of still pictures and the tech for sprockets at the time could not handle more. (Plus many movies are being shot a higher frame rate these days like The Hobbit was shot at 48fps)
4) And finally "Refresh rate increases are only useful to allow larger displays (and we're talking above 60" diagonal) to handle their own display area without issue" is so wrong I do not even know what to say
Question, is your game has mods install and what mod manager are you using?
What files did you verified is it on steam option "verified game". If thats the case I did verified it beforehand and again. But still it doesn't help at all. Maybe cuz I used the outdated NMM and didnt also use Steam Craetion Club. The game egine gone haywire and its pain in the @ss redownloading 200+ mods (including) bulky ones
Maybe this time I reinstall the game again