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However I disagree with some of your conclusions as in Skyrim the end result is everyone ends up as a sneaky tank mage, and there is no reason to wear heavy armor over light as it's easy to hit the armor cap.
The point is you can only do so much before you end up with weird classes, like the conjuror classes, which can only summon allies and very little else.
Skyrim has taken it to an extreme, and we can only hope they add more complexity for the next TES game, or it won't be worth buying.
Now, I hope to be pleasantly surprised with Starfield, but I expect it'll simply be FO(4) in space AT BEST, and FO(4) in space simply isn't good enough for me.
The only build I haven't tried is a conjurer who relies on summons, but I've heard it's a lot of fun.
It is fun if you enjoy being afk while the game play for you. Hide behind a corner, summon your stuff, wait untill they die in combat, cast them again, repeat untill enemy is dead.
As for live another life, I've had that installed for years too. How does that change a build? It only lets you skip the Helgen sequence, and place yourself in the world with more or less the equipment you want to start with.
There are many gameplay possibilities but not all are at the same time practical or fun. I cannot fathom playing a mage who just spams summons while hiding behind a tree stump. Its practical ? Maybe, but no way fun.
Since i am playing with things like OBIS, Ordinator, Wildcat i have enough to care about in combat already for those "practical classes" like warriors, assassins and mages.
Speaking of Paladins, while i know Fudgemuppet exists i rather assemble my own classes, like from other games. So my Paladin is Warcraft paladin, so heavy armour, shield and restoration, alteration and rarely fire magic. True to to its material ? Yes. Practical ? Yes, strong self sustain and quite versatile. Fun ? Yes, since it combines the fun of battering people to a red pulp in melee, with flashy magic on standby.
But within those three archetypes there is quite a bit of variety.
Did that and it was a fun playthrough. If you want to keep it semi lore-bound you're looking at a Redguard sword singer (Ansei). The "semi" part is because the Ansei were gone by mid-2E and they're basically myth by the timeframe of Skyrim. The build is essentially a 1-handed warrior, but you could mod in a bound greatsword (there are several bound weapon mods on the Nexus) to make it a 2-handed warrior. I'm not aware of anything in the lore alluding to an Ansei who used anything other than a sword, but sword-singer lore focuses more on larger-than-life figures like Frandar Hunding than on the individuals who followed him, so perhaps it's one of those "lost to history" sorts of things. Just be careful with weapon and rebalance mods or you might find yourself being overwhelmed by comparatively lower level bandits who can one/two-shot you.
A classless system allows players develop their character as they like on the fly
But actually the class system in the older games didn't stop you doing that either
it just gave you a different starting emphasis
If you are min/maxing there will be optimum choices (this is not a flaw in the game imo)
But if you are role-playing there are many possible ways to go
Exploiter builds involve abusing the necromage perk (which btw the unofficial patch fixes), or abusing the fortify restoration effect to make insanely over powered enchantments (like the alchemy exploit in morrowind, except with enchantments), or just using console commands to make yourself invincible, you get the idea.
Yeah, okay, the crafting skills aren't exactly balanced (even without exploits), but they're not necessary to play this game I assure you. All the other skills, however, are pretty well balanced. The only really useless skill in this game is speechcraft, since its not that hard to succeed at any dialogue checks even without the perks, and the money perks are also useless since this game showers you with far more gold than you know what to do with. Besides, the game doesn't offer a way to really grind it, so you're not really going to be leveling it much unless you investing in training (or if you have a mod that makes using shouts level your speechcraft, but we're talking about the unmodded game here). And personally, I've never really used training much, just because its so dang expensive, and if you really want to level your skills fast, MOST skills can be grinded up to 100 within half an hour (assuming you know the proper techniques for doing this). In practice though, the only skills I really grind are the crafting skills, (mainly enchanting since you can't really do anything useful with it until you've gotten all the perks and access to grand souls).
As for quick grinding, only the combat skills require an exploit (horses won't attack you if you hit, though there's other targets you can choose for this too). For smithing, for instance, you just run around finding the most valuable ores to work with (in my case, mainly gold, silver, and dwarven, the latter because you can get ALOT of it in that dwemer ruin in markarth). Enchanting, well you just have to collect a lot of petty and lesser souls (easily done by simply playing the game with a weapon enchanted with soul trap). Alchemy, get high-value ingredients or just buy the entire inventories of alchemy merchants, then make a lot of potions and sell them back (in my experience, doing that requires you to fast-travel through all the cities in skyrim two or three times just because you have so much potions to sell). Alteration DOES kinda require an exploit (casting detect life in a heavily populated area, though you can use a true exploit and just fast-travel across the map while holding an item with telekinesis). Enchanting makes leveling magic skills easy, but that's just because enchanting is broken (you can easily make enchantments that allow you to cast spells from TWO schools of magic for free).
Yeah, the game's too easy, and there doesn't seem to be much the modding community can do about that (though I'm surprised no one's made mods to nerf the crafting skills).