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At lower levels, enemies tote a lot of iron weapons (not great for fighting vampires or lycanthropes) and aren't real skilled. At level 70+ they're toting stuff that can put a real hurt on you and have skills to make that happen.
I don't take the Vampire Lord fork of Dawnguard, but painful memories of getting one-shotted by Whiterun guards when I take too long to start the Companions questline means "get the heck outta Dodge" is the better strategy until the perk tree gets filled out.
That being said, it synergizes well with the the Necromage perk on the Restoration tree (70 skill level required) because you are undead. But there there are three perks that inflict damage. Poison Talons (+20 points of poison damage) is the only one that directly increases the damage you do, but I'm not sure whether that's subject to difficulty nerfing. The other two are kind of indirect damage. Night Cloak is on a par with the elemental cloak spells in the Destruction tree, so I don't see it as adding anything that you couldn't get by non-vampiric means, but it's good for RP purposes, I guess. I'm not sure what to make of Vampiric Grip since the choking damage is minimal, but dragging targets off of high perches and letting the fall damage take care of the rest is kinda fun.