The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Jonny Sparta Jul 17, 2019 @ 8:53pm
FNIS thinks i've not installed TK dodge. Anyone familiar? <3 (fixed)
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat"
>>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<< <---------------------- <3

Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

0 animations for 1 mods successfully included (character).
2 Warning(s).


tried putting tk dodge under ultimate combat in load order as it says it will overwrite some loose files.. still getting the same msg in fnis

in game the mod is working and the dodges work fine while in first person but they don't function or animate in 3rd person.

Googling away along with my other fun issues rebuilding skyrim, figured i'd mention it here if anyone knows.

Always really appreciate the help I get with modding on this forum, thanks a lot for any responses /advice <3



Edit: Fixed by adding the fnis for users.exe to the exe's in the top right of MO2 and running it from there.
Last edited by Jonny Sparta; Jul 17, 2019 @ 9:32pm
Originally posted by ★Kelvy★:
Have a good day something to remember next time.
PS another hint if you add it through MO, go to data there and look up Tools, go through until you find Generate for User (use r/click of mouse) once found use the other line with r/click and it will add the executable path into MO.
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Showing 1-15 of 16 comments
★Kelvy★ Jul 17, 2019 @ 8:58pm 
Show the full Finis page
Jonny Sparta Jul 17, 2019 @ 9:03pm 
FNIS Behavior V7.4.5 2019-07-18 12:02:32 AM
Generator: C:\Modding\MO2\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users

Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat"
>>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<<

Reading FNISBase V7.4.5 ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Creature Pack not installed

0 animations for 1 mods successfully included (character).
2 Warning(s).


Jonny Sparta Jul 17, 2019 @ 9:03pm 
hmmm

>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<

That looks bad lol

Getting FNIS to run out of MO2 is weird.. googline
Last edited by Jonny Sparta; Jul 17, 2019 @ 9:06pm
★Kelvy★ Jul 17, 2019 @ 9:09pm 
Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Check your version of the game.
Should be
Skyrim SE 64bit: 1.5.80.0 - E:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
PS don't worry about drive that is mine.
Last edited by ★Kelvy★; Jul 17, 2019 @ 9:11pm
Originally posted by Jonny Sparta:
hmmm

>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<

That looks bad lol

Getting FNIS to run out of MO2 is weird.. googline

Run FNIS from desktop, FNIS For Users, never trusted Loot or any other tool embedded in MO2, Vortex or anything.

A while back I did read somewhere that TK Dodge had issues, never used it myself, so cannot comment, but in regards to your FNIS issues, just shortcut the Generate FNIS For Users on your desktop or wherever and run it, then run consistence check, it should work fine then.
Jonny Sparta Jul 17, 2019 @ 9:18pm 
Originally posted by ★Kelvy★:
Skyrim SE 64bit: ??.??.?? -.

my version is indeed 1.5.80.0

just made a fresh install today
Last edited by Jonny Sparta; Jul 17, 2019 @ 9:18pm
Jonny Sparta Jul 17, 2019 @ 9:33pm 
Got it, added fnis to exe's in top right of MO and ran from there. errors gone

Really appreciate the replies and support, its always easier trying to figure something like this out when you feel like you've got a little help <3 thanks guys



FNIS Behavior V7.4.5 2019-07-18 12:29:48 AM
Skyrim SE 64bit: 1.5.80.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat"

Reading FNISBase V7.4.5 ...
Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

168 animations for 2 mods successfully included (character)
The author of this thread has indicated that this post answers the original topic.
★Kelvy★ Jul 17, 2019 @ 9:37pm 
Have a good day something to remember next time.
PS another hint if you add it through MO, go to data there and look up Tools, go through until you find Generate for User (use r/click of mouse) once found use the other line with r/click and it will add the executable path into MO.
Last edited by ★Kelvy★; Jul 17, 2019 @ 9:41pm
[-] Jul 11, 2020 @ 6:51pm 
beautiful beautiful necro! thank you for clarifying how your problem was resolved, OP :)
Havok Jul 11, 2020 @ 7:13pm 
Should probably take care of this while you are at it:


Creature Pack not installed

https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files&file_id=124621&nmm=1

Also should probably get spells as well, just in case:
https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files&file_id=4722&nmm=1
MysticMalevolence Jul 11, 2020 @ 7:21pm 
Originally posted by Samurai:
Should probably take care of this while you are at it:


Creature Pack not installed
FNIS creature pack does not need to be installed if no creature animations are installed.
Jonny Sparta Jul 11, 2020 @ 7:27pm 
FYI someone just necro'ed this thread of me not knowing how to use fnis with MO2 :D

Obviously this must be REALLY old !

*checks date... last year...lol
Havok Jul 11, 2020 @ 7:36pm 
Originally posted by Jonny Sparta:
FYI someone just necro'ed this thread of me not knowing how to use fnis with MO2 :D

Obviously this must be REALLY old !

*checks date... last year...lol

RIP
Sirus Dec 16, 2020 @ 9:47pm 
This just helped me thanks
NOK Feb 17, 2021 @ 7:13pm 
Hello I know this has been fixed on mod manager but Id like to add a fix if your installing the mod on vortex.
First you must find the FNIS folder in your folder, once you found the directory of FNIS open the folder
Once FNIS folder is open, find your TK dodge se folder and copy its contents to FNIS folder, if asked if you want to overwrite just accept it, when its done, run the FNIS for Users and check the box Patch TK dodge and now the FNIS can patch the mod...
Note: Double check in your vortex if plugins are enabled.
Last edited by NOK; Feb 17, 2021 @ 7:22pm
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Date Posted: Jul 17, 2019 @ 8:53pm
Posts: 16