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Generator: C:\Modding\MO2\mods\Fores New Idles in Skyrim SE - FNIS SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
Skyrim SE 64bit: ??.??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
Expected generator path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\data\tools\GenerateFNIS_for_Users
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat"
>>Warning: * tktk1's "TK Dodge / Ultimate Combat" not installed<<
Reading FNISBase V7.4.5 ...
All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0
Creature Pack not installed
0 animations for 1 mods successfully included (character).
2 Warning(s).
>>Warning: Bad installation. Generator not run from <Skyrim_Data>\Tools\GenerateFNIS_for_Users. If you use a mod manager, run FNIS from its list of supported tools.<<
That looks bad lol
Getting FNIS to run out of MO2 is weird.. googline
Check your version of the game.
Should be
Skyrim SE 64bit: 1.5.80.0 - E:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
PS don't worry about drive that is mine.
Run FNIS from desktop, FNIS For Users, never trusted Loot or any other tool embedded in MO2, Vortex or anything.
A while back I did read somewhere that TK Dodge had issues, never used it myself, so cannot comment, but in regards to your FNIS issues, just shortcut the Generate FNIS For Users on your desktop or wherever and run it, then run consistence check, it should work fine then.
my version is indeed 1.5.80.0
just made a fresh install today
Really appreciate the replies and support, its always easier trying to figure something like this out when you feel like you've got a little help <3 thanks guys
FNIS Behavior V7.4.5 2019-07-18 12:29:48 AM
Skyrim SE 64bit: 1.5.80.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)
Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"
Patch: * tktk1's "TK Dodge / Ultimate Combat"
Reading FNISBase V7.4.5 ...
Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164
Creature Pack not installed
168 animations for 2 mods successfully included (character)
PS another hint if you add it through MO, go to data there and look up Tools, go through until you find Generate for User (use r/click of mouse) once found use the other line with r/click and it will add the executable path into MO.
https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files&file_id=124621&nmm=1
Also should probably get spells as well, just in case:
https://www.nexusmods.com/skyrimspecialedition/mods/3038?tab=files&file_id=4722&nmm=1
Obviously this must be REALLY old !
*checks date... last year...lol
RIP
First you must find the FNIS folder in your folder, once you found the directory of FNIS open the folder
Once FNIS folder is open, find your TK dodge se folder and copy its contents to FNIS folder, if asked if you want to overwrite just accept it, when its done, run the FNIS for Users and check the box Patch TK dodge and now the FNIS can patch the mod...
Note: Double check in your vortex if plugins are enabled.