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Also depends on single core performance for the 2700x. I believe skyrim SE and LE only use one core to run? Idk how old that info is though. I run a 1600 @ 3.5 and with some 1k and 2k texture mods and average between 59-40 in places where a lot is rendered.
the CPU power has nothing to do with the textures you are running. in addition, textures only affect FPS if you push over your VRAM limit. basically the GPU is the important factor for the textures.
I have a 1600x + GTX1070 + 1080p resolution and I need quite some 4k tex mods and other visual mods to get even near the level where I cant reach 60 FPS anymore.
16GB DDR4 - 2666Mhz Memory
1TB SATA Solid State Drive
I'm running 389 mods and get 50 fps and I have not merged any mods or patches yet if that helps.
How many mods can your computer handle? Depends on the mods installed. Some are more taxing on your computer than others. Also, just because your computer can handle it doesn't mean the game can. For instance, if you spawn in too many enemies in oldrim, you will experience significant lag, but you have to spawn in far more in SE to get the same effect.
As long as you're not running too many script-heavy mods, you shouldn't really have to worry about performance. Loading times will be the only thing affected for the most part. Though personally, I have noticed a dramatic frame rate drop in my game (down to 25 fps, from the normal 60) when an area is foggy. I'm guessing that has something to do with my weather mods.
I also used to have a mod installed that was infamous for being script heavy. And by 'script heavy', I mean it was so script heavy it couldn't really run because it alone could cause so many bugs brought about by its own script-heaviness. I saw a lot of improvement to my game when I uninstalled it (most notable I didn't see animals falling out of the sky everywhere, which is a common symptom of having too many script-heavy mods it turns out).
Personally, I would just keep installing mods until your computer starts to struggle with the game, then cut back a bit. Unless you have a way to find out the exact system requirements of every mod you install, there's really no other way to find out what your computer can handle.
As for merging mods, keep in mind that doing that is no longer possible. Programs that used to allow you to do that don't anymore, apparently because it wasn't quite working right for SE. Besides, merging mods wouldn't reduce the load they put on your system anyway, which seems to be more what you're asking about.
It is still possible to merge plugins.
So merging can still be used to exceed the plugin limit.
However, merging is only recommended when absolutely necessary, and in the case of extensive merging, only for advanced users with experience in xEdit, as you must first have a totally stable and conflict free build.
But, as said, it will not reduce the load on your system, all it does is allow you to exceed the .esm/.esp plugin limit.