The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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MedaMatchaElite 2019 年 8 月 14 日 下午 5:22
How Many Mods Can MY PC Run? (On SE)
A general discussion, open to all and very interested in everyone's thoughts. My specs are below.

ASUS ROG STRIX B450-F GAMING AM4 AMD B450 SATA 6Gb/s ATX AMD Motherboard

MSI GeForce RTX 2080 DirectX 12 RTX 2080 VENTUS 8G 8GB 256-Bit GDDR6 PCI Express 3.0 x16 HDCP Ready SLI Support Video Card

CORSAIR CX Series CX650 650W ATX12V 80 PLUS BRONZE Certified Active PFC Power Supply

AMD RYZEN 7 2700X 8-Core 3.7 GHz (4.3 GHz Max Boost) Socket AM4 105W YD270XBGAFBOX Desktop Processor

WD Blue 3D NAND 500GB Internal SSD - SATA III 6Gb/s 2.5"/7mm Solid State Drive - WDS500G2B0A

WD 2TB My Passport Portable Hard Drive USB 3.0 Model WDBS4B0020BBL-WESN Blue
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正在显示第 1 - 9 条,共 9 条留言
fauxpas 2019 年 8 月 14 日 下午 5:40 
Somewhere between zero and a million... 🙄
🌹 𝑹𝒐𝒔𝒂 💞 2019 年 8 月 14 日 下午 5:50 
up to 400
Emerance 2019 年 8 月 14 日 下午 5:57 
i think 250 or 255 is the limit that the game can handle, but you can push past that by mixing mod files together and such. But in terms of how smooth the game will be for you, kinda depends on the texture mods you run.

Also depends on single core performance for the 2700x. I believe skyrim SE and LE only use one core to run? Idk how old that info is though. I run a 1600 @ 3.5 and with some 1k and 2k texture mods and average between 59-40 in places where a lot is rendered.
Grumpy 2019 年 8 月 14 日 下午 6:49 
引用自 Emerance
i think 250 or 255 is the limit that the game can handle, but you can push past that by mixing mod files together and such. But in terms of how smooth the game will be for you, kinda depends on the texture mods you run.

Also depends on single core performance for the 2700x. I believe skyrim SE and LE only use one core to run? Idk how old that info is though. I run a 1600 @ 3.5 and with some 1k and 2k texture mods and average between 59-40 in places where a lot is rendered.

the CPU power has nothing to do with the textures you are running. in addition, textures only affect FPS if you push over your VRAM limit. basically the GPU is the important factor for the textures.
I have a 1600x + GTX1070 + 1080p resolution and I need quite some 4k tex mods and other visual mods to get even near the level where I cant reach 60 FPS anymore.
Vlad 254 2019 年 8 月 14 日 下午 7:44 
RTX 2070 8GB
16GB DDR4 - 2666Mhz Memory
1TB SATA Solid State Drive

I'm running 389 mods and get 50 fps and I have not merged any mods or patches yet if that helps.
Silent Protagonist 2019 年 8 月 14 日 下午 10:09 
at one time i had about 320 before i had a mis jusgement in error and decided to uninstall and get rid of the archive (i use vortex)
258789553873 2019 年 8 月 14 日 下午 11:16 
There's a hard limit of 255 active esps. However, you can have as many esl files as you please. Plus, not all mods come with esp or esl files (texture replacers don't, for instance).

How many mods can your computer handle? Depends on the mods installed. Some are more taxing on your computer than others. Also, just because your computer can handle it doesn't mean the game can. For instance, if you spawn in too many enemies in oldrim, you will experience significant lag, but you have to spawn in far more in SE to get the same effect.

As long as you're not running too many script-heavy mods, you shouldn't really have to worry about performance. Loading times will be the only thing affected for the most part. Though personally, I have noticed a dramatic frame rate drop in my game (down to 25 fps, from the normal 60) when an area is foggy. I'm guessing that has something to do with my weather mods.

I also used to have a mod installed that was infamous for being script heavy. And by 'script heavy', I mean it was so script heavy it couldn't really run because it alone could cause so many bugs brought about by its own script-heaviness. I saw a lot of improvement to my game when I uninstalled it (most notable I didn't see animals falling out of the sky everywhere, which is a common symptom of having too many script-heavy mods it turns out).

Personally, I would just keep installing mods until your computer starts to struggle with the game, then cut back a bit. Unless you have a way to find out the exact system requirements of every mod you install, there's really no other way to find out what your computer can handle.

As for merging mods, keep in mind that doing that is no longer possible. Programs that used to allow you to do that don't anymore, apparently because it wasn't quite working right for SE. Besides, merging mods wouldn't reduce the load they put on your system anyway, which seems to be more what you're asking about.
smr1957 2019 年 8 月 15 日 上午 12:36 
Regarding merging plugins:

It is still possible to merge plugins.
So merging can still be used to exceed the plugin limit.

However, merging is only recommended when absolutely necessary, and in the case of extensive merging, only for advanced users with experience in xEdit, as you must first have a totally stable and conflict free build.
But, as said, it will not reduce the load on your system, all it does is allow you to exceed the .esm/.esp plugin limit.
最后由 smr1957 编辑于; 2019 年 8 月 15 日 上午 12:37
SpeedFreak1972 2019 年 8 月 15 日 上午 3:13 
The general answer is it depends on the mods really some are far more demanding than others.
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发帖日期: 2019 年 8 月 14 日 下午 5:22
回复数: 9