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번역 관련 문제 보고
http://skse.silverlock.org/ Current SE build 2.0.16 (runtime 1.5.80)
IF that is not the issue go to your data\skse\plugins directory and sort by file type. You need to look at the .dll files and see if they are date current with your skse64_loader.exe. They should all have a data post the loader date. If they do not. Read up on their mod page and see if they are version neutral. If so ignore them. If not check for updates.
IF THEY DO NOT HAVE UPDATES uninstall them completetly. Disabling the mod doesn't matter to SKSE if the plugin .dll is still there. It will still try to load it.
Luckily I remembered which mods I had just added. Some of the Alternate Start LAL mods that I've doublechecked by file name generate a warning, so I had ignored it, I guess.
This makes me nervous...there are just so many issues that can arise. If you have a patch for a mod but disabled the mod, you don't need the patch. If it is something that patches two mods (one of which is still active) you enter into a completely new territory of possible issues.
Just go ahead and post your load order.
See:
https://steamcommunity.com/app/489830/discussions/0/1520386297681801135/
You often find that out from experience when the game crashes when you ignore the game warning. The downside about having to start over is that it can take days to get the game stabilized, since some crashes don't happen until you do something specific or go to a certain area. If you find out it's a mod conflict, you have to start over again when you decide which mod you want to keep.
^^^^^^THIS...100% worked for me with the EXACT same issue. The only note I would add is that the current SKSE64 build is 2.0.19, so .dll files in the data/skse/plugins directory must have dates AFTER 8-7-2020 with the notable exception of PapyrusUTIL.dll (file date of 2-4-2020 for version 3.8 of PapyrusUtil which says it works for SKSE64 2.0.17 but it will still work with SKSE64 2.0.19).
For me the mod that was causing the trouble was "Simply Knock SE". If you use this mod, you will need to find a subsequent mod called "Simply Knock SKSE64 DLL" and install it AFTER Simply Knock SE. The "Simply Knock SKSE64 DLL" mod replaces the .dll file from "SImply Knock SE" to make it compatible with SKSE64 build 2.0.19. NOTE that NONE of the tools I use (LOOT, Wrye Bash, SSEedit, Vortex) detected this.
If I had found this post earlier it would have saved me HOURS of troubleshooting.
I had just downloaded the "simply knock" mod as well, and even when i disabled it SKSE still wouldnt launch, so i figured that wasnt the problem. I downloaded the patch mod you mentioned and it worked right away, thank you so much for your comment because i was at my wits end!