The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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FNIS SE Skeleton arm patch doesnt seem to be working.
Im having that annoying bug where the third person block animation doesnt work when you are moving. Everything I can find on the matter says that a fix found in FNIS regarding the skeleton arm should resolve it, but no matter what I still have the problem. When downloading it, it also doesnt give me the option to select anything such as a skeleton arm patch. Does anyone know how to fix this another way or somhow get the FNIS fix to actually work?

Im unfortunately on the verge of simply giving up trying to make all of this work again as it seems like such a bigger pain to get these to work than it was a few years ago, but Im making one last attempt to get this to work....
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Showing 1-9 of 9 comments
Stormsong Jul 2, 2019 @ 8:08pm 
It sounds like you're not actually running FNIS, the downloading of it isn't where the patch will be. In fact, until you run the tool, it's not doing much of anything for you. I suggest reading the description on the modpage, here is a relevant excerpt:

FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.

Install FNIS Behavior SE V7_4_5
Install Creature Pack V7_0 (optional, necessary for creature animation mods)
Install FNIS Idle Spells SE V5_0_1 (optional, necessary for the spells)
Activate the FNIS plugin (FNIS.esp)
Install other FNIS dependant mods (see mod list below)
If you install manually: Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users
If you install manually: Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior SE, and ABSOLUTELY NECESSARY, or NOTHING works)
If you use NMM: Install FNIS like any other mod
If you use NMM: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users. Click OK.
If you use NMM: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)
If you use MO: Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim)
Select necessary "Available Patches" (ONLY those you need! See section "Patches") from the bottom part of the generator window
Click "Update FNIS Behavior"
To check if new animation mods can cause problems: press the "Consistence Check" button
If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-Install Creatures" button (and install the Creature Pack again, if necessary)
Last edited by Stormsong; Jul 2, 2019 @ 8:09pm
and here's one of the good guide videos for FNIS
https://www.youtube.com/watch?v=sYEAnTdZb-s
Zap Rowsdower Jul 3, 2019 @ 7:56pm 
Originally posted by Stormsong the Fallen:
It sounds like you're not actually running FNIS, the downloading of it isn't where the patch will be. In fact, until you run the tool, it's not doing much of anything for you. I suggest reading the description on the modpage, here is a relevant excerpt:

FNIS is a tool, and not a mod, and therefore different from most everything that you find on Nexus. If you are new to modding and using FNIS, it is strongly recommended that you watch one of many videos that explain the use of FNIS. Like the videos at the beginning and the end of this description.

Install FNIS Behavior SE V7_4_5
Install Creature Pack V7_0 (optional, necessary for creature animation mods)
Install FNIS Idle Spells SE V5_0_1 (optional, necessary for the spells)
Activate the FNIS plugin (FNIS.esp)
Install other FNIS dependant mods (see mod list below)
If you install manually: Go to to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users
If you install manually: Start the FNIS generator GenerateFNISforUsers.exe AS ADMINISTRATOR (part of FNIS Behavior SE, and ABSOLUTELY NECESSARY, or NOTHING works)
If you use NMM: Install FNIS like any other mod
If you use NMM: If not done yet, "Configure FNIS" in NMM's list of supported tools (right most drop-down button in the menu bar). In the folder selection box go to your Skyrim Installation directory(for example D:/Games/Steam/SteamApps/common/Skyrim Special Edition), and from there to Data/tools/GenerateFNIS_for_Users. Click OK.
If you use NMM: "Launch FNIS" from NMM's list of supported tools (right most drop-down button in the menu bar)
If you use MO: Configure FNIS as executable (IMPORTANT - See one of the videos shown here, or read S.T.E.P. Project: Fores New Idles in Skyrim)
Select necessary "Available Patches" (ONLY those you need! See section "Patches") from the bottom part of the generator window
Click "Update FNIS Behavior"
To check if new animation mods can cause problems: press the "Consistence Check" button
If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-Install Creatures" button (and install the Creature Pack again, if necessary)
Im sorry if I sound really dumb but I am totally confused. Just downloading it and activating it doesnt do anything? I have t download all of these other files as well for it to work? Plus I switched to vortex so I don't know how to do all of these steps on there.
Stormsong Jul 3, 2019 @ 8:10pm 
No need to apologize. Yes, downloading and activating it are not enough in this case, as it is a tool, not a mod.

You do not need the Creature Pack or Idle Spells if you do not want them, FNIS itself will do.

What's most important is that you dig through the mentioned file paths and find GenerateFNISforUsers.exe. I am unfamiliar with Vortex, and how it loads tools, but you'll need to run that executable against your modlist, however that is done on your manager. This is NOT optional. Failing to run GenerateFNISforUsers.exe means the tool cannot do what it is meant to.

Hopefully someone familiar with Vortex can come by and help you find FNIS and run it on your LO with that manager.
Last edited by Stormsong; Jul 3, 2019 @ 8:11pm
Run the FNIS exe from desktop after installing it via the way it is stated on Nexus, and run FNIS after every single time you change a animation based mod, Vortex will want to deploy a FNIS configuration everytime you do something, use deployed file and then run FNIS shortcut again.

I am running around 18 or so animation mods with no problems.

All you need is Gender Specific Animations and Skeleton Arm fix ticked, ignore the rest.

If you have installed and run it properly, when doing update FNIS behaviour, it will show all animation mods you have installed, then run consistence check.

I have not used Vortex inbuilt FNIS or Loot, for the simple reason that I do not trust it, I have standalone Loot and use FNIS install as stated in description on Nexus which is easy to do, maybe ya need more coffee OP hehe.
Last edited by SHADOW2KK; Jul 3, 2019 @ 9:01pm
Zap Rowsdower Jul 4, 2019 @ 2:57am 
SO I finally managed to find and run the FNISForUsers thing, ticked the boxes for the arm skeleton fix, showed no problems with the consistence check andddddd....

still no dice....still having the problem where it does not animate blocking while moving.....
smr1957 Jul 4, 2019 @ 4:32am 
But the question should be, are you using mods, and if so, post your LOOT sorted load order. Also, your animation mods (not all require FNIS), please list them.

In addition, when you do run FNIS, is it showing any warnings - a copy of the FNIS screen would help.
lupus_hegemonia Jul 4, 2019 @ 5:21am 
Mage-Stevie spoken, you should listen to him.
Major Milkshake Sep 7, 2023 @ 6:49pm 
"HKX File Compatibility Check Skyrim/SSE: Cross-using behavior, skeleton, and animation files between Skyrim and Skyrim SE will result in the well-known t-pose. General t-pose when behavior or skeleton files from the other Skyrim are used, animation-long t-pose in case of cross-used animations. This patch will check for such bad files. Obviously, it only makes sense to use this patch if you experience t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS generation." From the FNIS mod page.
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Date Posted: Jul 2, 2019 @ 8:02pm
Posts: 9