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https://en.uesp.net/wiki/Skyrim:Revealing_the_Unseen
I just had this bug yesterday. The issue was another quest had targeted Labrynthian. I f you have any other quest involving Labrynthian, complete it before returning to the college.
Ok i tried disabling magical college and its still broken only major quests i have are unseen, moon and star, restoring order (saints and seducers quuest) live another life, and where are you inigo. Misc quests include face sculptor, shrine of azura, join legion/stormcloaks, talk to stock broker (stonks mod) find song of alchemists for lami, amulets for fethis in raven rock, talk to aventus arentino, and unusual gem. Not sure which among those conflicts. Ive finished the dawnguard questline in its entirety and havent touched companions or thieves guild or db yet.
I honestly do not have any answer for you because I don't want to lead you down a wrong path.
I discovered my issue source and had to do some console command/quest twisting to resolve it.
The UESP says this: https://en.uesp.net/wiki/Skyrim:The_Staff_of_Magnus
Read the bottom of the Bugs section.
You will need to find exactly what specific quest you have that points to Labrynthian.
After you leave Mzulft but before you return to the College, use the console to complete that particular quest. Then you can return and all SHOULD proceed properly.
And that is the path I said I did not want to lead you down.
if Unseen seems to complete properly just doesn't start Containment, I'd try 'startquest mg05' and see if it picks up and moves along as it should, and pray, as you might have to keep doing this console crap to finish the whole quest arc once you start, giving yourself the gear and rewards, making people dead who need to be dead, etc. it's a lot of no-fun hassle.
the problem with reloading, if a recent one didn't work, who knows, hell, you might have to go waaaay back, before Under Saarthal where the chain of events start, there's simply no way to know...
the issue with just using 'setstage' 'setobjectivecompleted' 'completequest' etc is, if you hop over inter-stage points, you could end up bypassing scripting events that way, any variables or states that are set won't be, any auto-started "next steps" like moving actors to markers and setting their packages won't happen, etc... if you have the CK installed you'll have the papyrus sources, you can go diving and find all of them, or try 'sqv <questID>' but it's really a shot in the dark, unless they're clearly named so you can figure them out and just boolean 0/1 for values; it's a headache to 'setpqv <questID> <variable> <value>' a bunch of times, nonetheless. (and most quests have multiple scripts, and a catch-all utility script where they dump temp things that almost always end up being kept.)
this is why you pray to not to the gods of Nirn, but to Arthmoor and friends for USSEP. not that they can solve the entirety of glitchy possibilities considering how many mods exist and are made to coexist, but so many thousands of things are being done for you you never never think about.