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he one shots my 600 hp character even with -20% shock damage reduction potion.
npcs spells scales along the game with huge amount of damage, mainly "bosses".
Ice storm does damage per second too, but it seems to only work with npcs, this is why it is so strong.
It could also be mages get a better version of the perk since magic doesn’t scale at all so their perk gets real screwy at high level and absolutely devastates...everything.
but have that resistance on every piece, for example I had Shock resistance on evrything I could when I ran into some mages (a pair of them) who were twin shotting (one shot each) me to death, the resistance kept me alive long enough to kill them both (two or three sword strokes I seem to recall).
The issue is not fixed by the Unofficial Patch because it is not a bug, just very poor design.
Enemies scale, especially if the difficulty is increased, in a way that does not effect the player and enemy mages receive additional perks and very high level enemy mages have infeasible amounts of magica. I'm guessing while Bethesda was testing the game they noticed e enemy mages were a cakewalk to fight and strengthened them.... and didn't leave player mages with anything but the weak flat increase to damage for a few perks, then nothing.
And this is true for every spell, since the spell is the same I believe, it's all damage multipliers and magica pools the player doesn't have access to. Just that's a very powerful, dramatic, spell when cast by an enemy mage so we all remember being 1-shot by it... Repeatedly...
It's intentional on Bethesda's part, so a big fixing patch wouldn't touch it.
Without gameplay mods, a pure mage player is the weakest "class" in the game while a high level enemy mage is a demi-god.
https://en.uesp.net/wiki/Skyrim:Blizzard
"The formula used to calculate the damage dealt by Blizzard includes your Magic and Frost Resistance, resulting in a weakened spell. At 85% Magic Resistance, it might not do any damage at all. "
At some point I appear to have mixed the two spells up.
Anyhow, still doesn't change the fact that Ice Storm just comes off as incredibly overpowered exclusively in the hands of NPCs...
On the other hand, fire doesn't seem to suffer this overpowered effect syndrome.