Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
or any of the follower mods (Such as EFF, AFT, etc).
For OP. Make sure they are protected or essential and just let them work off that sexual tension...or get other mods and add to it. But no seriously, what are you doing when they go at it? If someone is using spells that could do it (destruction spells specifically).
Just be careful with mage followers. After defeat the last enemy, “stray” magic projectiles will do damages to anything on its path, including you, if another follower is hit, they shall start a fight.
Yes Marcurio has killed me more than once with chain lighting
Yeah, my wife killed him for it on a Blades dragon hunt. Chain Lightening is cancer on a follower.
It is annoying to have to redo a fight, but you don't have much choice.
I've had 2 followers almost the entire game while playing on switch. I have serena after the vampire quests, and my wife Aela after the werewolf quests. I think because she's my wife I can have her follow me. I'm 100 hours into the game with both following me. It's fantastic.
It would be for the best to limit things in cramped spaces to one follower and summons so that one simply has to re-cast summon to disengage and in-fighting rather than use some special mod feature. Even if one uses modded followers, they should not have conflicting class types that cause friendly fire so no mages casting spells with splash damage.
Bigger parties are best reserved for the Civil War or raids on big bandit camps.