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But I know what you mean. I think I got to level 56 on first playthrough before I got bored (mostly I felt it unchallenging as I was one-shotting everything and I'd done pretty much all the quests). I approach the game differently now - I tend to delay quests and mess around a bit more with mods, roleplaying, using different followers etc. When you rush through to the finish line you can miss some interesting stuff along the way.
I also take long breaks between playthroughs and play other games.
Well, tbh without mods there really is no high level game so it's understandable :P
And yeah, there really isn't much of a game past level 50. Dragons are the only enemy that aren't capped out yet by that point. And besides dragons, all you got is the ebony warrior. Bethesda apparently put him in the game just to inspire people to make more end-game bosses like him, which nobody has ever really done. And the highest level dragon is a push over bc by the time it starts spawning you're over 10 levels above it!
If anyone could list some mods that do add more end-game content into my game, I'm sure many would appreciate it. The only one I can think of is elemental dragons. That mod has a feature where once you hit level 60, almost all the dragons it was spawning up to that point get disabled and replaced with much more powerful variants that are all level 60. I've never played with that mod to a high level, but I suspect that mod would give you plenty of end-game bosses to last you a while. There's a few dozen different dragons (not counting their 'enchanced' variants) that mod adds. For others, I think OBIS adds in higher level bandits (the vanilla bandits cap at level 24, I think OBIS goes up to 60 or something). I don't know of any more beyond that.
*= There was a Cartoon where Elmer went to a Psychatrist for whatever reason....anyway The Psychiatrist had him repeat his core identity/identifiers. "I am Elmer J Fudd; Millionare (that was a lot of money back then). I own a mansion and a Yacht. A more up to date reference may be a Season 3 South Park reference when Stan goes to a Meteor Shower Party and gets locked in the basement with the uncool kids. When he gets a TV and snacks he says he's good!
Hammets Dungeons for more places to go and very very well designed places. Skyrim Immersive Creatures for more variety and difficulty. Wildcat Combat for an increased challange in combat. Better Vampires NPCs for more dangerous vampires with a larger skill set. Violens for when you kill them and want it to be really cool.
Just a few that I like:
Deadly Dragons (you can adjust everything, give the dragons +500% armor, etc) especially combined with Diverse Dragons. I had a spectral dragon spawn that it took 30+ fortify and restore health potions just to get through at level 70+. Just had another encounter where I had a mass spawn of OBIS bandits, in the middle of it a new dragon I'd never seen before spawned. The damn thing reanimated EVERY corpse on the field and regenerated health about as fast as Karstaag.
Skyrim Revamped changes the abilities and combat styles so that even the vanilla stuff is more of a challenge (Example, Falmer: their poison is much stronger, they can slow you and they use invisibility in thoughtful and infuriating ways. A falmer swarm can actually be deadly for a change) Aslo Skyrim Revamped Releveled Bosses.
Various combat mods help, and with Wildcat you can have Wildcat control the changes by difficulty level, for example put your damage at 50% on legendary and enemy damage at 4x damage, or whatever.
Hammet's Dungeon Pack. He recommends level 40+ with multiple followers, and he means it. And he does his dungeons well, adds a whole new area to explore and getting the right keys, etc isn't as trivial, you end up going all over the map to unlock some areas.
Genesis Unleashed: populates dungeons with level-appropriate spawns, MUCH lighter script load than their main offering (Sands of Time) and it makes radiant quests less boring, you get a new set of encounters whenever you return to a dungeon.
*Totally* agreed on Hammet's, he does his stuff really well. I also like WIldcat. I need to try immersive creatures but I have enough mods spawning things right now, I'm going to hold off lol
I've had to restart several times because of conflicts between other mods and the like.
But so far, I've seen one ax wielding bandit wipe out 5 members of the Whiterun Militia.
In another game, 4 bandits killed 4 Thalmor Justiciars. There was another game I abandoned because it was getting chicken, uh salad. Near Falkreath there were 3 fire imps that kept killing me before I could near enough to attack. Wiped out 3 iterations of a Flame Atronoch. In another try, a Sttormcloak patrol came by and got wiped out too. I was lever 17, wearing ebony and had a 16 resist fire potion. The last thing I saw was Inigo on fire and running away.
I haven't figured out where the bandits are coming from. I was at level 1 when those bandits killed the Thalmors. So it isn't OBIS or Sands of Time, because I left them out in the new game.
The bandits appeared again so I have no idea where they're coming from. Rather than restart, I just ran. Strangely, the bandits can run as fast as my character with their weapons drawn.
The game is screwy too, because your input is processed last. You can see the delay just by the messages. Anyway, at times my character will be near half health and I try to pull up the inventory for a fortify health, and the expletive animation takes over and tells you you're dead.
In another playthrough on the road to Whiterun, there was an engagement between Storm Cloak and Imperial soldiers. So I load up on um, merchandise and waited around for awhile for daylight..
I was using a lighting mod that forces you to carry a torch at night. Except the other NPCs aren't hampered by the dark, though there's yet another mod...
Anyway, a big rhino dropped out of the sky and the next thing I knew I was flying. Turns out, after multiple loads, a couple of giants spawned right behind me. After that, I reloaded and started running and survived to fight for at least most of another day.
Sands of Time adds an apocalypse of random spawns of undead that involves a quest.
Some weird stuff, but lots of loot.
I restarted again, and going to add Sands of Time and the others back in until I at least get a follower. I hate backing down. So it looks like what I need is a staff of chain lightening and some elemental damage enchantments.
I had to restart another time when a mod that adds a new land broke. I found a patch but it made no difference. My character was stuck sitting at a table even after waitng 10 or more days, so i restarted again.
It's actually fun though once you abandon your journal and just explore. I hadn't done any quest in the game in which I reached level 17. The level ups were mostly from combat as I walked instead of using a carriage. (ok, so I ran, screaming in terror.. Happy?) I fast traveled later on though.
But so what if your compass shows over a dozen red dots when you approach Ft. Greymoor at level 1 or 2? The other mods add lots of human and other shields.
I also added a mod called Extra Guards and Guardians of Skyrim. I have yet to see a dead Guardian. So I run to mommy a lot. (The Guardians are all female)
I might do part or all of the main quests and Dawnguard but I added a lot of 'new lands' mods too. There's so much going on though, I get sidetracked a lot, especially when a new mod quest comes along that sound interesting. A lot of time is spent reacting to events, rather than mostly calling the shots like in a vanilla game.
The bad part is having to start over when a mod doesn't pan out.
If you are going to give that type of commentary, do it one mod at a time, rather than a wall of text that very few people will read through.
I saw a cool ESO vid on the 4th option when you get kidnapped by Astrid. Lose a lot of gold that way, but I never tried it.
Also, I am putting off the main quest until my character deals with the issues I created for him in the backstory. He is a sociopath who enjoys killing a bit too much and a real bad kleptomaniac.
Oddly enough, considering his history, with Winterson, I chose the Hist over Sithis. The theory is, re-communing with the Hist will heal him.This is a loose idea though, as I am still discovering deities and shrines in the game, and he may make a different path. He may even worship Talos, who knows. I just don't want to structure his future as much as his past, restricting him.
Lastly, I took a lot of time making the appearance of my Argonian. He has a bright purple throat, feathering and scales on his face. I was planning to make him a member of the Bright-Throat tribe, but scrapped that for a nearly wiped out Xit-Xaht tribe.
i somehow can't make a new one
i suffer from the opisite problem from you