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Yes I know you need alchemy to get the best results, but those results are generally overkill, you can easily coast through the game with just smithing and enchanting. Unless you play on the harder difficulty levels, which turns enemies in damage sponges and renders your crafting irrelevant, because a few extra points of damage per round is not going to make those mobs drop any faster.
Thought about it some more. I want elderscrolls 6 to be xp based leveling, but keep skills in the game. They also got to find a way to fit attributes back in. They way they existed back before skyrim was really annoying to min/max, but if they can do it right I would want them back. Just doesn't feel the same without the iconic attributes.
On Vanilla, I came out of Bleak Falls Barrow near level 8 and knew this would be the usual janky Bethesda overpowered levelling situation.
Currently using ‘Simple Balance’. Glorious, proper levelling and skills adjustment.
I use this mod and I set it so that after level 100 and then again after level ~120, the leveling rate slows down by a lot, finally zeroing out at ~150 (all this is configurable). It allows me to keep using those main skills well into late game without feeling like it's a waste, but still rewards struggling through with low-level skills against high-level enemies. After all, it makes sense that you learn the most from going out of your comfort zone, IMO. You can also configure a bunch of other things, like leveling rates and how much health/magicka/stamina you get per level.
https://www.nexusmods.com/skyrimspecialedition/mods/15745?tab=description
As for the leveling system, honestly, the series isn't known for its leveling systems, and Skyrim is by far the best. Oblivion had this really stupid and overly complicated system that actually made your character WEAKER as you leveled no matter what you did. Though in Oblivion, the problem was more caused by the fact that everything leveled with you (there were no static levels in Oblivion), and worse yet their stats improved faster than yours! I actually never completed any of the quest lines in oblivion, because the game would just become too difficult for me to progress. And even if it you could handle the difficulty, it just made things stupid because at the higher levels it would take FOREVER to kill stuff just because everything had so much hp. And unlike Skyrim, you couldn't make overpowered gear to compensate for this.
Yeah, Skyrim isn't balanced, and the crafting skills are all insanely overpowered, but honestly its still the best leveling system the series has ever had.
As for getting to level 80, its only really necessary if you're achievement hunting, because you have to get to freaking level 78 for a legendary dragon to spawn. Oh, and those things aren't much for end-game bosses, because they're 10 levels below you by the time they appear! The first and possibly only time I fought a legendary dragon, I don't think I even really noticed what I was fighting until it died and I got the achievement. Of course, being level 80 I had made insanely op gear for myself that let me one-shot just about everything in the game, so that may have had something to do with it. And no, I didn't legendary anything, I did seriously have that many skills, including all the crafting skills.
I don't really feel the need to minmax though... I can't say I've gotten 100 enchanting more than once, I've never gotten 100 alchemy, and I only do smithing for the enchanted item upgrading...
I had no idea we could get up to 80th level. I've never seen anything past the mid 60's. That does sound tedious.
I didn't play Oblivion nearly as much as I played Morrowind or am playing SKyrim --the auto-leveling EVERYTHING killed it for me-- but one benefit of not having OP crafting skills was that it made artifact hunting interesting and worthwhile. In skyrim you get to a certain point and most of the artifacts you look at and and go "meh. I can do better." Doesn't help gameplay, immersion or lore.