The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Turt Sep 5, 2019 @ 9:33pm
(Modding Question) Is there way to check which mods are conflicting with what?
So I'm new to the wondrous modding world and I have around 150 mods installed (Which is like 150 more than I'm used to) So I'm worried about conflicts rising while I play and being forced to start over and such...

I kinda know about SSEEdit and I was wondering if it be can used to see if mods are conflicting and make a patch fix it and reduce instability. Any ideas? If my topic makes any sense?
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Showing 1-8 of 8 comments
Jo Sep 5, 2019 @ 10:06pm 
How did you download them? Vortex should highlight any conflicts.

Also maybe recheck the mod's page on Nexus. A good creator will list known incompatibilities.
Last edited by Jo; Sep 5, 2019 @ 10:08pm
Turt Sep 5, 2019 @ 10:34pm 
Originally posted by Jojo:
How did you download them? Vortex should highlight any conflicts.

Also maybe recheck the mod's page on Nexus. A good creator will list known incompatibilities.
I used MO2 to download. I also used LOOT to check for any known incompatibilities. So far there are none, but I know they're some somewhere. I'm trying to make a more stable game as possible
fauxpas Sep 5, 2019 @ 10:35pm 
Yes, xEdit is the perfect tool to find and patch conflicts, but be sure that you understand what you are doing.
Turt Sep 5, 2019 @ 11:06pm 
Originally posted by fauxpas:
Yes, xEdit is the perfect tool to find and patch conflicts, but be sure that you understand what you are doing.
Yeah haha I have no clue how it works lol. Probably have to find some tutorials on it
smr1957 Sep 5, 2019 @ 11:07pm 
For how to use xEdit, check these out, Turt:
https://youtu.be/2F19Do8HAl4
And:
Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html

But be aware, a lot of knowing how to use xEdit comes from experience - both in the use of xEdit and in experience and knowledge of mods, and neither of those things come overnight, nor in a week, nor even a month.

Just be patient and take it slow, and if you have a question, just ask.

Good luck!
Turt Sep 5, 2019 @ 11:17pm 
Originally posted by smr1957:
For how to use xEdit, check these out, Turt:
https://youtu.be/2F19Do8HAl4
And:
Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html

But be aware, a lot of knowing how to use xEdit comes from experience - both in the use of xEdit and in experience and knowledge of mods, and neither of those things come overnight, nor in a week, nor even a month.

Just be patient and take it slow, and if you have a question, just ask.

Good luck!
Thanks man!
ZarahNeander Sep 6, 2019 @ 12:52am 
You can find ~75% (if not more) off all conflicts with MO2 alone. Check the 'conflicted' filter on the left side. It doesnt hurt to get your feets wet with xedit though
lupus_hegemonia Sep 6, 2019 @ 4:10am 
Originally posted by Turt:
So I'm new to the wondrous modding world and I have around 150 mods installed (Which is like 150 more than I'm used to) So I'm worried about conflicts rising while I play and being forced to start over and such...

I kinda know about SSEEdit and I was wondering if it be can used to see if mods are conflicting and make a patch fix it and reduce instability. Any ideas? If my topic makes any sense?

Only SSEEdit can do it, that's the No1 tool you need to MASTER-LEARN it, to fully & successfully modding your build.
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Date Posted: Sep 5, 2019 @ 9:33pm
Posts: 8