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Fordítási probléma jelentése
Enchant them yourself, would be my suggestion.
I do not know how to manually add/edit enchantments. However, I use Honed Metal which allows NPCs to craft/upgrade/enchant for a fee. Works likes a champ for me. I have not done enchanting or smithing for some time now.
https://www.nexusmods.com/skyrimspecialedition/mods/12885
"Introduction
Skyrim is a land of Blacksmiths. The Nords are praised and boasted for their
legendary crafting skills and all over Tamriel, the tales of their
prowess at the forge are known. Yet, for all of this, not a single smith
in the game will bother to craft a shoehorn for you. No amount of
coaxing, bribery or coercing, will bend their will. They are determined.
It is as if they've joined a secret organization which sole purpose is
to deprive you, the poor adventurer, from proper, adequate protection.
And let's not mention the unhinged mages at Winterhold that according to
themselves, make a living by enchanting things for the Nords and yet
refuse to even acknowledge your most trivial enchanting requests.
This mod is a humble attempt at thwarting this conspiracy."
Details
the expense of extra time and money. You'll still need to provide them with rare materials like dragon bones if you want them to craft something of that sort.
you'll need to bring an item they can get the enchantment from.
First off unless I'm mistaken the Loot program does not do what you are looking for at all. However I do remember looking at a Mod called Lootification (spelling) but that was to be added to Nexus Mod Manager. I would imagine it can be added to any mod manager but again I'm not sure. Again I could be wrong on how you install it. My thing here is if you are trying to make it work with Loot I don't think that's possible.
As far as the mod "Automate Leveled Lists" is concerned; did you watch the step by step Video the MA provides on the mod page? He also a complete guide with Photos on the mod page along with Links at each step that take you directly to that section in the Video's timeline. I think that might be much better than asking for help here. But that's just me.
Lastly I would suggest the same as Mephitic, Enchant them. You donot have to be oriented in magic to Enchant anymore than a Staff needs to be used by a Mage. Just level up your enchanting skills and you can enchant weapons and armors the way you want (within the restraints of the game) with the enchantments you want on the items you want as strong as you want (excuse redundancy). I have never found a weapon or armor, leveled list or not that is enchanted the way I would like.
I meant Lootification. And yes, I went through the guide, but it wasn't very precise.
This is the Imperial Knight armor from Immersive Armors. It just happens to be the one I am currently wearing. I have used several in multiple playthroughs and so far I have not found any armor which cannot be enchanted from the IA mod. Hopefully all of them may be enchanted. I prefer to let a NPC do these things because crafting, levels my character too darn fast.
I even had the NPC place double enchantments on the armor. Cost an arm and a leg, but worth it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1872707415
https://steamcommunity.com/sharedfiles/filedetails/?id=1872707439
https://steamcommunity.com/sharedfiles/filedetails/?id=1872707459
https://steamcommunity.com/sharedfiles/filedetails/?id=1872707478
https://steamcommunity.com/sharedfiles/filedetails/?id=1872707494
footnote edit: doing your own smithing/enchanting mixed in with ADD ITEM mod. That combination cures many issues for me. But then we are back to play style again.
On the question of levels the NPC can achieve. Those enchants you see in the pics are from the Enchanter dude at the college of Winterhold, I think there are two other enchanters you can use which are higher than him. One is in Solstheim and I avoid that place, it adds nothing to my game play. The other is in Markarth, which I believe is currently owned by the Aldmeri Dominion. As an Imperial Knight I cannot enter there at this time.
Various crafters in game have different levels. I do not research mods as thoroughly as you do, I read the mod page, the posts etc. But I do not view youtube on mods or other locations.
I did wonder about the thought process and how the author arrived at skill levels for each crafter. For smiths, I saw a link to this. This seemed reasonable to me, just gee whiz info.
https://www.nexusmods.com/skyrim/articles/50411
At any rate, I have no more to offer the OP. Good luck, whatever you choose.
LOOT is a sorting tool, it doesn't make any changes, so if the items weren't enchanted before you sort the load order, they won't be after you sort the load order. If the mod hasn't added the items to said lists, then you either need a patch that does, or to use xEdit to add them into said lists.
Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
I just admitted earlier I got the name wrong: It's Lootification.
'NPCs can now be found equipped with tempered/enchanted weapons and armor
from any mod as long as they have been added to the leveled lists.'