The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

Enchantments on mod added items
So I'm a huge fan of the mods Immersive Armors and Immersive Weapons. However, as has been since Oldrim, it's kind of frustrating how there's no chance of finding enchanted variants of these weapons and armors, particularly since I'm not a magic oriented player.

I was told Lootification can alter the leveled lists of added items so they'd have the chance to appear with enchantments. It turns out Lootification does not work. So I looked for an alternative and found Automate Leveled Lists. The problem is that the guide is quite confusing, so I don't know how to use it, and the Nexus Discord chat for Skyrim SE has been very unhelpful.

Does anyone know how to use Automated Level Lists so that I may add them to the leveled lists for enchantments? Or should I just swallow my pride and get rid of Immersive Armors and Weapons altogether as I've been considering?

Thank you for your time.
Legutóbb szerkesztette: WolfJarl; 2019. szept. 26., 6:48
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114/14 megjegyzés mutatása
I don't use the mod myself but the description page says the weapons and armor are enchantable. Since the number of different models is large I didn't look at them all but I didn't see any weapons that are added by that mod that are enchanted out of the box so a leveled list hack would likely not accomplish what you want, higher level weapons simply have different damage, reach, speed, stagger, and weight attributes. The same goes for armors, different attributes.

Enchant them yourself, would be my suggestion.
DragonCount eredeti hozzászólása:
I'm a huge fan of the mods Immersive Armors and Immersive Weapons. However, as has been since Oldrim, it's kind of frustrating how there's no chance of finding enchanted variants of these weapons and armors, particularly since I'm not a magic oriented player.

I do not know how to manually add/edit enchantments. However, I use Honed Metal which allows NPCs to craft/upgrade/enchant for a fee. Works likes a champ for me. I have not done enchanting or smithing for some time now.

https://www.nexusmods.com/skyrimspecialedition/mods/12885

"Introduction
Skyrim is a land of Blacksmiths. The Nords are praised and boasted for their
legendary crafting skills and all over Tamriel, the tales of their
prowess at the forge are known. Yet, for all of this, not a single smith
in the game will bother to craft a shoehorn for you. No amount of
coaxing, bribery or coercing, will bend their will. They are determined.
It is as if they've joined a secret organization which sole purpose is
to deprive you, the poor adventurer, from proper, adequate protection.

And let's not mention the unhinged mages at Winterhold that according to
themselves, make a living by enchanting things for the Nords and yet
refuse to even acknowledge your most trivial enchanting requests.

This mod is a humble attempt at thwarting this conspiracy."



Details
  • Blacksmiths will craft and temper at your request. Enchanters will enchant and recharge items for you.
  • The skill level of the blacksmith /enchanter determines what perks they get, the type of equipment they can work with and the cost of their work. The cost will also depend on the value of the item, the materials used by the NPC and your barter skill and game economic settings.
  • If a blacksmith can't craft or temper an item, find another with higher skill level, or change their skill via the MCM menu.
  • The higher the skill of the blacksmith the higher the stats on crafted/tempered items. Low skill smiths are cheaper, but so is their work.
  • The higher the skill of the enchanter the more powerful the enchantments will be, and the costlier.
  • Money used to pay for services will go straight to the blacksmith/enchanter's inventory.
  • Blacksmiths will use their own materials and can acquire what they don't have at
    the expense of extra time and money. You'll still need to provide them with rare materials like dragon bones if you want them to craft something of that sort.
  • Enchanters will only know common enchantments. If you want a different enchantment
    you'll need to bring an item they can get the enchantment from.
  • Crafting, tempering and enchanting takes time by default.
Legutóbb szerkesztette: GIJoe597; 2019. szept. 25., 15:14
GI Joe597 probably has the best solution to your problem @DragonCount. But let me explain your situation as I see it and why, although I love GI Joe's solution, I would just enchant my own.

First off unless I'm mistaken the Loot program does not do what you are looking for at all. However I do remember looking at a Mod called Lootification (spelling) but that was to be added to Nexus Mod Manager. I would imagine it can be added to any mod manager but again I'm not sure. Again I could be wrong on how you install it. My thing here is if you are trying to make it work with Loot I don't think that's possible.

As far as the mod "Automate Leveled Lists" is concerned; did you watch the step by step Video the MA provides on the mod page? He also a complete guide with Photos on the mod page along with Links at each step that take you directly to that section in the Video's timeline. I think that might be much better than asking for help here. But that's just me.

Lastly I would suggest the same as Mephitic, Enchant them. You donot have to be oriented in magic to Enchant anymore than a Staff needs to be used by a Mage. Just level up your enchanting skills and you can enchant weapons and armors the way you want (within the restraints of the game) with the enchantments you want on the items you want as strong as you want (excuse redundancy). I have never found a weapon or armor, leveled list or not that is enchanted the way I would like.
Honed Metal is indeed a very good mod - I have it in my build. However, it will only work on items that can be enchanted, items whose records allow it. So it will not work on items from mods that are not set up to be enchantable, for those items you would need to edit the records in xEdit. And that requires knowledge and experience in using xEdit.
Vlad 254 eredeti hozzászólása:
GI Joe597 probably has the best solution to your problem @DragonCount. But let me explain your situation as I see it and why, although I love GI Joe's solution, I would just enchant my own.

First off unless I'm mistaken the Loot program does not do what you are looking for at all. However I do remember looking at a Mod called Lootification (spelling) but that was to be added to Nexus Mod Manager. I would imagine it can be added to any mod manager but again I'm not sure. Again I could be wrong on how you install it. My thing here is if you are trying to make it work with Loot I don't think that's possible.

As far as the mod "Automate Leveled Lists" is concerned; did you watch the step by step Video the MA provides on the mod page? He also a complete guide with Photos on the mod page along with Links at each step that take you directly to that section in the Video's timeline. I think that might be much better than asking for help here. But that's just me.

Lastly I would suggest the same as Mephitic, Enchant them. You donot have to be oriented in magic to Enchant anymore than a Staff needs to be used by a Mage. Just level up your enchanting skills and you can enchant weapons and armors the way you want (within the restraints of the game) with the enchantments you want on the items you want as strong as you want (excuse redundancy). I have never found a weapon or armor, leveled list or not that is enchanted the way I would like.

I meant Lootification. And yes, I went through the guide, but it wasn't very precise.
For what it is worth DragonCount,

This is the Imperial Knight armor from Immersive Armors. It just happens to be the one I am currently wearing. I have used several in multiple playthroughs and so far I have not found any armor which cannot be enchanted from the IA mod. Hopefully all of them may be enchanted. I prefer to let a NPC do these things because crafting, levels my character too darn fast.

I even had the NPC place double enchantments on the armor. Cost an arm and a leg, but worth it.

https://steamcommunity.com/sharedfiles/filedetails/?id=1872707415


https://steamcommunity.com/sharedfiles/filedetails/?id=1872707439


https://steamcommunity.com/sharedfiles/filedetails/?id=1872707459


https://steamcommunity.com/sharedfiles/filedetails/?id=1872707478


https://steamcommunity.com/sharedfiles/filedetails/?id=1872707494
Legutóbb szerkesztette: GIJoe597; 2019. szept. 25., 15:57
DragonCount eredeti hozzászólása:
Vlad 254 eredeti hozzászólása:
GI Joe597 probably has the best solution to your problem @DragonCount. But let me explain your situation as I see it and why, although I love GI Joe's solution, I would just enchant my own.

First off unless I'm mistaken the Loot program does not do what you are looking for at all. However I do remember looking at a Mod called Lootification (spelling) but that was to be added to Nexus Mod Manager. I would imagine it can be added to any mod manager but again I'm not sure. Again I could be wrong on how you install it. My thing here is if you are trying to make it work with Loot I don't think that's possible.

As far as the mod "Automate Leveled Lists" is concerned; did you watch the step by step Video the MA provides on the mod page? He also a complete guide with Photos on the mod page along with Links at each step that take you directly to that section in the Video's timeline. I think that might be much better than asking for help here. But that's just me.

Lastly I would suggest the same as Mephitic, Enchant them. You donot have to be oriented in magic to Enchant anymore than a Staff needs to be used by a Mage. Just level up your enchanting skills and you can enchant weapons and armors the way you want (within the restraints of the game) with the enchantments you want on the items you want as strong as you want (excuse redundancy). I have never found a weapon or armor, leveled list or not that is enchanted the way I would like.

I meant Lootification. And yes, I went through the guide, but it wasn't very precise.
OK that's what I was asking. Try Enchanting I think you will like the control it gives you. I am unfamiliar with using all those other mods because none of them gave me the ability to control exactly what I wanted, of course within the games limitations, so I never tried them. I'm big on researching ie. reading MA sticky's, forums and instructions, watching video's,using google and at the end of the day when it comes to enchanting, I love doing my own because of the control I have while not breaking my immersion. Automated leveled lists looks to be the closest to what you want but not really because it seems it can be confusing to you which I totally understand.
Honed Metals does look very good. My question on all these mods would be the control you have. For instance Honed Metals looks to me like you are limited to game level enchantments. What I mean by that is; even if the NPC doing the enchantment has maxed out enchanting skills and wears a max enchant jewelry item (if they even wear them), do they or can they wear 2 or 3 enchanting items, can they drink enchant potions? For many PC's they don't care so much about that, for many they do. I do get what GI Joe says about leveling your character too fast and although I don't power level anymore for that very reason I can see that being a problem for some. This all comes down to play style (like everything else) doesn't it?

footnote edit: doing your own smithing/enchanting mixed in with ADD ITEM mod. That combination cures many issues for me. But then we are back to play style again.
Legutóbb szerkesztette: Vlad 254; 2019. szept. 25., 16:17
In my humble opinion, once you start min/maxing like that you may as well use cheats. Nothing wrong with that in a single player game. You get the same result. But as you type, it all comes down to play style. Mine is to make it more difficult for me. I use various mods to slow my leveling, drastically reduce my income (-85% for levels 1-9, -80% 10 -19, etc). I sometimes play with a mod that stops all skill leveling. The only way to level a skill is to use a trainer. This allows me to enjoy the game at a leisurely pace. I absolutely hate coming out of Bleak Falls Barrow at level 9 or 10 before I start the real game.

On the question of levels the NPC can achieve. Those enchants you see in the pics are from the Enchanter dude at the college of Winterhold, I think there are two other enchanters you can use which are higher than him. One is in Solstheim and I avoid that place, it adds nothing to my game play. The other is in Markarth, which I believe is currently owned by the Aldmeri Dominion. As an Imperial Knight I cannot enter there at this time.


Various crafters in game have different levels. I do not research mods as thoroughly as you do, I read the mod page, the posts etc. But I do not view youtube on mods or other locations.

I did wonder about the thought process and how the author arrived at skill levels for each crafter. For smiths, I saw a link to this. This seemed reasonable to me, just gee whiz info.
https://www.nexusmods.com/skyrim/articles/50411

At any rate, I have no more to offer the OP. Good luck, whatever you choose.
Legutóbb szerkesztette: GIJoe597; 2019. szept. 25., 16:43
GIJoe597 eredeti hozzászólása:
In my humble opinion, once you start min/maxing like that you may as well use cheats. Nothing wrong with that in a single player game. You get the same result. But as you type, it all comes down to play style. Mine is to make it more difficult for me. I use various mods to slow my leveling, drastically reduce my income (-85% for levels 1-9, -80% 10 -19, etc). I sometimes play with a mod that stops all skill leveling. The only way to level a skill is to use a trainer. This allows me to enjoy the game at a leisurely pace. I absolutely hate coming out of Bleak Falls Barrow at level 9 or 10 before I start the real game.

On the question of levels the NPC can achieve. Those enchants you see in the pics are from the Enchanter dude at the college of Winterhold, I think there are two other enchanters you can use which are higher than him. One is in Solstheim and I avoid that place, it adds nothing to my game play. The other is in Markarth, which I believe is currently owned by the Aldmeri Dominion. As an Imperial Knight I cannot enter there at this time.


Various crafters in game have different levels. I do not research mods as thoroughly as you do, I read the mod page, the posts etc. But I do not view youtube on mods or other locations.

I did wonder about the thought process and how the author arrived at skill levels for each crafter. For smiths, I saw a link to this. This seemed reasonable to me, just gee whiz info.
https://www.nexusmods.com/skyrim/articles/50411

At any rate, I have no more to offer the OP. Good luck, whatever you choose.
I agree with what you are saying. That is the reason I try to go into Bleak Falls Barrow before I ever leave Riverwood so usually it's around level 3 (never paid much attention to what my level was coming out). I glanced over the link you provided and saw exactly what I was afraid of. You can have a blacksmith able to craft say for example ebony but only able to temper if to epic quality. Also the NPC apparently don't level up for example I can get to the point that I'm able to craft Daedric to Legendary say I'm a level, I dunno, say 30. But, as I continue to level up I can also continue to Improve the damage on that same weapon stronger and stronger without cheats. Since I don't enchant my weapons at all ever, this is important to me (I do enchant my armor and of course temper it very high). Maybe it's just me with well over 3,000 hours in this game between console and pc, that I have played so many different styles that I could go on talking about this forever (as so many of us have) lol. But like you said, I think we offered the OP about all we can. Happy Gaming.
Vlad 254 eredeti hozzászólása:
GIJoe597 eredeti hozzászólása:
In my humble opinion, once you start min/maxing like that you may as well use cheats. Nothing wrong with that in a single player game. You get the same result. But as you type, it all comes down to play style. Mine is to make it more difficult for me. I use various mods to slow my leveling, drastically reduce my income (-85% for levels 1-9, -80% 10 -19, etc). I sometimes play with a mod that stops all skill leveling. The only way to level a skill is to use a trainer. This allows me to enjoy the game at a leisurely pace. I absolutely hate coming out of Bleak Falls Barrow at level 9 or 10 before I start the real game.

On the question of levels the NPC can achieve. Those enchants you see in the pics are from the Enchanter dude at the college of Winterhold, I think there are two other enchanters you can use which are higher than him. One is in Solstheim and I avoid that place, it adds nothing to my game play. The other is in Markarth, which I believe is currently owned by the Aldmeri Dominion. As an Imperial Knight I cannot enter there at this time.


Various crafters in game have different levels. I do not research mods as thoroughly as you do, I read the mod page, the posts etc. But I do not view youtube on mods or other locations.

I did wonder about the thought process and how the author arrived at skill levels for each crafter. For smiths, I saw a link to this. This seemed reasonable to me, just gee whiz info.
https://www.nexusmods.com/skyrim/articles/50411

At any rate, I have no more to offer the OP. Good luck, whatever you choose.
I agree with what you are saying. That is the reason I try to go into Bleak Falls Barrow before I ever leave Riverwood so usually it's around level 3 (never paid much attention to what my level was coming out). I glanced over the link you provided and saw exactly what I was afraid of. You can have a blacksmith able to craft say for example ebony but only able to temper if to epic quality. Also the NPC apparently don't level up for example I can get to the point that I'm able to craft Daedric to Legendary say I'm a level, I dunno, say 30. But, as I continue to level up I can also continue to Improve the damage on that same weapon stronger and stronger without cheats. Since I don't enchant my weapons at all ever, this is important to me (I do enchant my armor and of course temper it very high). Maybe it's just me with well over 3,000 hours in this game between console and pc, that I have played so many different styles that I could go on talking about this forever (as so many of us have) lol, so I'll shut up now. But like you said, I think we offered the OP about all we can. Happy Gaming.
DragonCount eredeti hozzászólása:
I was told LOOT can alter the leveled lists of added items so they'd have the chance to appear with enchantments. It turns out LOOT does not work.
Not sure why anyone would tell you this.

LOOT is a sorting tool, it doesn't make any changes, so if the items weren't enchanted before you sort the load order, they won't be after you sort the load order. If the mod hasn't added the items to said lists, then you either need a patch that does, or to use xEdit to add them into said lists.


Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html
Legutóbb szerkesztette: alexander_dougherty; 2019. szept. 26., 0:25
alexander_dougherty eredeti hozzászólása:
DragonCount eredeti hozzászólása:
I was told LOOT can alter the leveled lists of added items so they'd have the chance to appear with enchantments. It turns out LOOT does not work.
Not sure why anyone would tell you this.

LOOT is a sorting tool, it doesn't make any changes, so if the items weren't enchanted before you sort the load order, they won't be after you sort the load order. If the mod hasn't added the items to said lists, then you either need a patch that does, or to use xEdit to add them into said lists.


Tome of xEdit - by Miax
A Comprehensive Guide to using ElminsterAU's xEdit
https://tes5edit.github.io/docs/index.html

I just admitted earlier I got the name wrong: It's Lootification.
Try https://www.nexusmods.com/skyrimspecialedition/mods/21744

'NPCs can now be found equipped with tempered/enchanted weapons and armor
from any mod as long as they have been added to the leveled lists.'
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Közzétéve: 2019. szept. 25., 13:06
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