The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Migel Sep 11, 2019 @ 12:58am
Character Behaviors Enhanced - FNIS Compatible features?
I found a really interesting mod for Oldrim. Character Behaviors Enhanced. Unfortunately, since it edits the Behavior files, it's incompatible with FNIS and TK Dodge... which are two very basic mods for every time I mod Skyrim, don't think I've gone without these for years. The other issue is of course that it's oldrim exclusive.

So my question is, are there any essentialscompatible SE mods that allow some of the actions from CBE? The most interesting features are:

-Holding a power attack; charging it up and holding it, only attacking once the button is released
-Aerial attacks; attacking while in midair, timing attacks with impact
-Cancelling attacks; pressing block while initiating a heavy attack to effectively "feign" a strike
-No "Iceskating" enemies; enemies like to sidestrafe really fast while attacking. Although I run Mortal Enemies, a "de-aimbot" or attack commitment mod, they still like to circle me really fast. CBE seems to slow them down during strikes.
-(Swimming attacks & Mounted Casting, irrelevant for my playstyle)

I've seen these used in videos and the AI responded very well to these. It allowed you to time your strikes more carefully and make combat smoother as a result. AI would move back and block when they saw you approach with a charged attack.
Last edited by Migel; Sep 11, 2019 @ 12:59am
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Showing 1-3 of 3 comments
tulle040657 Sep 11, 2019 @ 4:22am 
you could try this port of it for SE

Zartar's Character Behaviors Enhanced

https://www.nexusmods.com/skyrimspecialedition/mods/26513
Migel Sep 11, 2019 @ 4:27am 
Thanks, but seems to be just a port without changes. Still sais it's incompatible with FNIS, which is a dealbreaker for me. At this point I suppose I'm looking for alternatives.
sonja_yu Jan 11, 2020 @ 6:43pm 
I wonder what the people who say FNIS incompatibility is a "dealbreaker" are even using that's so "irreplaceable".

The SSE version is the 'compatibility' one, which limits most functions to first person only, except, iirc, mid-air attacks and something else. IDK how well it works with FNIS but it is based on the file which in the original version was called "MAXIMUM COMPATIBILITY".

I had to convert the Oldrim version myself to get more of the features working.
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Date Posted: Sep 11, 2019 @ 12:58am
Posts: 3