The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Salzabar Dec 31, 2017 @ 3:56pm
SkyUI Not Working (Error Code 5)
So, i installed skse64 for special edition today, along with a few mods that require skse.
Then, when i go on and start up skyrim and try to go into my inventory (or any menu that uses skyui except for mod config) it gives me an error msg, error code 5 wich means that either there is an existing version of the mod from before, or there's a mod conflict.

Here's the thing though, i tried disabling every single mod except for skyui, and i still get the problem, also i don't have any other version of skyui anywhere on my pc to my knowledge, just searched for any other possible skyui files, so... i just seem to be stuck with the old skyrim menus, if anybody can help or know anything about this, i'd be grateful.

Also, happy new year.
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Showing 1-10 of 10 comments
ELF EYES Dec 31, 2017 @ 4:26pm 
steam mods will never work for the se unless skse64 from nexus is up and running it the twin to the steam's skse but it only for se not original skyrim v thats the skse from steam for the original only
Last edited by ELF EYES; Dec 31, 2017 @ 4:28pm
GoodSmith Dec 31, 2017 @ 6:56pm 
I had a problem with SkyUI, the way I fixed it was by editing the plugins.txt file manually and ensuring there is a star beside the plugin name.
Salzabar Jan 1, 2018 @ 5:39am 
Thanks for the help, although, i've decided to just uninstall the skse stuff, as my game became really unstable and crashed alot more often with that :P
GoodSmith Jan 1, 2018 @ 6:32am 
Also make sure SkyUI is the last on the order list, that may help.
Werewolf12 Mar 6, 2019 @ 6:10pm 
Originally posted by GoodSmith:
I had a problem with SkyUI, the way I fixed it was by editing the plugins.txt file manually and ensuring there is a star beside the plugin name.
do you mean the * key?
Ihateeverybody Mar 6, 2019 @ 7:54pm 
Originally posted by Werwolf12:
Originally posted by GoodSmith:
I had a problem with SkyUI, the way I fixed it was by editing the plugins.txt file manually and ensuring there is a star beside the plugin name.
do you mean the * key?

Make sure the * is to the left of the first character of the ESP you are activating and not to the Right of p at the end of the previous .esp (There is an invisable character divider between the two you can see if you arrow key between them.)
rogere1164 Mar 6, 2019 @ 11:03pm 
What you need to do is go to the folder where the skse64 launcher is and save that to your desktop. You then use that to launch your game . I would also suggest getting LOOT as it will tell you if there any issues with any of your mods :steamhappy:
bLaCkShAd0w Mar 6, 2019 @ 11:06pm 
Originally posted by rogere1164:
What you need to do is go to the folder where the skse64 launcher is and save that to your desktop. You then use that to launch your game . I would also suggest getting LOOT as it will tell you if there any issues with any of your mods :steamhappy:

SkyUI_SE gets disabled because it has no master file set. Other mods have it happen as well. It is a problem with bethesda's in game mod manager. Everytime you load the game and go into the mods menu, it will disable SkyUI_SE. Best to use a 3rd party manager if you are going to start using complex mods like skse and SkyUI.
Werewolf12 Mar 7, 2019 @ 1:55pm 
Originally posted by Ihateeverybody:
Originally posted by Werwolf12:
do you mean the * key?

Make sure the * is to the left of the first character of the ESP you are activating and not to the Right of p at the end of the previous .esp (There is an invisable character divider between the two you can see if you arrow key between them.)
Thank you! that fixed it!
Ihateeverybody Mar 7, 2019 @ 5:15pm 
Originally posted by Werwolf12:
Originally posted by Ihateeverybody:

Make sure the * is to the left of the first character of the ESP you are activating and not to the Right of p at the end of the previous .esp (There is an invisable character divider between the two you can see if you arrow key between them.)
Thank you! that fixed it!

Welcome!
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Date Posted: Dec 31, 2017 @ 3:56pm
Posts: 10