The Elder Scrolls V: Skyrim Special Edition

The Elder Scrolls V: Skyrim Special Edition

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Stahe Dec 20, 2017 @ 4:16pm
Anyone use Skill Uncapper Mod?
I had played vanilla in the past, and when you leave the initial cave, you're already level 2. After installing this mod for a new game, after leaving that first cave on a new game, I had barely scratched the surface for level 1. Anyone know a better ini xp gain setting? One that seems similar to vanilla in terms of general character xp gain?
Originally posted by Magicktech:
Pretty sure it's only slow in the beginning few levels. I use Ordinator: Perks of Skyrim, Skyrim Skill Uncapper, and the Ordinator Skyrim Skill Uncapper.ini.
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Magicktech Dec 20, 2017 @ 4:41pm 
Pretty sure it's only slow in the beginning few levels. I use Ordinator: Perks of Skyrim, Skyrim Skill Uncapper, and the Ordinator Skyrim Skill Uncapper.ini.
Stahe Dec 20, 2017 @ 4:49pm 
Originally posted by ∞Phantasm:
Pretty sure it's only slow in the beginning few levels. I use Ordinator: Perks of Skyrim, Skyrim Skill Uncapper, and the Ordinator Skyrim Skill Uncapper.ini.

Have you noticed an increase of leveling xp after the first few? I just started a new game with the same mods you just mentioned. Didn't want to get too far into it if it was going to be that way for every level. How is the leveling for you after the first few levels?
Magicktech Dec 20, 2017 @ 4:52pm 
I wouldn't play without it. Seemed to pickup around level 3 or 4. It probably won't ever be as easy and fast as vanilla, and it shouldn't be with all of the mods and DLCs.
Last edited by Magicktech; Dec 20, 2017 @ 4:53pm
Stahe Dec 20, 2017 @ 5:40pm 
Originally posted by ∞Phantasm:
I wouldn't play without it. Seemed to pickup around level 3 or 4. It probably won't ever be as easy and fast as vanilla, and it shouldn't be with all of the mods and DLCs.


If you're using an uncapper mod though, isn't the point behind that, to level faster and longer, rather than slower? The game doesn't go on forever, so if you level slower, you may not even get to enjoy an uncapper mod. Just my opinion though.
Magicktech Dec 20, 2017 @ 6:05pm 
Originally posted by Stahe:
Originally posted by ∞Phantasm:
I wouldn't play without it. Seemed to pickup around level 3 or 4. It probably won't ever be as easy and fast as vanilla, and it shouldn't be with all of the mods and DLCs.


If you're using an uncapper mod though, isn't the point behind that, to level faster and longer, rather than slower? The game doesn't go on forever, so if you level slower, you may not even get to enjoy an uncapper mod. Just my opinion though.
The point behind it is to set it up however you want. So you can set it to level faster and longer. I like it with the Ordinator.ini setup. The game is vastly longer with the right mods. I've gotten to level 33 before even starting the main quest.
Last edited by Magicktech; Dec 20, 2017 @ 6:05pm
Stahe Dec 20, 2017 @ 6:38pm 
Oh nice, well thanks for sharing the info. Going to look into some more mods that might extend the game. What are a couple of your main mods that got you away from the mian questline?
Magicktech Dec 20, 2017 @ 6:52pm 
Legacy of the Dragonborn with most of it's supported mods is a must-have (it even comes with mods integrated). I'd also recommend all of the mods by the author who made Ordinator, except for Smiloden since Wildcat replaces it. Also Alternate Start and Beyond Skyrim: Bruma.
Last edited by Magicktech; Dec 20, 2017 @ 6:52pm
Stahe Dec 20, 2017 @ 7:02pm 
Originally posted by ∞Phantasm:
Legacy of the Dragonborn with most of it's supported mods is a must-have (it even comes with mods integrated). I'd also recommend all of the mods by the author who made Ordinator, except for Smiloden since Wildcat replaces it. Also Alternate Start and Beyond Skyrim: Bruma.

Thanks for the info :)
Zsrai Dec 20, 2017 @ 7:19pm 
Originally posted by Stahe:
If you're using an uncapper mod though, isn't the point behind that, to level faster and longer, rather than slower? The game doesn't go on forever, so if you level slower, you may not even get to enjoy an uncapper mod. Just my opinion though.

No, I level slower so that I don't rush to level 50+ before I've explored 25% of the map. I would never actually increase the leveling speed, good lord. The "max level" is 81, if you skill everything up to 100 and don't Legendary any skills. About level 50 is where most things stop scaling with you anyways, so I don't see much point in going past 60-ish personally. Unless you really want to fight The Ebony Warrior, that is.
AnonymousBard Dec 20, 2017 @ 8:21pm 
If you're still unsatisfied with the XP gain rate,there is a mod that adds a couple perks that increase XP gain by certain levels(I use the x2 multiplier). They are console command only perks. Just type "help multiplier 4" (without the "'s) and then type "player.addperk xxxxxxxx" whereas the "x's" are the ID of the XP multiplier you want.

Cheers!
Magicktech Dec 20, 2017 @ 8:21pm 
Originally posted by ProjectTruth:
If you're still unsatisfied with the XP gain rate,there is a mod that adds a couple perks that increase XP gain by certain levels(I use the x2 multiplier). They are console command only perks. Just type "help multiplier 4" (without the "'s) and then type "player.addperk xxxxxxxx" whereas the "x's" are the ID of the XP multiplier you want.

Cheers!
This can be configured in the Skill Uncapper .ini file. No need for another mod.
AnonymousBard Dec 20, 2017 @ 8:23pm 
Originally posted by ∞Phantasm:
Originally posted by ProjectTruth:
If you're still unsatisfied with the XP gain rate,there is a mod that adds a couple perks that increase XP gain by certain levels(I use the x2 multiplier). They are console command only perks. Just type "help multiplier 4" (without the "'s) and then type "player.addperk xxxxxxxx" whereas the "x's" are the ID of the XP multiplier you want.

Cheers!
This can be configured in the Skill Uncapper .ini file. No need for another mod.

Cheers,

Sometime convenience is worth the initial work. For me at least,lol.
Stahe Dec 20, 2017 @ 8:59pm 
Originally posted by ProjectTruth:
Originally posted by ∞Phantasm:
This can be configured in the Skill Uncapper .ini file. No need for another mod.

Cheers,

Sometime convenience is worth the initial work. For me at least,lol.


Here's the ini for the uncapper, in case you'd be interested in seeing what all you can customize with that mod. (Adding a new comment for it following this one)
Stahe Dec 20, 2017 @ 8:59pm 
[General]

#Configuration file version, DO NOT CHANGE
Version = 4
Author = Kassent


[SkillCaps]

#Set the skill level cap.This option determines the upper limit of skill level you can reach.
; Set the Skill Level Cap to
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100

iAlchemy=255
iAlteration=255
iMarksman=255
iBlock=255
iConjuration=255
iDestruction=255
iEnchanting=255
iHeavyArmor=255
iIllusion=255
iLightArmor=255
iLockpicking=255
iOneHanded=255
iPickpocket=255
iRestoration=255
iSmithing=255
iSneak=255
iSpeechcraft=255
iTwoHanded=255


[SkillFormulaCaps]

#Set the skill formula cap. This option determines the upper limit of skill level uesd in the calculation of all kinds of magic effects.
; Set the Skill Formula Cap to
; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100

iAlchemy=155
iAlteration=155
iMarksman=155
iBlock=155
iConjuration=155
iDestruction=155
iEnchanting=155
iHeavyArmor=155
iIllusion=155
iLightArmor=155
iLockpicking=155
iOneHanded=155
iPickpocket=155
iRestoration=155
iSmithing=155
iSneak=155
iSpeechcraft=155
iTwoHanded=155


[SkillExpGainMults]

#Set the skill experience gained multiplier.The skill experience you gained actually = The final calculated experience value right before it is given to the character after any experience modification * SkillExpGainMult * Corresponding Sub-SkillExpGainMult listed below.
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 2.0
; (This set-up will use BASE SKILL Level instead of Character Level for the subsection modifications)

fAlchemy=1.0
fAlteration=1.0
fMarksman=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=1.0
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=1.0
fSneak=1.0
fSpeechcraft=1.0
fTwoHanded=1.0


#All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on CHARACTER LEVEL, independantly for each skill.
; The format is PlayerCharacterLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0
; This modifier IS NOT USED in this setup, so a setting of 1.00 doesn't change any applied multipliers.

[SkillExpGainMults\CharacterLevel\OneHanded]
1 = 1.00


[SkillExpGainMults\CharacterLevel\TwoHanded]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Marksman]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Block]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Smithing]
1 = 1.00


[SkillExpGainMults\CharacterLevel\HeavyArmor]
1 = 1.00


[SkillExpGainMults\CharacterLevel\LightArmor]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Pickpocket]
1 = 1.00


[SkillExpGainMults\CharacterLevel\LockPicking]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Sneak]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Alchemy]
1 = 1.00


[SkillExpGainMults\CharacterLevel\SpeechCraft]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Alteration]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Conjuration]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Destruction]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Illusion]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Restoration]
1 = 1.00


[SkillExpGainMults\CharacterLevel\Enchanting]
1 = 1.00


#All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on BASE SKILL level, independantly for each skill.
; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerBaseSkillLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[SkillExpGainMults\BaseSkillLevel\OneHanded]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\TwoHanded]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Marksman]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Block]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Smithing]
1=0.9
25=1.0
50=1.15
80=1.4


[SkillExpGainMults\BaseSkillLevel\HeavyArmor]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\LightArmor]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5

[SkillExpGainMults\BaseSkillLevel\Pickpocket]
1=1.0
25=1.1
40=1.2
55=1.3
70=1.4
85=1.5
100=2.0


[SkillExpGainMults\BaseSkillLevel\LockPicking]
1=1.0
25=1.1
40=1.2
55=1.3
70=1.4
85=1.5
100=2.0


[SkillExpGainMults\BaseSkillLevel\Sneak]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Alchemy]
1=1.00
30=1.25
60=1.5
90=2.0


[SkillExpGainMults\BaseSkillLevel\SpeechCraft]
1=1.0
25=1.1
40=1.2
55=1.3
70=1.4
85=1.5
100=2.0


[SkillExpGainMults\BaseSkillLevel\Alteration]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Conjuration]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Destruction]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Illusion]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Restoration]
1=0.25
20=0.3
25=0.4
30=0.55
35=0.75
40=1.0
70=1.15
100=0.5


[SkillExpGainMults\BaseSkillLevel\Enchanting]
30=1.25
60=1.5
90=2.0

[LevelSkillExpMults]
#Set the skill experience to PC Level experience multipliers.When you level up a skill, the PC experience you gained actually = Current base skill level * LevelSkillExpMults * Corresponding Sub-LevelSkillExpMults listed below.
; Set the Skill Experience to Player's Character Experience Multipliers to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 2.0
; (This set-up will use CHARACTER Level instead of Base Skill Level for the subsection modifications)

fAlchemy=0.75
fAlteration=1.0
fMarksman=1.0
fBlock=1.15
fConjuration=1.0
fDestruction=1.0
fEnchanting=0.75
fHeavyArmor=1.15
fIllusion=1.0
fLightArmor=1.15
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=0.75
fSneak=1.0
fSpeechcraft=1.0
fTwoHanded=1.0


#All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on CHARACTER LEVEL, independantly for each skill.
; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.
; The format is PlayerCharacterLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0

[LevelSkillExpMults\CharacterLevel\OneHanded]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\TwoHanded]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Marksman]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Block]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Smithing]
1=1.00
40=0.5
60=0.25
100=0.1

[LevelSkillExpMults\CharacterLevel\HeavyArmor]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66

[LevelSkillExpMults\CharacterLevel\LightArmor]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Pickpocket]
1=1.00
40=0.25
60=0.1

[LevelSkillExpMults\CharacterLevel\LockPicking]
1=1.00
40=0.25
60=0.1

[LevelSkillExpMults\CharacterLevel\Sneak]
1=1.00
40=0.5
60=0.25
100=0.1

[LevelSkillExpMults\CharacterLevel\Alchemy]
1=1.00
40=0.5
60=0.2
100=0.1

[LevelSkillExpMults\CharacterLevel\SpeechCraft]
1=1.00
40=0.5
60=0.25
100=0.1

[LevelSkillExpMults\CharacterLevel\Alteration]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Conjuration]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Destruction]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Illusion]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Restoration]
1=1.0
20=0.833
25=0.625
30=0.454
35=0.333
40=0.5
70=0.869
100=0.66


[LevelSkillExpMults\CharacterLevel\Enchanting]
1=1.00
40=0.25
60=0.1


#All the subsections of LevelSkillExpMults below allow to set an additional multipliers depending on BASE SKILL LEVEL, independantly for each skill.
; The format is PlayerBaseSkillLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0
; This modifier IS NOT USED in this setup, so a setting of 1.00 doesn't change any applied multipliers.

[LevelSkillExpMults\BaseSkillLevel\OneHanded]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\TwoHanded]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Marksman]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Block]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Smithing]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\HeavyArmor]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\LightArmor]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Pickpocket]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\LockPicking]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Sneak]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Alchemy]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\SpeechCraft]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Alteration]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Conjuration]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Destruction]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Illusion]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Restoration]
1 = 1.00


[LevelSkillExpMults\BaseSkillLevel\Enchanting]
1 = 1.00


[PerksAtLevelUp]
#Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
2=2.125
3=1.125
10=2.125
11=1.125
20=2.125
21=1.125
30=2.25
31=1.25
40=2.25
41=1.25
50=2.375
51=1.25
75=3.5
76=1.25
100=0.5


[HealthAtLevelUp]
#Set the number of health gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
2=20
7=10
25=25
26=10
50=25
51=7
75=25
76=5
100=3


[MagickaAtLevelUp]
#Set the number of magicka gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
2=20
7=10
25=25
26=10
50=25
51=10
75=25
76=11


[StaminaAtLevelUp]
#Set the number of Stamina gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
2=20
7=10
25=25
26=10
50=25
51=7
75=25
76=5
100=3


[CarryWeightAtHealthLevelUp]
#Set the number of carryweight gained at each health level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
2=10
22=5
62=2
75=1


[CarryWeightAtMagickaLevelUp]
#Set the number of carryweight gained at each magicka level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level (I felt that this was unfair to pure Mages, so I modified it.)
2=10
22=5
62=2
75=1


[CarryWeightAtStaminaLevelUp]
#Set the number of carryweight gained at each stamina level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
2=12
8=10
20=12
27=8
35=6
43=4
50=2
61=6
69=4
77=2


[LegendarySkill]
#This option determines whether the legendary feature will reset the skill level.Setting this option to true will make option "iSkillLevelAfterLegendary" have no effect.
bLegendaryKeepSkillLevel = false

#This option determines whether to hide the legendary button in StatsMenu when you meet the requirements of legendary skills.If you set "iSkillLevelEnableLegendary" to below 100, the lengedary button will not show up, but you can make skills lengedary normally by pressing SPACE.
bHideLegendaryButton = true

#This option determines the skill level required to make a skill legendary.
iSkillLevelEnableLegendary = 100

#This option determines the level of a skill after making this skill legendary.Set this option to 0 will reset the skill level to default level.
iSkillLevelAfterLegendary = 0
Magicktech Dec 20, 2017 @ 9:06pm 
Originally posted by ProjectTruth:
Originally posted by ∞Phantasm:
This can be configured in the Skill Uncapper .ini file. No need for another mod.

Cheers,

Sometime convenience is worth the initial work. For me at least,lol.
There is a 255 plugin limit without merging mods. So that is a consideration. I wouldn't want to use up an .esp slot for something that you can just tweak on an already installed mod. Also the mod might have some sort of conflict with the new one, even if unnoticed.
Last edited by Magicktech; Dec 20, 2017 @ 9:07pm
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Date Posted: Dec 20, 2017 @ 4:16pm
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