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I haven't tried this yet, but I can see all sorts of combinations of movement depending on where the character is looking in first person view when you select third person view. Let's say in first person view the character is looking at a house...shift to 3rd person and hit W and the character is running toward the house. But if the character is initially looking directly opposite to the house in first person, then shifting to 3rd and hitting S will make the character run to the house...same result with different keys. Does it work like this?
What would really be nice is if the animation worked when the character had the weapon in the ready position. Then, to utilize this animation in a combat situation, you wouldn't have to sheathe the weapon and then ready it again, and doing this repeatedly as the character moves during the combat. When the character attacks or blocks with the mouse, then the animation would "shut off" during that time, and kick back in when the particular attack is over. I imagine this type of modification would be immensely complicated.
Best case scenario is to find a patch between RDO and Bijin so they both work as they should. If you can't find a patch then load Bijin last in order to avoid blackface. RDO probably won't work on the Bijin characters though.
And I'm not sure what TCM stands for.
Then, on the RDO mod page there's this (a paste from the load order section, involving the mods that RDO should be loaded after):
Bijin All-In-One-2016 (AIO)
"Edits idle comments for Mjoll (FemaleNord) in an effort to include the mod "Shut Up Mjoll" in AIO. RDO also stops Mjoll from being overly talkative as a follower, but does it slightly differently than AIO. With AIO it limits all idle comments to Mjoll only, so her general comments about bandits, draugr, dungeons, etc, will only be used be used by Mjoll. With RDO, all her comments that are not specifically about her, will be used by other followers with the Female Nord voice (giving them something to say instead of being quite all the time).
AIO also prevents some of Mjolls comments from being said more than once. So over time, she'll have less and less to say (and will actually end up repeating the same lines because she won't have as much to say). With RDO, a few comments will only be used once (such as her commenting about visiting Windhelm for the first time), but others will just be said much less frequently. This way, she'll still have more variety of comments, but just won't use them quite as often. Also, RDO places more conditions on Mjoll's idle comments, preventing them from being used at possibly inappropriate times. AIO uses vanilla conditions.
Based on the above, load the mod you want to win the conflicting records after the other. (Meaning, Load RDO after AIO if you want RDO to win. Load AIO after RDO if you want AIO to win)"
Bijin AIO 2019 might have fixes these issues. I'll go with Bijin last in the load order.
After your hands are free in Helgen you can hit the open the console menu with the "~" key and type "coc whiterun" (without parenthesis) that will teleport you outside whiterun where you can go into the city and check the npcs out.
Then just revert to a save before teleporting to continue your game.
I'm going to disable the Bijin AIO 2019, and just go with the original npcs, wives, and warmaidens, and see what that looks like.
Ixum's male HDT body, for example, is subject to the same physics (when enabled via a single digit adjustment in the config file.
Only reason to have UNP armor/clothing overwrite it is if you prefer the appearance of it to Rustic's appearance.
Vortex is just an automated brainless program. While it is reasonably good, you need to use the most powerful tool in your arsenal as it may be necessary at times to go against what Vortex suggests - and that tool is your brain. If you don't know or are unsure of the answer, ask first. So, when it comes to purely textures, you choose the ones you like. (In my build, I use Rustic as my base, I believe I have only a handful of mods overwriting it, and tgat fir specific individual armor or clothing.)
And as to 360 walk and run, yes, BBP was the correct option.
Modding is not the easiest thing to do where Skyrim is concerned. A lot of it just comes from doing it and gaining experience - and learning from mistakes. In that sense, mistakes are your friend, as you can learn from them - just make sure that you test, so the mistakes occur as much as possible in the testing, and not the game plsythrough itself. And, as I've said previously, ask if you are not sure (which you are doing).
Just as an aside, you might want to glance through the pinned topic Helpful Links and References, as it is a good resource to guides, tutorials, vids, and other important info. Don't try to read it, just look at the difference links provided - if some catch your fancy, then read them, but don't necessarily do it all at once, your head will explode if you do, LOL!