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Yet.
And don't worry, there's no big difference in quick/auto/manual saves, they all carry the exact same risks. It is always good to get in the habit of manual saving every now-and-again, if your auto save or quick save gets corrupted you're screwed so those manual saves can be crucial to preserve your character. If your quick save and auto save gets corrupted and you have no fallback save then it's a valuable lesson learned.
I never had any issues with only using quick/auto save though, so you should be good. The only time you truly want to save is if you add a mod during your save game (not recommended to begin with.) Adding mods during an active save just destroys the save file, typically in late game you can notice the save breaking down and everything is a mess.
Essentially: don't add mods during an active save, always start a new game when adding mods. So many people don't know this and that's why so many have save game issues. Outside of that, quick/auto save is reliable enough but try to make a random manual save. Given you don't like saving manually grab an autosave mod to manually save the game for you. A mod like this probably isn't out yet though, pretty sure save mods need SKSE(SE.)
I have put in hundreds of hours playing this game using quick/auto saves and have never had a single problem. The concern about that issue is grossly overblown. It doesn't hurt to make the odd manual save though, just in case. I always do a manual save just before I quit playing for the day, but I've never had any of the auto/quick saves become corrupted on me.
As for the OP's issue, some key mappings just can't be done. Use something else instead. There are very few settings that aren't allowed, so you still have plenty of options to choose from.
Yep - corruption due to overwriting is a very rare occurance indeed. But, to coin a phrase:
" You'll know it when it happens "
and you'll probably feel sick to the pit of your stomach because it doesn't come to light like a bolt out of the blue. It's when you realise the corruption is baked into ALL your recent saves and you didn't even notice. When all those quests you've previously repeated over and over, without issue and without changing any mods, without changing a damned thing, no longer work any more.
Me? Once bitten, twice shy - and may it never happen to you or anyone else. But it does :((
If the corruption is so bad that it affects all three auto saves and the quick save, then it will most likely affect any manual saves you make as well. So it's not going to make any difference. And the odds of that happening are next to none. At least Skyrim uses three auto saves, rather than just the one in Bethesda's previous titles. That makes it highly unlikely that you're going to lose much in the way of game time if something goes wrong. Which likely won't happen anyway.
I've been playing Bethesda game for many years now, since Oblivion, and that same mantra about not using auto/quick saves has been making the rounds for years. Yet in all that time, after thousands of hours of play time, the number of times I've come across a corrupted save I could probably count on the fingers of one hand. The idea that auto/quick saves can't be trusted is nothing but an urban myth, and doesn't happen any more often than with other games.
And like I said, it's happened to me just a handful of times in the more than 15 years that I've been playing Bethesda games. And I've always had some sort of fall back just in case. With previous titles I would use an auto save mod that created more saves than just the default auto/quick ones. But with Skyrim having 3 auto saves, that's not really necessary. If one screws up there were be 3 more, including the quick save, that will still work.
Wait.. I know you. You're the guy who's just making it up as you go along to prove a point. And this Urban myth, as you call it, does exist? I'll rest my case and continue to err on the side of caution thank you. Btw - what part of " a very rare occurance " didn't you grasp? Niters :D